Chapter 34: Deformation
Harmony provides you with the deformation technology to deform bitmap and vector drawings over a period of time. These deformers can be linked to create a hierarchy of deformation. You can deform a character made out of one, or many, drawing or image layers and make it move as if it were a cut-out puppet.
This chapter is divided as follows:
• | About the Deformation Effect |
• | Deformation Basics |
• | Creating a Basic Deformation Rig |
• | Setting Up the Resting Position |
• | Manipulating a Deformer to Create Animation |
• | Zones of Influence |
• | Creating a Full Character Turnaround Deformation Rig |
• | Deformation Toolbar |
• | Deformer Effects |