3D Kinematic Output Node

A 3D Kinematic Output node can be used to connect the animation for a subnode to another node. This allows to use a subnode's animation on other elements in the scene, as if it was part of a hierarchy of peg and the subnode was the parent peg.


The 3D Kinematic Output node must be connected under a Subnode Animation node, from which it will take one of the subnode's animation, and then connected as a parent of the node on which it must apply that animation.

TIP You can quickly create a 3D Kinematic Output node by selecting a subnode in the 3D Graph view, then clicking on the Add 3D Kinematic Ouput button. The 3D Kinematic node will be connected under the model's Subnode Animation node, and configured to apply the selected subnode's animation to its child. It must then be connected to a child element in the Node view—see Adding the Subnodes to the Timeline View.
NOTE It is not possible to animate the subnodes of a 3D model without a Subnode Animation node. Hence, the 3D Kinematic Output node must be connected under a Subnode Animation node, and not directly under a 3D model—see Subnode Animation Node.


The Subnode Name attribute of a 3D Kinematic Output node determines which of the 3D model's subnode will be used to animate the node's child.

Parameter Description

Allows you to enable or disable the node. When disabled, a node has no visible effect on the rendered image, nor on the preview in the Camera, Perspective, Side and Top views.

Colour Swatch

Sets the colour of the layer in the Timeline view and of the node in the Node view.


Allows you to enter a name for the node.

It is recommended to use the name of the subnode followed by -Output.

Subnode Name Use this field to enter in the part of the 3D model whose movements you would like to track. Entering the name of the 3D model subnode into this field is what lets the 3D Kinematic Output node know which part of the model to read.