node Class Reference

The node JavaScript global object. More...

Public Slots

Node Data
String root ()
 Returns the name of the Top level in the Node View, which is "Top". More...
 
bool isGroup (String &node)
 Returns a true or false value indicating if the node is a group. More...
 
String getName (String &node)
 Returns the name of a node. More...
 
String type (String node)
 Returns the node type. These are all of the built-in node types available from the Harmony node like: READ, COMPOSITE, PEG, QUADMAP, SHADOW, etc. More...
 
int numberOfSubNodes (String &parent)
 Returns an integer that indicates the number of nodes contained in a group. More...
 
QScriptValue subNodes (String &parentGroup)
 Returns an array of sub nodes. More...
 
bool addCompositeToGroup (String node)
 Return the value of the "Add Composite To Group" attribute of the peg-node. This method is obsolete. More...
 
String subNode (String &parent, int iSubNode)
 Returns the path of a node in a group. Nodes are counted starting with zero. More...
 
String subNodeByName (String &parent, String name)
 Returns the full path of a child node belonging to a parent group. More...
 
String parentNode (String &node)
 Returns the path of the parent level of a node contained in a group. More...
 
String noNode ()
 Returns the node path to an invalid node. More...
 
bool equals (String node1, String node2)
 Returns true or false to indicate if a node path is equal to another. Used to compare node paths. More...
 
String getTextAttr (String node, double atFrame, String attrName)
 Returns the value(s) of the node selected attribute(s). More...
 
AttributegetAttr (String node, double atFrame, String attrName)
 Returns the Attribute of the given node. The attribute value is for the given frame. More...
 
QList< Attribute * > getAttrList (String node, double atFrame, String attrName=String::null)
 Returns a list of Attribute objects of the given node. More...
 
String linkedColumn (String node, String attrName)
 Returns the name of the column that an attribute is linked to. If the attribute is not linked to a column, the method returns the null string. More...
 
virtual int coordX (String node)
 Returns an integer indicating the X position of a node in the Node View. More...
 
virtual int coordY (String node)
 Returns an integer indicating the Y position of a node in the Node View. More...
 
virtual int coordZ (String node)
 Returns an integer indicating the Z position of a node in the Node View. More...
 
virtual int width (String node)
 Returns the width of a given node. More...
 
virtual int height (String node)
 Returns the height of a given node. More...
 
virtual bool setCoord (String node, int x, int y)
 Set the position of a node in the Node View. More...
 
virtual bool setCoord (String node, int x, int y, int z)
 Set the position of a node in the Node View. More...
 
int numberOfInputPorts (String node)
 The number of input ports on the node. More...
 
bool isLinked (String node, int iPort)
 Returns true or false to indicate if a port is connected to another node. More...
 
String srcNode (String node, int iPort)
 Returns the path for the node that the port is linked to. More...
 
String flatSrcNode (String node, int iPort)
 If the Source node is a Group, this method returns the path of the node inside the Group node that is the source. If the source is not inside a group, the flatSrcNode() method behaves like the srcNode() method. More...
 
QScriptValue srcNodeInfo (String &node, int iPort)
 Returns the source node path, the output port number and the link ID for this source node that this destination node is connected to. More...
 
int numberOfOutputPorts (String node)
 The number of output ports on a node. More...
 
int numberOfOutputLinks (String node, int iPort)
 The number of nodes actually linked from the output ports. More...
 
QScriptValue dstNodeInfo (String &sourceNode, int iPort, int iLink)
 Returns the path of the destination node linked to by the output port on the source node. More...
 
bool groupAtNetworkBuilding (String node)
 Returns true if the peg's groupAtNetworkBuilding() attribute is true. More...
 
Node Editing
String add (String parentGroup, String name, String type, int x, int y, int z)
 Add a node to the Node View. More...
 
String getGroupInputModule (String parentGroup, String name, int x, int y, int z)
 Returns existing or add a group multi port in node. More...
 
String getGroupOutputModule (String parentGroup, String name, int x, int y, int z)
 Returns existing or add a group multi port out node. More...
 
bool deleteNode (String nodePath, bool deleteTimedValues=false, bool deleteElements=false)
 Delete a single node. Optionally, delete all columns and element associated to that node. The column and element would only be removed when no other nodes refer to them. More...
 
String createGroup (String nodes, String groupName)
 Create a group from the selection of nodes. The list of nodes is a string where the nodes are separated by commas. The actual name of each node in the list of nodes must include the full path of that node. More...
 
String moveToGroup (String node, String groupName)
 Move the specified node within the specified group. More...
 
bool explodeGroup (String groupName)
 Explode a group into its parent group. This method is identical to the "Explode Selected Group" from the Node View. More...
 
bool rename (String node, String newName)
 Changes the name of a node. More...
 
bool createDynamicAttr (String node, String type, String attrName, String displayName, bool linkable)
 Create a new attribute for the given node. More...
 
bool removeDynamicAttr (String node, String attrName)
 Remove a dynamic attribute for the given node. More...
 
bool setTextAttr (String node, String attrName, int atFrame, String attrValue)
 Change the value of an attribute in a node. More...
 
bool linkAttr (String node, String attrName, String columnName)
 Link an attribute to a function column in the Xsheet View. More...
 
bool unlinkAttr (String node, String attrName)
 Unlink an attribute from a function column. More...
 
bool link (String srcNode, int srcPort, String dstNode, int dstPort)
 Link a port on a node to a port on another node. More...
 
bool link (String srcNode, int srcPort, String dstNode, int dstPort, bool mayAddOutputPort, bool mayAddInputPort)
 Link a port of a node to a port of another node. This version of the method allows connecting to a group node, or setup the proper connection order. More...
 
bool unlink (String dstNode, int inPort)
 Unlink a port on one node from the port on another node. More...
 
bool setEnable (String node, bool flag)
 Setters and getters for the enable/disable property of a node. More...
 
bool getEnable (String node)
 Returns whether a node is enabled or not. More...
 
bool setLocked (String node, bool lock)
 Setters and getters for the lock/unlock property of a node. More...
 
bool getLocked (String node)
 Returns the lock flag. More...
 
bool setTimelineTag (String node, bool tag)
 Set the timeline tag flag of the node. More...
 
bool getTimelineTag (String node)
 Returns the timeline tag flag. More...
 
StringList getTimelineTagList (String node=QNTR("Top"), StringList list=StringList())
 Returns a list of timeline tag flags. More...
 
bool setColor (String node, ColorRGBA *color)
 Set the node colour. More...
 
bool resetColor (String node)
 Reset the node colour. More...
 
ColorRGBAgetColor (String node)
 Returns the node colour. More...
 
bool setAsGlobalDisplay (String node)
 Change the global display used in the application. The node must be the full path of a display node. More...
 
bool setGlobalToDisplayAll ()
 Change the global display used by the application to "Display All" pseudo-display. More...
 
bool setAsDefaultCamera (String node)
 Setters and getters for the default camera. More...
 
String getDefaultCamera ()
 Returns the name of the default camera. More...
 
StringList getCameras ()
 Returns a list of all cameras within the scene. More...
 
int getMaxVersionNumber (String node)
 Returns the number of versions of the node available. More...
 
int getVersion (String node)
 Returns the current version of the node. More...
 
void setVersion (String node, int version)
 Set the version of the node to use. More...
 
StringList getNodes (StringList &types)
 Returns a collection of node paths for nodes of specified types. More...
 
QObject * getMatrix (String node, int frame)
 Returns the model matrix of a node. More...
 
QObject * getPivot (String node, int frame)
 Returns the pivot of the node. More...
 
ColorOverridegetColorOverride (String node)
 Returns the ColorOverride object for the color override node. More...
 
int getElementId (String nodeName)
 Returns the Element Id of the node. Has to be an element node, identified with type :: READ. More...
 
void explodeElementSymbolsInGroups (String element, bool disableElement, bool clearExposure, String &prefix=String())
 Create a group for each exposure of the element where there is a symbol and will put the content of the symbol in that group. More...
 
bool setShowTimelineThumbnails (String node, bool bShow)
 Set the show/hide timeline thumbnails on drawing layers. More...
 
bool getShowTimelineThumbnails (String node)
 Returns the show/hide timeline thumbnail flags on drawing layers. More...
 

Detailed Description

The node JavaScript global object.

Nodes are synonymous with Filter, IO, Move and Group in the Node View. With node methods, retrieve values from nodes, effects and composite. Add, link or set their attributes. Nodes can have identical names, so, their full path is needed to identify a them. The full path always starts with the root group name which is Top. Then, the other parent group names follow it separated by a "/". e.g. "Top/MyFirstGroup/MySecondGroup/MyNodeName". The nomenclature is a bit confusing, but node name methods use the path as the node name most of the time. The parentNode method from this class adds the Composite node in the parent group of the selected nodes. The link method, in a loop, connects all selected nodes to the new Composite node. The setCoord() method positions a new node in the Node View. The syntax for a node paths is: "Top/Group_Name/Node_Name".

function compose()
{
var i, posx, posy;
if (n > 0)
{
var comp = node.add( node.parentNode(selection.selectedNode(0)), "comp", "COMPOSITE", 0, 0, 0);
posx = 0;
posy = -10000;
for (i = 0; i < n; ++i)
{
var selNode = selection.selectedNode(i);
node.link(selNode, 0, comp, i);
posx += node.coordX(selNode);
if (node.coordY(selNode) > posy)
posy = node.coordY(selNode);
}
posx /= n;
posy += 50;
node.setCoord(comp, posx, posy);
}
}

Member Function Documentation

◆ add

String node::add ( String  parentGroup,
String  name,
String  type,
int  x,
int  y,
int  z 
)
slot

Add a node to the Node View.

For an example usage of add, see the above Detailed Description.

Parameters
parentGroup: The path of the parent node into which you want to add this node.
name: The name of the node you will add.
type: The type of node you will add. The node types are like: READ, COMPOSITE, PEG, QUADMAP, SHADOW, etc.
x: The X position of the node in the Node View.
y: The Y position of the node in the Node View.
z: The Z position of the node in the Node View. This property is important when two nodes overlap.
Returns
Returns the path to the newly added node.

◆ addCompositeToGroup

bool node::addCompositeToGroup ( String  node)
slot

Return the value of the "Add Composite To Group" attribute of the peg-node. This method is obsolete.

Parameters
node: The path of the node.
Returns
Returns the value of the "Add Composite To Group" attribute of the peg-node.

◆ coordX

virtual int node::coordX ( String  node)
virtualslot

Returns an integer indicating the X position of a node in the Node View.

The example below takes the path of a group node, uses coordX to retrieve it's X coordinate in the Node View, then moves it to the right by 50 units.

function shiftGroup( exNode )
{
if (node.isGroup(exNode))
{
var x = node.coordX(exNode);
var y = node.coordY(exNode);
x += 50;
node.setCoord(exNode,x,y);
}
}
Parameters
node: The path of the node.
Returns
Returns an integer indicating the X position of a node in the Node View.

◆ coordY

virtual int node::coordY ( String  node)
virtualslot

Returns an integer indicating the Y position of a node in the Node View.

The example below takes the path of a group node, uses coordY to retrieve it's Y coordinate in the Node View, then moves it to the down by 50 units.

function shiftGroup(exNode)
{
if (node.isGroup(exNode))
{
var x = node.coordX(exNode);
var y = node.coordY(exNode);
y += 50;
node.setCoord(exNode,x,y);
}
}
Parameters
node: The path of the node.
Returns
Returns an integer indicating the Y position of a node in the Node view.

◆ coordZ

virtual int node::coordZ ( String  node)
virtualslot

Returns an integer indicating the Z position of a node in the Node View.

The example below takes the path of a group node and then shifts its position 50 units to the right, and down. It also moves its position in the z-axis to the back.

function shiftGroup(exNode)
{
if (node.isGroup(exNode))
{
var x = node.coordX(exNode);
var y = node.coordY(exNode);
var z = node.coordZ(exNode);
x += 50;
y += 50;
if (z >= 0)
z = -1;
node.setCoord(exNode,x,y,z);
}
}
Parameters
node: The path of the node.
Returns
Returns an integer indicating the Z position of a node in the Node View.

◆ createDynamicAttr

bool node::createDynamicAttr ( String  node,
String  type,
String  attrName,
String  displayName,
bool  linkable 
)
slot

Create a new attribute for the given node.

The example below enables the boolean value of a given attribute. If the attribute does not exist, it creates it and sets it to true.

function toggleBool ( nodeName, attrName )
{
var attr = node.getAttr(nodeName, 1.0, attrName);
if (attr.keyword() == "")
{
var visualAttrName = attrName;
var idx = attrName.lastIndexOf(".");
if (idx >= 0)
{
visualAttrName = attrName.substr(idx);
}
if (node.createDynamicAttr(nodeName, "BOOL", attrName, visualAttrName, false))
{
attr = node.getAttr(nodeName, 1.0, attrName);
}
if (attr.keyword() != "")
{
node.setTextAttr(nodeName, attrName, 1.0, "true");
}
}
}
Parameters
node: The name of the node.
type: Type of attribute to create.
attrName: The name of the attribute.
displayName: The name of the attribute as it will appear in the UI.
linkable: Linkable status.
Returns
Returns true if successful.

◆ createGroup

String node::createGroup ( String  nodes,
String  groupName 
)
slot

Create a group from the selection of nodes. The list of nodes is a string where the nodes are separated by commas. The actual name of each node in the list of nodes must include the full path of that node.

The parent of the group is implicitly specified. It will be the same as the parent of the first node in the list. The following example creates a group from the currently selected nodes, and verifies that all of the selected nodes were added.

function groupExample ()
{
var selected = selection.selectedNodes();
var nodesToGroup = selected.join();
var origParent = node.parentNode(selection.selectedNode(0));
var group = node.createGroup(nodesToGroup, "group");
for(var i=0; i<selected.length; i++)
{
if(node.parentNode(selection.selectedNode(i) == origParent)
MessageLog.trace("Problem adding \"" + selection.selectedNode(i) + "\" to the new group.");
}
}
Parameters
nodes: This is a comma delimited list of names of nodes. e.g. (node0,node1,node2)
groupName: The name of the group to create.
Returns
Returns the full path of the created group, or an empty string if the creation of the node failed.

◆ deleteNode

bool node::deleteNode ( String  nodePath,
bool  deleteTimedValues = false,
bool  deleteElements = false 
)
slot

Delete a single node. Optionally, delete all columns and element associated to that node. The column and element would only be removed when no other nodes refer to them.

The following example deletes the currently selected node.

Parameters
nodePath: The path of the node.
deleteTimedValues: A boolean that indicates if the columns referenced by that node shall be removed if they are no longer in use.
deleteElements: A boolean that indicates if the element should also be removed, if they are no longer in use.
Returns
Returns true if successful.

◆ dstNodeInfo

QScriptValue node::dstNodeInfo ( String &  sourceNode,
int  iPort,
int  iLink 
)
slot

Returns the path of the destination node linked to by the output port on the source node.

The following example returns a list of all of the destination nodes of the node passed in the parameter.

function destinationNodes( exampleNode )
{
var numOutput = node.numberOfOutputPorts( exampleNode );
var listOfDestinationNodes = [];
for(var i = 0; i<numOutput; i++)
listOfDestinationNodes.push(node.dstNode(exampleNode, i, 0));
return listOfDestinationNodes;
}
For another example use of dstNode, see link().
@param sourceNode : The path of the node.
@param iPort : The port number on which you want to find the connected node. This value is between 0 and the results of the numberOfOutputPorts() method, minus one.
@param iLink : The link number whose destination node you want to find. This value is between 0 and the results of the numberOfOutputLinks() method, minus one.
@return Returns the path of the destination node linked to by the output port on the source node.
/
String dstNode(String sourceNode, int iPort, int iLink) ;
Parameters
sourceNode: The path of the source node.
iPort: The output port number on which you want to find the connected node. This value is between 0 and the results of the numberOfOutputPorts() method, minus one.
iLink: The link number whose destination node you want to find. This value is between 0 and the results of the numberOfOutputLinks() method, minus one.
@return This method returns an object that contains two properties:

    node - The path of connected node.
    port  - The port number on which this node is connected to.

◆ equals

bool node::equals ( String  node1,
String  node2 
)
slot

Returns true or false to indicate if a node path is equal to another. Used to compare node paths.

The example below deconstructs and then rebuilds a node path using subNodeByName, then compares the original to the rebuilt path. This example will print true. exNode is the full name of a node, such as "Top/MyGroup/MyNode".

function nodePathRebuild (exNode)
{
var name = node.getName(exNode);
var parent = node.parentName(exNode);
//With both the parent path and the node name, you can rebuild the original node with subNodeByName
var rebuiltNode = node.subNodeByName(parent, exNode);
//This rebuilt node will be equal to the original node
MessageLog.trace(node.equals(exNode, rebuiltNode)); //This will print true
MessageLog.trace(node.equals(exNode, node.noNode()); //Since exNode is a valid node, this will print false
}
Parameters
node1: The path of the first node.
node2: The path of the second node.
Returns
Returns true to indicate if the path of the first node is equal to the path of the second node.

◆ explodeElementSymbolsInGroups

void node::explodeElementSymbolsInGroups ( String  element,
bool  disableElement,
bool  clearExposure,
String &  prefix = String() 
)
slot

Create a group for each exposure of the element where there is a symbol and will put the content of the symbol in that group.

If disable element is TRUE, will disable the element afterwards. If clearExposure is TRUE, will clear the exposures where there were symbols afterwards. Will use prefix as the prefix for the generated group names.

A symbol combines animation, artwork or layers into a single object that you can control in one layer.

The example below executes explodeElementSymbolsInGroup for the currently selected drawing node, and positions the newly created node groups to the left of the original node.

function explodeSymbol ()
{
var symbolNode = selection.selectedNode(0);
//Creates a symbol out of the currently selected drawing
Action.perform("onActionCreateSymbolFromSelection()", "timelineView");
var prefix = node.getName(symbolNode) + "_";
var parent = node.parentNode(symbolNode);
var path = parent + "/" + prefix;
var i = 1;
var x = node.coordX(symbolNode);
var y = node.coordY(symbolNode);
var flag = false;
node.explodeElementSymbolsInGroup(symbolNode, true, false, prefix);
while (i <= frame.numberOf() && flag == false)
{
if (node.type(path+i) != "")
{
node.setCoord((path+i), x, y);
}
else
{
flag = true;
}
y = y+20;
i++;
}
}
Parameters
element: Element node path.
disableElement: True to disable the exploded element.
clearExposure: True to clear the exposure.
prefix: Add a prefix to the symbols.

◆ explodeGroup

bool node::explodeGroup ( String  groupName)
slot

Explode a group into its parent group. This method is identical to the "Explode Selected Group" from the Node View.

The following example creates a group then explodes the group if it was successful.

function groupExample ()
{
var selected = selection.selectedNodes();
var nodesToGroup = selected.join();
var group = node.createGroup(nodesToGroup, "group");
if (node.isGroup( group ))
}
Parameters
groupName: The name of the node.
Returns
Returns true if successful.

◆ flatSrcNode

String node::flatSrcNode ( String  node,
int  iPort 
)
slot

If the Source node is a Group, this method returns the path of the node inside the Group node that is the source. If the source is not inside a group, the flatSrcNode() method behaves like the srcNode() method.

The example below prints the source inside the group, and the source outisde the group of the currently selected node if it is in a group and has a source.

function sourceFinder()
{
var myNode = selection.selectedNode(0);
var parentNode = node.parentNode(myNode);
if (node.isGroup() && node.isLinked(myNode, 0))
{
var source = node.srcNode(myNode, 0);
var flatSource = node.flatSrcNode(myNode, 0);
MessageLog.trace("Source inside the group: " + source);
if( source != flatSource )
MessageLog.trace("Source outside the group: " + flatSource);
}
}
Parameters
node: The path of the node.
iPort: The port number on the destination node whose source node you want to find. This value is between 0 and the results of the numberOfInputPorts() method, minus one.
Returns
If the Source node is a Group, this method returns the path of the node inside the Group node that is the source. If the source is not inside a group, the flatSrcNode() method behaves like the srcNode() method.

◆ getAttr

Attribute* node::getAttr ( String  node,
double  atFrame,
String  attrName 
)
slot

Returns the Attribute of the given node. The attribute value is for the given frame.

The example below gets the attribute with the corresponding name and returns it's type.

function attrType ( nodeName, attrName )
{
var attr = node.getAttr(nodeName, frame.current(), attrName);
return attr.typeName();
}

This is just a simple helper function, see createDynamicAttr() or removeDynamicAttr() for a more complex example using getAttr().

Parameters
node: The path of the node.
atFrame: The frame number at which the attribute value is extracted. This parameter isn't used if the value isn't animated (a local value).
attrName: The name of the attribute. Access a child attribute by concatenating the parent attribute name with the child name separated by a dot ('.').
Returns
Returns the attribute of the given name.

◆ getAttrList

QList<Attribute*> node::getAttrList ( String  node,
double  atFrame,
String  attrName = String::null 
)
slot

Returns a list of Attribute objects of the given node.

This example returns a list of all the attributes of a node, including all the sub attributes.

function getFlatAttrList(sNode)
{
var attributeName = ""; //This will cause getAttrList to return all attributes.
var subAttrs = node.getAttrList(sNode, frame.current(), attributeName);
if(subAttrs.length==0)
return [sAttr];
var subAttrList = [];
for(var i=0; i<subAttrs.length; i++)
{
var subAttrKeyword = (sAttr===undefined)?subAttrs[i].keyword()
:sAttr+"."+subAttrs[i].keyword();
subAttrList = subAttrList.concat(getFlatAttrList(sNode,subAtrKeyword));
}
return subAttrList;
}
Parameters
node: The path of the node.
atFrame: The frame number at which the attribute value is extracted. This parameter isn't used if the value isn't animated (a local value).
attrName: The name of the attribute or an empty string for all top level attributes. Access a child attribute by concatenating the parent attribute name with the child name separated by a dot ('.').
Returns
Returns the list of Attribute objects.

◆ getCameras

StringList node::getCameras ( )
slot

Returns a list of all cameras within the scene.

The example below changes the default camera if a second camera exists.

function changeCamera ()
{
var cameras = node.getCameras();
if (cameras.length > 1 && cameras[1])
{
node.setAsDefaultCamera("Top/MyCamera2");
MessageLog.trace("New default camera: " + node.getDefaultCamera());
}
}
Returns
Returns a list of all cameras within the scene.

◆ getColor

ColorRGBA* node::getColor ( String  node)
slot

Returns the node colour.

The example below takes two nodes as parameters, changes the colour of the first node to the colour of the second node, then resets the second node's colour.

function swapAndReset (node1, node2)
{
var newColor = node.getColor(node2);
node.setColor(node1, newColor);
}
Parameters
node: The name of the node.
Returns
Returns the node colour.

◆ getColorOverride

ColorOverride* node::getColorOverride ( String  node)
slot

Returns the ColorOverride object for the color override node.

If the selected node is a color override node, returns the ColorOverride object. See the ColorOverride class for more information about ColorOverride objects.

var myNode = selection.selectedNode(0));
if (node.type(myNode) == "COLOR_OVERRIDE_TVG")
{
return node.getColorOverride(myNode);
}
Parameters
node: The name of the node.
Returns
Returns a ColorOverride object.

◆ getDefaultCamera

String node::getDefaultCamera ( )
slot

Returns the name of the default camera.

The example below halves the field of view of the current camera view.

var cameraNode = "Top/" + node.getDefaultCamera();
var FOV = node.getAttr(cameraNode, frame.current(), "FOV").doubleValue();
node.setTextAttr(cameraNode, "FOV", frame.current(), FOV/2);
Returns
Returns the name of the default camera.

◆ getElementId

int node::getElementId ( String  nodeName)
slot

Returns the Element Id of the node. Has to be an element node, identified with type :: READ.

Returns -1 on fail. The example below uses the Element Ids of all the selected nodes (stored in a variable named allNodes) to recolour all of the drawings selected.

for(var nodeIt in allNodes)
{
if(allNodes.hasOwnProperty(nodeIt))
{
var layerName = node.getTextAttr(allNodes[nodeIt], 1, "drawing.element.layer");
var ElementId = node.getElementId(allNodes[nodeIt]);
for(var j = 0 ; j < Drawing.numberOf(ElementId); j++ )
{
var drawingId = Drawing.name(ElementId,j);
DrawingTools.recolorDrawing({ elementId : ElementId, layer : layerName, exposure : drawingId },this.mapping);
}
}
}
Parameters
nodeName: The name of the node.
Returns
Returns the Element Id of the node.

◆ getEnable

bool node::getEnable ( String  node)
slot

Returns whether a node is enabled or not.

The following example disables a node if it is currently enabled.

function disableNode(exNode)
{
if (node.getEnable(exNode))
node.setEnable(exNode,false);
}
Parameters
node: The name of the node.
Returns
Returns true if the node is enabled.

◆ getGroupInputModule

String node::getGroupInputModule ( String  parentGroup,
String  name,
int  x,
int  y,
int  z 
)
slot

Returns existing or add a group multi port in node.

Add a multi port in node inside the selected group. There can only be a single such node per group. If there is already such type of node in the group, it will return it. It returns NULL if it cannot add such node. You cannot add this type of node in the top group of a scene. The following example creates a group from the currently selected nodes, then returns the input and output modules in an object.

function createGroupFromSelected ()
{
var selected = selection.selectedNodes();
var nodesToGroup = selected.join();
var group = node.createGroup(nodesToGroup, "group");
var inputModule = node.getGroupInputModule(group, "", 0,0,0);
var outputModule = node.getGroupOutputModule(group, "", 0,0,0);
return {input: inputModule, output: outputModule};
}
Parameters
parentGroup: The path to the parent group into which you want to add this node.
name: The name of the node you will add.
x: The X position of the node in the Node View.
y: The Y position of the node in the Node View.
z: The Z position of the node in the Node View. This property is important when two nodes overlap.
Returns
Returns existing or added group multi port in node. Returns an empty string if it cannot add such a node.

◆ getGroupOutputModule

String node::getGroupOutputModule ( String  parentGroup,
String  name,
int  x,
int  y,
int  z 
)
slot

Returns existing or add a group multi port out node.

Add a multi port out node inside the selected group. There can only be a single such node per group, so, if there is already such node, it returns it. It returns NULL if it cannot add such node. You cannot add this type of node in the top group of a scene. The following example creates a group from the currently selected nodes, then returns the input and output modules in an object.

function createGroupFromSelected ()
{
var selected = selection.selectedNodes();
var nodesToGroup = selected.join();
var group = node.createGroup(nodesToGroup, "group");
var inputModule = node.getGroupInputModule(group, "", 0,0,0);
var outputModule = node.getGroupOutputModule(group, "", 0,0,0);
return {input: inputModule, output: outputModule};
}
Parameters
parentGroup: The path of the parent group into which you want to add this node.
name: The name of the node you will add.
x: The X position of the node in the Node View.
y: The Y position of the node in the Node View.
z: The Z position of the node in the Node View. This property is important when two nodes overlap.
Returns
Returns existing or added group multi port out node. Returns an empty string if it cannot add such a node.

◆ getLocked

bool node::getLocked ( String  node)
slot

Returns the lock flag.

MessageLog.trace("Lock flag: " + node.getLocked(exNode));
node.setLocked(exNode, true);
Parameters
node: The name of the node.
Returns
Returns true if the lock flag is set.

◆ getMatrix

QObject* node::getMatrix ( String  node,
int  frame 
)
slot

Returns the model matrix of a node.

var myNodeModelMatrix = node.getMatrix("Top/MyNode", frame.current());
var myNodeWorldPosition = myNodeModelMatrix.multiply(new Point3d);
var myOtherNodeModelMatrix = node.getMatrix("Top/MyOtherNode", frame.current());
var myOtherNodeWorldPosition = myOtherNodeModelMatrix.multiply(new Point3d);
if(myNodeWorldPosition.z > myOtherNodeWorldPosition.z)
MessageLog.trace("My node is in front of the other node");
Parameters
node: The name of the node.
frame: Is the int that specifies the frame number.
Returns
The model matrix of a node.

◆ getMaxVersionNumber

int node::getMaxVersionNumber ( String  node)
slot

Returns the number of versions of the node available.

The example below sets current version number of a node to the maximum version number.

Parameters
node: The name of the node.
Returns
Returns the number of versions of the node available.

◆ getName

String node::getName ( String &  node)
slot

Returns the name of a node.

Parameters
node: The path of the node.
Returns
Returns the name of a node.

◆ getNodes

StringList node::getNodes ( StringList &  types)
slot

Returns a collection of node paths for nodes of specified types.

Example usage:

var sl = ["READ", "WRITE", "COLOR_OVERRIDE_TVG"];
var nl = node.getNodes(sl);
for (var i = 0; i < nl.length; ++i)
{
var path = nl[i];
if (node.type(path) == "COLOR_OVERRIDE_TVG")
{
MessageLog.trace("Colour Override: " + node.getName(path));
var conode = node.getColorOverride(path);
}
else if (node.type(path) == "READ")
{
MessageLog.trace("Read: " + node.getName(path));
}
else if (node.type(path) == "WRITE")
{
MessageLog.trace("Write: " + node.getName(path));
}
}
Returns
Returns a collection of node paths for the nodes of specific types.

◆ getPivot

QObject* node::getPivot ( String  node,
int  frame 
)
slot

Returns the pivot of the node.

The example below uses the pivot of a node to extract the rotation, position and scale of the node from it's model matrix.

var myNodePivot = node.getPivot("Top/MyNode", frame.current());
var myNodeModelMatrix = node.getMatrix("Top/MyNode", frame.current());
var rotation = myNodeModelMatrix.extractRotation(myNodePivot, false);
var position = myNodeModelMatrix.extractPosition(myNodePivot, false);
var scale = myNodeModelMatrix.extractScale(myNodePivot, false);
return [rotation, position, scale];
Parameters
node: The name of the node.
frame: Is the int that specifies the frame number.
Returns
The pivot of the node.

◆ getShowTimelineThumbnails

bool node::getShowTimelineThumbnails ( String  node)
slot

Returns the show/hide timeline thumbnail flags on drawing layers.

MessageLog.trace("Show timeline thumbnails: " + node.getShowTimelineThumbnails(exNode));
Parameters
node: The name of the node.
Returns
Returns the show/hide timeline thumbnail flags on drawing layers.

◆ getTextAttr

String node::getTextAttr ( String  node,
double  atFrame,
String  attrName 
)
slot

Returns the value(s) of the node selected attribute(s).

The example below adds the current palette path to the currently selected colour override node.

function fillColourOverride()
{
var myNode = selection.selectedNode(0);
if (node.type(myNode) == "COLOR_OVERRIDE_TVG")
{
var num1 = node.getTextAttr(myNode, frame.current(), "PALETTES.NUMBER");
node.setTextAttr(myNode, "PALETTES.ADD", frame.current(), palettePath);
var num2 = node.getTextAttr(myNode, frame.current(), "PALETTES.NUMBER");
if (num2 > num1)
MessageLog.trace("Palette successfully added.");
}
}
Parameters
node: The path of the node.
atFrame: The frame number from which you want to extract the attribute value. If the value is static, you must still pass a value. You can, for example, pass 1 to take the value at the first frame.
attrName: The attribute whose value you want.

For example, use the attribute PALETTES.NUMBER to return the number of palettes in the colour override node palette list. Or, use the attribute PALETTES.x to return the palette at index x from the colour override node palette list. In this case, x is a number between 0 and the number of palettes in the list, minus one. If x is not given (argument is "PALETTES") or x is not valid (< 0 or out of range) then 0 is assumed.

Returns
Returns the value(s) of the node selected attribute(s).

◆ getTimelineTag

bool node::getTimelineTag ( String  node)
slot

Returns the timeline tag flag.

If a timeline tag is set to true, it will be shown when "View Tagged Layers" is selected.

MessageLog.trace("Timeline tag: " + node.getTimelineTag(exNode));
node.setTimelineTag(exNode, true);
Parameters
node: The name of the node.
Returns
Returns the timeline tag of the node.

◆ getTimelineTagList

StringList node::getTimelineTagList ( String  node = QNTR("Top"),
StringList  list = StringList() 
)
slot

Returns a list of timeline tag flags.

function getSetFlags (exNode)
{
MessageLog.trace("Timeline tag: " + node.getTimelineTag(exNode));
else
{
var list = selection.selectedNodes();
MessageLog.trace("Timeline tags: " + node.getTimelineTagList("Top", list.toString()));
}
}
Parameters
node: The name of the top node.
list: The list of nodes to retrieve timeline tag flags.
Returns
Returns a list of the timeline tags for the nodes.

◆ getVersion

int node::getVersion ( String  node)
slot

Returns the current version of the node.

The node may have multiple versions if their rendering output have changed over time.

MessageLog.trace("Current node version number: " + node.getVersion(exNode));
Parameters
node: The name of the node.
Returns
Returns the current version of the node.

◆ groupAtNetworkBuilding

bool node::groupAtNetworkBuilding ( String  node)
slot

Returns true if the peg's groupAtNetworkBuilding() attribute is true.

Parameters
node: The path of the node.
Returns
Returns true if the peg's Group at Network Building attribute is true.

◆ height

virtual int node::height ( String  node)
virtualslot

Returns the height of a given node.

This height parameter is useful for computing the position of nodes in the Node View. It uses the same unit system as the coordX() and coordY() methods. The example below takes 2 nodes as parameters and moves them one on top of the other in the node view.

function nodeLine(node1, node2) //node1 and node2 are paths of 2 nodes
{
var x = node.coordX(node1);
var y = node.coordY(node1);
y -= node.height(node1);
node.setCoord(node2, x,y);
}
Parameters
node: The path of the node.
Returns
Returns the height of a given node.

◆ isGroup

bool node::isGroup ( String &  node)
slot

Returns a true or false value indicating if the node is a group.

The example below uses isGroup to confirm that the node is a group node before printing some information about it.

function sourceFinder()
{
var myNode = selection.selectedNode(0);
var parentNode = node.parentNode(myNode);
if (node.isGroup && node.isLinked(myNode, 0))
{
var source = node.srcNode(myNode, 0);
var flatSource = node.flatSrcNode(myNode, 0);
MessageLog.trace("Source inside the group: " + source);
MessageLog.trace("Source outside the group: " + flatSource);
}
}
Parameters
node: The path of the node.
Returns
Returns true if the node is in a group.

◆ isLinked

bool node::isLinked ( String  node,
int  iPort 
)
slot

Returns true or false to indicate if a port is connected to another node.

The example below inserts a new Peg node inbetween the selected node and it's parent. The new node's parent is the original parent of the selected node, and the new parent of the selected note is the created peg.

function insertPeg()
{
var myNode = selection.selectedNode(0);
var parentNode = node.parentNode(myNode);
var newPeg = node.add(parent, "New Peg", "PEG", 0, -50, 0);
var myNodeDestination = node.dstNode(myNode, 0 , 0);
if (node.isLinked(myNode, 0))
{
node.unlink(myNodeDestination, 0);
node.link(myNode, 0 , newPeg, 0);
node.link(newPeg, 0 , myNodeDestination, 0);
}
}
Parameters
node: The path of the node.
iPort: The number of the port whose link status you want to check. This value is between 0 and the results of the numberOfInputPorts() method, minus one.
Returns
Returns true if the indicated port is connected to another node.

◆ link [1/2]

bool node::link ( String  srcNode,
int  srcPort,
String  dstNode,
int  dstPort 
)
slot

Link a port on a node to a port on another node.

// Get a node parent and children. The node will be inserted in a group and the parent/children will be connected to the group.
var myNewGroupPath = "Top/MyGroup/MyNewGroup";
var myNodePath = "Top/MyGroup/Drawing";
var srcNodePath = node.srcNode(myNodePath, 0);
var dstNodePaths = [];
for(var i = 0; i < node.numberOfOutputLinks(myNodePath, 0); i++)
{
dstNodePaths.push(node.dstNode(myNodePath, 0, i));
}
// Move the node into the group.
// moveToGroup creates a composite on which to connect the READ node automatically.
node.moveToGroup(myNodePath, myNewGroupPath);
// Connect the new group to the parent/children of the node.
node.link(srcNodePath, 0, myNewGroupPath, 0, false, true);
for(var i = 0; i < dstNodePaths.length; i++)
{
node.link(myNewGroupPath, 0, dstNodePaths[i], 0, true, true);
}

For another example usage of link, see the above Detailed Description.

Parameters
srcNode: The path of the node whose output port you want to link to a destination node.
srcPort: The port that you want to link to the input port on the destination node. This value is between 0 and the results of the numberOfOutputPorts() method, minus one.
dstNode: The path of the node whose input port you want to link to the source node.
dstPort: The port on the destination node that you want to link to the output port from the source node. This value is between 0 and the results of the numberOfInputPorts() method, minus one.
Returns
Returns true if successful.

◆ link [2/2]

bool node::link ( String  srcNode,
int  srcPort,
String  dstNode,
int  dstPort,
bool  mayAddOutputPort,
bool  mayAddInputPort 
)
slot

Link a port of a node to a port of another node. This version of the method allows connecting to a group node, or setup the proper connection order.

// Get a node parent and children. The node will be inserted in a group and the parent/children will be connected to the group.
var myNewGroupPath = "Top/MyGroup/MyNewGroup";
var myNodePath = "Top/MyGroup/Drawing";
var srcNodePath = node.srcNode(myNodePath, 0);
var dstNodePaths = [];
for(var i = 0; i < node.numberOfOutputLinks(myNodePath, 0); i++)
{
dstNodePaths.push(node.dstNode(myNodePath, 0, i));
}
// Move the node into the group.
// moveToGroup creates a composite on which to connect the READ node automatically.
node.moveToGroup(myNodePath, myNewGroupPath);
// Connect the new group to the parent/children of the node.
node.link(srcNodePath, 0, myNewGroupPath, 0, false, true);
for(var i = 0; i < dstNodePaths.length; i++)
{
node.link(myNewGroupPath, 0, dstNodePaths[i], 0, true, true);
}
Parameters
srcNode: The path of the node whose output port you want to link to a destination node.
srcPort: The port that you want to link to the input port on the destination node. This value is between 0 and the results of the numberOfOutputPorts() method, minus one.
dstNode: The path of the node whose input port you want to link to the source node.
dstPort: The port on the destination node that you want to link to the output port from the source node. This value is between 0 and the results of the numberOfInputPorts() method, minus one.
mayAddOutputPort: used by group multiport nodes - automatically create a new output port for these nodes.
mayAddInputPort: used by group multiport and composite - automatically create input ports for these nodes.
Returns
Returns true if successful.

◆ linkAttr

bool node::linkAttr ( String  node,
String  attrName,
String  columnName 
)
slot

Link an attribute to a function column in the Xsheet View.

The example below links the attributes of a camera peg to two columns to create a camera pan.

function addCameraPan()
{
var myCamPeg = "Top/Camera_Peg";
node.linkAttr(myCamPeg, "POSITION.3DPATH", "Camera_Peg_Path");
node.linkAttr(myCamPeg, "ROTATION.ANGLEZ", "Camera_Peg_Angle");
node.link( "myCamPeg", 0, "Top/Camera", 0);
}
Parameters
node: The name of the node.
attrName: The name of the attribute.
columnName: The name of the column that you want to link to the attribute.
Returns
Returns true if successful.

◆ linkedColumn

String node::linkedColumn ( String  node,
String  attrName 
)
slot

Returns the name of the column that an attribute is linked to. If the attribute is not linked to a column, the method returns the null string.

function addCameraPan()
{
if ( node.getName("Top/Camera_Peg") == "" )
{
var myNode = node.add( node.root(), "Camera_Peg", "PEG", -50, 0, 0 );
column.add("Camera_Peg_Path", "3DPATH");
if (node.linkedColumn(myNode, "POSITION.3DPATH") == "")
{
node.linkAttr(myNode, "POSITION.3DPATH", "Camera_Peg_Path");
column.setEntry("Camera_Peg_Path", 1, 1, globalStartX );
column.setEntry("Camera_Peg_Path", 1, globalEndFrame, globalEndX);
column.setEntry("Camera_Peg_Path", 2, 1, globalStartY );
column.setEntry("Camera_Peg_Path", 2, globalEndFrame, globalEndY);
column.setEntry("Camera_Peg_Path", 3, 1, globalStartZ);
column.setEntry("Camera_Peg_Path", 3, globalEndFrame, globalEndZ);
column.add("Camera_Peg_Angle", "BEZIER");
node.linkAttr(myNode, "ROTATION.ANGLEZ", "Camera_Peg_Angle");
column.setEntry("Camera_Peg_Angle", 1, globalStartFrame, globalStartAngleZ);
column.setEntry("Camera_Peg_Angle", 1, globalEndFrame, globalEndAngleZ);
}
}
if ( node.getName("Top/Camera") == "" )
{
node.add( node.root(), "Camera", "CAMERA", -50, 50,0 );
}
node.link( "Top/Camera_Peg", 0, "Top/Camera", 0);
node.setTextAttr( "Top/Camera", "OFFSET.Z", 0, 0);
}
Parameters
node: The path of the node.
attrName: The attribute you want to check to see if it is linked to a column.
Returns
Returns the name of the column that an attribute is linked to.

◆ moveToGroup

String node::moveToGroup ( String  node,
String  groupName 
)
slot

Move the specified node within the specified group.

This method is equivalent to the drag and drop of a node to a group from the timeline. If an element node is moved into a group, a composite node will automatically be created to connect the element node.

node.moveToGroup("Top/MyGroup/Drawing", "Top/MyGroup/MyNewGroup");
Parameters
node: The path to the node to group.
groupName: The path of the target group.
Returns
Returns the path of the node after it has been moved.

◆ noNode

String node::noNode ( )
slot

Returns the node path to an invalid node.

Methods that returns a node path will return this value if an error occurred.

var parentNodePath = node.parentNode("Top/MyNode");
if(parentNodePath == node.noNode())
return; // something wrong happened
Returns
Returns the node path to an invalid node.

◆ numberOfInputPorts

int node::numberOfInputPorts ( String  node)
slot

The number of input ports on the node.

The example below uses numberOfInputPorts to get the path to the source node of the parameter. exNode is the full name of a node, such as "Top/MyGroup/MyNode".

var numInput = node.numberOfInputPorts(exNode);
var source = node.srcNode(exNode, (numInput-1));
//Note: This source node is different than the parent node. The source node is the node connected to one of the input ports of the node. The parent is the parent group of the node.
var parent = node.parentNode(exNode);
MessageLog.trace(node.equals(parent, source)); //This will print false
Parameters
node: The path of the node.
Returns
Returns the number of input ports on the node.

◆ numberOfOutputLinks

int node::numberOfOutputLinks ( String  node,
int  iPort 
)
slot

The number of nodes actually linked from the output ports.

For an example use of numberOfOutputLinks see link().

Parameters
node: The path of the node.
iPort: The port number on which you want to locate the node that is connected to it. This value is between 0 and the results of the numberOfInputPorts() method, minus one.
Returns
Returns the number of nodes actually linked from the output ports.

◆ numberOfOutputPorts

int node::numberOfOutputPorts ( String  node)
slot

The number of output ports on a node.

The following example returns a list of all of the destination nodes of the node passed in the parameter.

function destinationNodes( exampleNode )
{
var numOutput = node.numberOfOutputPorts( exampleNode );
var listOfDestinationNodes = [];
for(var i = 0; i<numOutput; i++)
listOfDestinationNodes.push(node.dstNode(exampleNode, i, 0));
return listOfDestinationNodes;
}
Parameters
node: The path of the node.
Returns
Returns the number of output ports on a node.

◆ numberOfSubNodes

int node::numberOfSubNodes ( String &  parent)
slot

Returns an integer that indicates the number of nodes contained in a group.

The example below prints all of the sub nodes of a node if the node's type is GROUP. exNode is the full name of a node, such as "Top/MyGroup".

function groupInfo( exNode )
{
var i = 0;
if (node.isGroup(exNode))
{
MessageLog.trace("The node " + exNode + " has " + node.numberOfSubNodes(exNode) + " sub nodes.");
while(i < node.numberOfSubNodes(exNode))
{
i++;
}
}
}

Sample output of the above example to the Message Log view:

The node Top/MyGroup has 2 sub nodes.

Top/MyGroup/MyNode1

Top/MyGroup/MyNode2

Parameters
parent: The path of the parent node.
Returns
Returns the number of nodes contained in a group.

◆ parentNode

String node::parentNode ( String &  node)
slot

Returns the path of the parent level of a node contained in a group.

The parent of a node is the parent group that the node is currently in. If the node is not in a group, it's parent is "Top".

The example below uses the path to the parent of a node to explode the group it is in. exNode is the full name of a node, such as "Top/MyGroup/MyNode".

var parent = node.parentName(exNode);
Parameters
node: The path of the node.
Returns
Returns the path of the parent level of a node contained in a group.

◆ removeDynamicAttr

bool node::removeDynamicAttr ( String  node,
String  attrName 
)
slot

Remove a dynamic attribute for the given node.

The example below attempts to remove the dynamic attribbute for the given node and attribute name. It will do nothing if that attribute does not exist.

node.removeDynamicAttr(nodeName, attrName);
Parameters
node: The name of the node.
attrName: The name of the attribute.
Returns
Returns true if successful.

◆ rename

bool node::rename ( String  node,
String  newName 
)
slot

Changes the name of a node.

The following example renames a node with the path "Top/myNode".

node.rename("Top/myNode", "myNodeWithANewName");
Parameters
node: The name of the node.
newName: The new name for the node.
Returns
Returns true if successful.

◆ resetColor

bool node::resetColor ( String  node)
slot

Reset the node colour.

The example below takes two nodes as parameters, changes the colour of the first node to the colour of the second node, then resets the second node's colour.

function swapAndReset (node1, node2)
{
var newColor = node.getColor(node2);
node.setColor(node1, newColor);
node.resetColor(node2);
}
Parameters
node: The name of the node.
Returns
Returns true if successful.

◆ root

String node::root ( )
slot

Returns the name of the Top level in the Node View, which is "Top".

Returns
Returns the name of the Top level in the node View.

◆ setAsDefaultCamera

bool node::setAsDefaultCamera ( String  node)
slot

Setters and getters for the default camera.

Set the default camera in the scene. Returns whether successful or not.

The example below changes the camera if a second camera exists.

function changeCamera ()
{
var cameras = node.getCameras();
if (cameras[1])
{
node.setAsDefaultCamera(cameras[1]);
MessageLog.trace("New default camera: " + node.getDefaultCamera());
}
}
Parameters
node: The name of the camera.
Returns
Returns true if successful.

◆ setAsGlobalDisplay

bool node::setAsGlobalDisplay ( String  node)
slot

Change the global display used in the application. The node must be the full path of a display node.

The example below sets the global display to the node in the parameter. If that node is not a display node, it sets the global display to "Display All".

function globalDisplaySetter(exNode)
{
if (node.type(exNode) == "DISPLAY")
{
}
else
{
}
}
Parameters
node: The full path of a display node.
Returns
Returns true if successful. Returns false if the display node was not found or an invalid name was provided.

◆ setColor

bool node::setColor ( String  node,
ColorRGBA color 
)
slot

Set the node colour.

The example below changes the colour of a node to solid red.

function swapAndReset (exNode)
{
//The parameters here are the Red, Green, Blue and Alpha values. (255, 0, 0, 255) is a solid red colour.
var newColor = new ColorRGBA(255, 0 , 0, 255);
node.setColor(exNode, newColor);
}
Parameters
node: The name of the node.
color: The new colour set for the node. This must be a ColorRGBA object.
Returns
Returns true if successful.

◆ setCoord [1/2]

virtual bool node::setCoord ( String  node,
int  x,
int  y 
)
virtualslot

Set the position of a node in the Node View.

The example below takes the path of a group node and then shifts its position 50 units to the right, and down in the node view.

function shiftGroup(exNode)
{
if (node.isGroup(exNode))
{
var x = node.coordX(exNode);
var y = node.coordY(exNode);
x += 50;
y += 50;
node.setCoord(exNode,x,y);
}
}
Parameters
node: The path of the node.
x: The X position of the node in the Node View.
y: The Y position of the node in the Node View.
Returns
Returns true if successful.

◆ setCoord [2/2]

virtual bool node::setCoord ( String  node,
int  x,
int  y,
int  z 
)
virtualslot

Set the position of a node in the Node View.

The example below takes the path of a group node and then shifts its position 50 units to the right, and down in the node view. It also moves the group node's position in the z-axis to the back.

function shiftGroup(exNode)
{
if (node.isGroup(exNode))
{
var x = node.coordX(exNode);
var y = node.coordY(exNode);
var z = node.coordZ(exNode);
x += 50;
y += 50;
if (z >= 0)
z = -1;
node.setCoord(exNode,x,y,z);
}
}
Parameters
node: The path of the node.
x: The X position of the node in the Node View.
y: The Y position of the node in the Node View.
z: The Z position of the node in the Node View.
Returns
Returns true if successful.

◆ setEnable

bool node::setEnable ( String  node,
bool  flag 
)
slot

Setters and getters for the enable/disable property of a node.

Set the enable flag of the node.

The following example disables a node if it is currently enabled.

function disableNode(exNode)
{
if (node.getEnable(exNode))
node.setEnable(exNode,false);
}
Parameters
node: The name of the node.
flag: If true, enable the node.
Returns
Returns true if successful.

◆ setGlobalToDisplayAll

bool node::setGlobalToDisplayAll ( )
slot

Change the global display used by the application to "Display All" pseudo-display.

The example below sets the global display to the node in the parameter. If that node is not a display node, it sets the global display to "Display All".

function globalDisplaySetter(exNode)
{
if (node.type(exNode) == "DISPLAY")
{
}
else
{
}
}
Returns
Returns true if successful.

◆ setLocked

bool node::setLocked ( String  node,
bool  lock 
)
slot

Setters and getters for the lock/unlock property of a node.

Set the lock flag of the node.

MessageLog.trace("Lock flag: " + node.getLocked(exNode));
node.setLocked(exNode, true);
Parameters
node: The name of the node.
lock: If true, lock the node.
Returns
Returns true if successful.

◆ setShowTimelineThumbnails

bool node::setShowTimelineThumbnails ( String  node,
bool  bShow 
)
slot

Set the show/hide timeline thumbnails on drawing layers.

Parameters
node: The name of the node.
bShow: True to show thumbnails.
Returns
Returns true if successful.

◆ setTextAttr

bool node::setTextAttr ( String  node,
String  attrName,
int  atFrame,
String  attrValue 
)
slot

Change the value of an attribute in a node.

Additions specific to the Colour Override node:

Use the attribute PALETTES.CLEAR to clear the palette list in the colour override node.

Use the attribute PALETTES.ADD to add a palette to the palette list of the colour override node. Attemping to add a palette that already exists will cause setTextAttr to do nothing.

Use the attribute PALETTES.REMOVE to remove a palette from the palette list of the colour override node.

The example below adds the current palette path to the currently selected colour override node.

function fillColourOverride()
{
var myNode = selection.selectedNode(0);
if (node.type(myNode) == "COLOR_OVERRIDE_TVG")
{
var num1 = node.getTextAttr(myNode, frame.current(), "PALETTES.NUMBER");
node.setTextAttr(myNode, "PALETTES.ADD", frame.current(), palettePath);
var num2 = node.getTextAttr(myNode, frame.current(), "PALETTES.NUMBER");
if (num2 > num1)
MessageLog.trace("Palette successfully added.");
}
}
Parameters
node: The name of the node.
attrName: The name of the attribute whose value you want to change.
atFrame: The frame number at which you set the value.
attrValue: The new value of the attribute.
Returns
Returns true if successful.

◆ setTimelineTag

bool node::setTimelineTag ( String  node,
bool  tag 
)
slot

Set the timeline tag flag of the node.

If a timeline tag is set to true, it will be shown when "View Tagged Layers" is selected.

MessageLog.trace("Timeline tag: " + node.getTimelineTag(exNode));
node.setTimelineTag(exNode, true);
Parameters
node: The name of the node.
tag: New tag state of the node.
Returns
Returns true if successful.

◆ setVersion

void node::setVersion ( String  node,
int  version 
)
slot

Set the version of the node to use.

The example below sets current version number of a node to the maximum version number.

Parameters
node: The name of the node.
version: The new version of the node.

◆ srcNode

String node::srcNode ( String  node,
int  iPort 
)
slot

Returns the path for the node that the port is linked to.

The example below uses numberOfInputPorts to get the path to the source node of the parameter. exNode is the full name of a node, such as "Top/MyGroup/MyNode".

var numInput = node.numberOfInputPorts(exNode);
var source = node.srcNode(exNode, (numInput-1));
//Note: This source node is different than the parent node. The source node is the node connected to one of the input ports of the node. The parent is the parent group of the node.
var parent = node.parentNode(exNode);
MessageLog.trace(node.equals(parent, source)); //This will print false
Parameters
node: The path of the node.
iPort: The port number on the destination node whose source node you want to find. This value is between 0 and the results of the numberOfInputPorts() method, minus one.
Returns
Returns the path for the node that the port is linked to. If there is no source node, returns the null string.

◆ srcNodeInfo

QScriptValue node::srcNodeInfo ( String &  node,
int  iPort 
)
slot

Returns the source node path, the output port number and the link ID for this source node that this destination node is connected to.

The example below shows the relationship between srcNodeInfo and dstNode.

var exNode = selection.selectedNode(0);
var numInput = node.numberOfInputPorts(exNode);
var source = node.srcNodeInfo(exNode, 0);
//Note: This source node is different than the parent node. The source node is the node connected to one of the input ports of the node. The parent is the parent group of the node.
var parent = node.parentNode(exNode);
MessageLog.trace(node.equals(parent, source.node)); //This will print false
//You can use the 3 properties of the source object to use dstNode()
var destination = node.dstNode(source.node, source.port, source.link);
MessageLog.trace(node.equals(destination, exNode); //This will print true
Parameters
node: The path of the source node.
iPort: the port number of which you want to locate the node that is connected to it. This value is between 0 and the result of numberOfInputPorts() method, minus one. This method is similar to srcNode(), however, it returns an object that contains 3 properties:

node - the path of the source node this destination node is linked to. This is the same value as the value returned by srcNode().

port - this is the output port number in the source node that this destination node is connected to.

link - this is the link number in the output port of the source node for this connection.

Returns
Returns the source node path, the output port number and the link ID for this source node that this destination node is connected to.

◆ subNode

String node::subNode ( String &  parent,
int  iSubNode 
)
slot

Returns the path of a node in a group. Nodes are counted starting with zero.

The example below prints all of the sub nodes of a node if the node's type is GROUP. exNode is the full name of a node, such as "Top/MyGroup".

function groupInfo( exNode )
{
var i = 0;
if (node.isGroup(exNode))
{
MessageLog.trace("The node " + exNode + " has " + node.numberOfSubNodes(exNode) + " sub nodes.");
while(i < node.numberOfSubNodes(exNode))
{
i++;
}
}
}

Sample output of the above example to the Message Log view:

The node Top/MyGroup has 2 sub nodes.

Top/MyGroup/MyNode1

Top/MyGroup/MyNode2

Parameters
parent: The path of the parent node.
iSubNode: An integer representing the numerical value of the node. This value must be between 0 and the numberOfSubNodes() method, minus one, for that point.
Returns
Returns the path of a node in a group.

◆ subNodeByName

String node::subNodeByName ( String &  parent,
String  name 
)
slot

Returns the full path of a child node belonging to a parent group.

The existence of the parent group is validated as well as the existence of the child node in that parent. Use this method instead of manually concatenating the full path name of child nodes. The example below deconstructs and then rebuilds a node path using subNodeByName. exNode is the full name of a node, such as "Top/MyGroup/MyNode".

var name = node.getName(exNode);
var parent = node.parentName(exNode);
//With both the parent path and the node name, you can rebuild the original node with subNodeByName
var rebuiltNode = node.subNodeByName(parent,exNode);
//This rebuilt node will be equal to the original node
MessageLog.trace(node.equals(exNode, rebuiltNode)); //This will print true
Parameters
parent: Fully qualified path of the parent group.
name: The actual node name suffix. This one is only the short name, not the full path of the node.
Returns
Returns the full path of a child node belonging to a parent group.

◆ subNodes

QScriptValue node::subNodes ( String &  parentGroup)
slot

Returns an array of sub nodes.

The example below prints an array of a node's subnodes if the node's type is GROUP. exNode is the full name of a node, such as "Top/MyGroup".

function groupInfo( exNode )
{
var i = 0;
if (node.isGroup(exNode))
{
MessageLog.trace("The node " + exNode + " has " + node.numberOfSubNodes(exNode) + " sub nodes.");
}
}

Sample output of the above example to the Message Log view:

The node Top/MyGroup has 2 sub nodes.

Top/MyGroup/MyNode1,Top/MyGroup/MyNode2

Parameters
parentGroup: The path of the parent node.
Returns
Returns an array of sub nodes.

◆ type

String node::type ( String  node)
slot

Returns the node type. These are all of the built-in node types available from the Harmony node like: READ, COMPOSITE, PEG, QUADMAP, SHADOW, etc.

The example below prints all of the sub nodes of a node if the node's type is GROUP. exNode is the full name of a node, such as "Top/MyGroup".

function groupInfo( exNode )
{
var i = 0;
if (node.type(exNode) == GROUP)
{
MessageLog.trace("The node " + exNode + " has " + node.numberOfSubNodes(exNode) + " sub nodes.");
while(i < node.numberOfSubNodes(exNode))
{
i++;
}
}
}

Sample output of the above example to the Message Log view:

The node Top/MyGroup has 2 sub nodes.

Top/MyGroup/MyNode1

Top/MyGroup/MyNode2

Other example uses of type can be found in getTextAttr(), setTextAttr(), explodeElementSymbolsInGroups().

Parameters
node: The path of the node.
Returns
Returns the node type.

◆ unlink

bool node::unlink ( String  dstNode,
int  inPort 
)
slot

Unlink a port on one node from the port on another node.

The example below inserts a new Peg node inbetween the selected node and it's parent. After unlinking the original node from it's original parent, the original parent is linked to the new node, and the new node becomes the parent of the original node.

function insertPeg()
{
var myNode = selection.selectedNode(0);
var parentNode = node.parentNode(myNode);
var newPeg = node.add(parent, "New Peg", "PEG", 0, -50, 0);
var myNodeDestination = node.dstNode(myNode, 0 , 0);
if (node.isLinked(myNode, 0))
{
node.unlink(myNodeDestination, 0);
node.link(myNode, 0 , newPeg, 0);
node.link(newPeg, 0 , myNodeDestination, 0);
}
}
Parameters
dstNode: The path of the node whose input port you want to unlink from the source node.
inPort: The input port that you want to unlink. This value is between 0 and the results of the numberOfInputPorts() method, minus one.
Returns
Returns true if successful.

◆ unlinkAttr

bool node::unlinkAttr ( String  node,
String  attrName 
)
slot

Unlink an attribute from a function column.

The example below removes a camera pan by unlinking it from the column. It would undo the example shown for linkAttr() and linkedColumn().

if (node.linkedColumn(myNode, "POSITION.3DPATH") != "")
node.unlinkAttr(myNode, "POSITION.3DPATH");
Parameters
node: The name of the node.
attrName: The name of the attribute that you want to unlink.
Returns
Returns true if successful.

◆ width

virtual int node::width ( String  node)
virtualslot

Returns the width of a given node.

This width parameter is useful for computing the position of nodes in the Node View. It uses the same unit system as the coordX() and coordY() methods. The example below takes 2 nodes as parameters and moves them side by side in the node view.

function nodeLine(node1, node2) //node1 and node2 are paths of 2 nodes
{
var x = node.coordX(node1);
var y = node.coordY(node1);
x -= node.width(node1);
node.setCoord(node2, x,y);
}
Parameters
node: The path of the node.
Returns
Returns the width of a given node.