Scripting Interface
Point3d Class Reference

The Point3d JavaScript class. Defines a three dimensional point. More...

Public Slots

void setXYZ (double x, double y, double z)
Set the x, y, z coordinate to the given. More...

bool isOrigin ()
Test if Point3d is at origin. More...

bool isEqual (Point3d p2)
Test if current Point3d is equal to specified Point3d. More...

bool isNotEqual (Point3d p2)
Test if current Point3d is not equal to specified Point3d. More...

double distance (Point3d p2)
Calculate distance between current Point3d and specified Point3d. More...

double distanceSq (Point3d p2)
Calculate square distance between current Point3d and specified Point3d. More...

Point3dround (double quantum)
Round x, y coordinate to floor with the given resolution. More...

Point3dinterpolate (double t, Point3d p1, Point3d p2)
Calculate Point3d as interpolation between two points. More...

Add specified Vector3d to current Point3d. More...

Point3d minus (Vector3d v)
Substracts current Point3d with specified Vector3d. More...

Vector3d minus (Point3d p2)
Substracts current Point3d with specified Point3d. More...

Add specified Vector3d to current Point3d. More...

Point3dminusEq (Vector3d v)
Substract current Point3d with specified Vector3d. More...

Point2d toPoint2d ()
Convert current Point3d to bi-dimensional Point2d. More...

Public Member Functions

Point3d ()
Create a new empty Point3d. More...

Point3d (double x, double y, double z)
Create a new Point3d. More...

double x

double y

double z

Detailed Description

The Point3d JavaScript class. Defines a three dimensional point.

The Point3d class defines a three dimensional point container. Point3d objects can be instantiated in the scripting environment.

◆ Point3d() [1/2]

 Point3d::Point3d ( )

Create a new empty Point3d.

◆ Point3d() [2/2]

 Point3d::Point3d ( double x, double y, double z )

Create a new Point3d.

Parameters
 x X value y Y value z Z value

Member Function Documentation

 Point3d Point3d::add ( Vector3d v )
slot

Add specified Vector3d to current Point3d.

Parameters
Returns
New Point3d containing result

 Point3d& Point3d::addEq ( Vector3d v )
slot

Add specified Vector3d to current Point3d.

Parameters
Returns
Point3d reference

◆ distance

 double Point3d::distance ( Point3d p2 )
slot

Calculate distance between current Point3d and specified Point3d.

Parameters
 p2 Second Point3d
Returns
Distance value

◆ distanceSq

 double Point3d::distanceSq ( Point3d p2 )
slot

Calculate square distance between current Point3d and specified Point3d.

Parameters
 p2 Second Point3d
Returns
Square distance value

◆ interpolate

 Point3d& Point3d::interpolate ( double t, Point3d p1, Point3d p2 )
slot

Calculate Point3d as interpolation between two points.

Parameters
 t Factor of interpolation [ 0, 1 ] p1 First Point3d p2 Second Point3d
Returns
Point3d reference

◆ isEqual

 bool Point3d::isEqual ( Point3d p2 )
slot

Test if current Point3d is equal to specified Point3d.

Parameters
 p2 Second Point3d
Returns
Result of test

◆ isNotEqual

 bool Point3d::isNotEqual ( Point3d p2 )
slot

Test if current Point3d is not equal to specified Point3d.

Parameters
 p2 Second Point3d
Returns
Result of test

◆ isOrigin

 bool Point3d::isOrigin ( )
slot

Test if Point3d is at origin.

Returns
Result of test

◆ minus [1/2]

 Point3d Point3d::minus ( Vector3d v )
slot

Substracts current Point3d with specified Vector3d.

Parameters
Returns
New Point3d containing result

◆ minus [2/2]

 Vector3d Point3d::minus ( Point3d p2 )
slot

Substracts current Point3d with specified Point3d.

Parameters
 p2 Second Point3d
Returns
New Point3d containing result

◆ minusEq

 Point3d& Point3d::minusEq ( Vector3d v )
slot

Substract current Point3d with specified Vector3d.

Parameters
Returns
Point3d reference

◆ round

 Point3d& Point3d::round ( double quantum )
slot

Round x, y coordinate to floor with the given resolution.

◆ setXYZ

 void Point3d::setXYZ ( double x, double y, double z )
slot

Set the x, y, z coordinate to the given.

◆ toPoint2d

 Point2d Point3d::toPoint2d ( )
slot

Convert current Point3d to bi-dimensional Point2d.

Returns
new Point2d

◆ x

 double Point3d::x

◆ y

 double Point3d::y

◆ z

 double Point3d::z