ImportData defines the parameters for a database import command. The ImportData is an object which is instantiated in the scripting environment. In order to execute an import action, call ControlCentre.importScene( importData).
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ImportData defines the parameters for a database import command. The ImportData is an object which is instantiated in the scripting environment. In order to execute an import action, call ControlCentre.importScene( importData).
var job =
new Job(
"envName",
"jobName");
"/home/user/importDir",
"/USADATA");
data.impVersions = ("1,2");
◆ ImportData()
ImportData::ImportData |
( |
const String & |
envName, |
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const String & |
jobName, |
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const String & |
path, |
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const String & |
fileSystem, |
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QObject * |
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) |
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◆ ~ImportData()
ImportData::~ImportData |
( |
| ) |
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◆ annotation()
bool ImportData::annotation |
( |
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const |
◆ audio()
bool ImportData::audio |
( |
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const |
◆ copy()
bool ImportData::copy |
( |
| ) |
const |
◆ database()
bool ImportData::database |
( |
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const |
◆ element()
bool ImportData::element |
( |
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const |
◆ envGroup()
bool ImportData::envGroup |
( |
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const |
◆ envLibrary()
bool ImportData::envLibrary |
( |
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const |
◆ envName()
String ImportData::envName |
( |
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const |
◆ envPalette()
bool ImportData::envPalette |
( |
| ) |
const |
◆ fileSystem()
String ImportData::fileSystem |
( |
| ) |
const |
◆ final()
bool ImportData::final |
( |
| ) |
const |
◆ hard()
bool ImportData::hard |
( |
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const |
◆ hardLn()
bool ImportData::hardLn |
( |
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const |
◆ ignoreBrokenSym()
bool ImportData::ignoreBrokenSym |
( |
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const |
◆ ignoreValidSym()
bool ImportData::ignoreValidSym |
( |
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const |
◆ importJobName()
String ImportData::importJobName |
( |
| ) |
const |
◆ impVersions()
String ImportData::impVersions |
( |
| ) |
const |
◆ impVersionsList()
StringList ImportData::impVersionsList |
( |
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const |
◆ jobGroup()
bool ImportData::jobGroup |
( |
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const |
◆ jobLibrary()
bool ImportData::jobLibrary |
( |
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const |
◆ jobName()
String ImportData::jobName |
( |
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const |
◆ jobPalette()
bool ImportData::jobPalette |
( |
| ) |
const |
◆ keepBrokenSym()
bool ImportData::keepBrokenSym |
( |
| ) |
const |
◆ keepValidSym()
bool ImportData::keepValidSym |
( |
| ) |
const |
◆ other()
bool ImportData::other |
( |
| ) |
const |
◆ path()
String ImportData::path |
( |
| ) |
const |
◆ resolveSym()
bool ImportData::resolveSym |
( |
| ) |
const |
◆ sceneGroup()
bool ImportData::sceneGroup |
( |
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const |
◆ sceneLibrary()
bool ImportData::sceneLibrary |
( |
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const |
◆ scenePalette()
bool ImportData::scenePalette |
( |
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const |
◆ scenesToImport()
String ImportData::scenesToImport |
( |
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const |
◆ scenesToImportList()
StringList ImportData::scenesToImportList |
( |
| ) |
const |
◆ setannotation()
void ImportData::setannotation |
( |
bool |
priority | ) |
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◆ setaudio()
void ImportData::setaudio |
( |
bool |
priority | ) |
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◆ setCopy()
void ImportData::setCopy |
( |
bool |
priority | ) |
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◆ setdatabase()
void ImportData::setdatabase |
( |
bool |
priority | ) |
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◆ setelement()
void ImportData::setelement |
( |
bool |
priority | ) |
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◆ setenvGroup()
void ImportData::setenvGroup |
( |
bool |
priority | ) |
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◆ setenvLibrary()
void ImportData::setenvLibrary |
( |
bool |
priority | ) |
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◆ setenvPalette()
void ImportData::setenvPalette |
( |
bool |
priority | ) |
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◆ setFileSystem()
void ImportData::setFileSystem |
( |
const String & |
fileSystem | ) |
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◆ setfinal()
void ImportData::setfinal |
( |
bool |
priority | ) |
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◆ setHard()
void ImportData::setHard |
( |
bool |
priority | ) |
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◆ setHardLn()
void ImportData::setHardLn |
( |
bool |
priority | ) |
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◆ setIgnoreBrokenSym()
void ImportData::setIgnoreBrokenSym |
( |
bool |
priority | ) |
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◆ setIgnoreValidSym()
void ImportData::setIgnoreValidSym |
( |
bool |
priority | ) |
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◆ setImportJobName()
void ImportData::setImportJobName |
( |
const String & |
fileSystem | ) |
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◆ setImpVersions()
void ImportData::setImpVersions |
( |
const String & |
vers | ) |
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◆ setjobGroup()
void ImportData::setjobGroup |
( |
bool |
priority | ) |
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◆ setjobLibrary()
void ImportData::setjobLibrary |
( |
bool |
priority | ) |
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◆ setjobPalette()
void ImportData::setjobPalette |
( |
bool |
priority | ) |
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◆ setKeepBrokenSym()
void ImportData::setKeepBrokenSym |
( |
bool |
priority | ) |
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◆ setKeepValidSym()
void ImportData::setKeepValidSym |
( |
bool |
priority | ) |
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◆ setother()
void ImportData::setother |
( |
bool |
priority | ) |
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◆ setResolveSym()
void ImportData::setResolveSym |
( |
bool |
priority | ) |
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◆ setsceneGroup()
void ImportData::setsceneGroup |
( |
bool |
priority | ) |
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◆ setsceneLibrary()
void ImportData::setsceneLibrary |
( |
bool |
priority | ) |
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◆ setscenePalette()
void ImportData::setscenePalette |
( |
bool |
priority | ) |
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◆ setScenesToImport()
void ImportData::setScenesToImport |
( |
const String & |
scenes | ) |
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◆ setstage()
void ImportData::setstage |
( |
bool |
priority | ) |
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◆ setSym()
void ImportData::setSym |
( |
bool |
priority | ) |
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◆ settiming()
void ImportData::settiming |
( |
bool |
priority | ) |
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◆ stage()
bool ImportData::stage |
( |
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const |
◆ sym()
bool ImportData::sym |
( |
| ) |
const |
◆ timing()
bool ImportData::timing |
( |
| ) |
const |
◆ annotation
bool ImportData::annotation |
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readwrite |
◆ audio
◆ copy
◆ database
bool ImportData::database |
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readwrite |
import the database folder
◆ element
◆ envGroup
bool ImportData::envGroup |
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readwrite |
import the groups at the environment level
◆ envLibrary
bool ImportData::envLibrary |
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readwrite |
import the libraries at the environment level
◆ envName
String ImportData::envName |
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read |
◆ envPalette
bool ImportData::envPalette |
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readwrite |
import the palettes at the environment level
◆ fileSystem
String ImportData::fileSystem |
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readwrite |
◆ final
import the final frame folder
◆ hard
◆ hardLn
◆ ignoreBrokenSym
bool ImportData::ignoreBrokenSym |
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readwrite |
◆ ignoreValidSym
bool ImportData::ignoreValidSym |
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readwrite |
◆ importJobName
String ImportData::importJobName |
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readwrite |
job from which scenes will be imported
◆ impVersions
String ImportData::impVersions |
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readwrite |
versions which will be imported
◆ jobGroup
bool ImportData::jobGroup |
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readwrite |
import the groups at the job level
◆ jobLibrary
bool ImportData::jobLibrary |
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readwrite |
import the libraries at the job level
◆ jobName
String ImportData::jobName |
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read |
◆ jobPalette
bool ImportData::jobPalette |
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readwrite |
import the palettes at the job level
◆ keepBrokenSym
bool ImportData::keepBrokenSym |
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readwrite |
◆ keepValidSym
bool ImportData::keepValidSym |
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readwrite |
◆ other
import other ( non-standard ) folders that are at scene level
◆ path
◆ resolveSym
bool ImportData::resolveSym |
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readwrite |
◆ sceneGroup
bool ImportData::sceneGroup |
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readwrite |
import the groups at the scene level
◆ sceneLibrary
bool ImportData::sceneLibrary |
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readwrite |
import the libraries at the scene level
◆ scenePalette
bool ImportData::scenePalette |
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readwrite |
import the palettes at the scene level
◆ scenesToImport
String ImportData::scenesToImport |
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readwrite |
scenes which will be imported
◆ stage
◆ sym
◆ timing