The RIB class proposes utility functions to export 3d geometry from input port to RIB structures. An instance of this class is directly accessible through the scripting environment.
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#include <ScriptInterface.h>
The RIB class proposes utility functions to export 3d geometry from input port to RIB structures. An instance of this class is directly accessible through the scripting environment.
void RIB::appendGeometryToRIB |
( |
InputPort |
port, |
|
|
String |
ribFileName, |
|
|
bool |
forwardSlash |
|
) |
| |
|
slot |
Adds the geometry information to a RIB file.
- Parameters
-
port | Input port containing 3d geometry |
ribFileName | Name of the file in which to dump the rib |
forwardSlash | Enable/Disable forward slash separators |
Returns the number of texture files generated by conversion to RIB files.
- Parameters
-
port | Input port containing 3d geometry |
- Returns
- number of textures
String RIB::textureFileNamePrefix |
( |
InputPort |
port | ) |
|
|
slot |
Returns the prefix to files names for textures generated by conversion to RIB files.
- Parameters
-
port | Input port containing 3d geometry |
- Returns
- String
The documentation for this class was generated from the following file: