With the Scene functions, you can retrieve and set global scene attributes, like the aspect ratio of the cells in the scene grid.
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int | currentVersion () |
| returns the ID of the current version. More...
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String | currentVersionName () |
| returns the name or the number of the current scene version. More...
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String | currentEnvironment () |
| returns the name of the current environment. More...
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String | currentJob () |
| returns the name of the current job. More...
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String | currentScene () |
| returns the name of the current scene. More...
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String | currentProjectPath () |
| Return the current project path. More...
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String | currentProjectPathRemapped () |
| For windows, returns the remapped path. More...
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String | tempProjectPath () |
| Return the temporary project path. More...
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String | tempProjectPathRemapped () |
| For windows, returns the remapped temporary project path. More...
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Functions will generate only one Undo/Redo entry if sandwiched by these two functions.
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void | beginUndoRedoAccum (String commandName) |
| This function starts the accumulation of all of the functions between it and the endUndoRedoAccum function as one command that will appear in the undo/redo list. If you do not use this function with endUndoRedoAccum, each function in the script generates a separate undo/redo entry. More...
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void | endUndoRedoAccum () |
| This function ends the accumulation all of the functions between it and the beginUndoRedoAccum function as one command that will appear in the undo/redo list. If you do not use this function with beginUndoRedoAccum, each function in the script generates a separate undo/redo entry. More...
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void | cancelUndoRedoAccum () |
| This function cancels the accumulation of undo/redo commands. No command will be added to the undo/redo list and all commands that have already been executed will be rolled-back (undone). More...
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void | undo (int depth=1) |
| undoes the last n operation. If n is not specified, it will be 1 More...
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void | redo (int depth=1) |
| redoes the last n operation. If n is not specified, it will be 1 More...
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void | clearHistory () |
| Clear command history. More...
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double | unitsAspectRatioX () |
| returns the X value of the aspect ratio of the cells in the scene grid. More...
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double | unitsAspectRatioY () |
| returns the Y value of the aspect ratio of the cells in the scene grid. More...
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int | numberOfUnitsX () |
| returns the number of units in the X axis of the scene grid. More...
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int | numberOfUnitsY () |
| returns the number of units in the Y axis of the scene grid. More...
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int | numberOfUnitsZ () |
| returns the number of units in the Z axis of the scene grid. More...
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int | coordAtCenterX () |
| returns the X value of the centre coordinate of the scene grid. More...
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int | coordAtCenterY () |
| returns the Y value of the centre coordinate of the scene grid. More...
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int | currentResolutionX () |
| returns the current preview resolution. For example, when the current resolution is 720x540 pixels this function will return 720. More...
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int | currentResolutionY () |
| returns the current preview resolution. For example, when the current resolution is 720x540 pixels this function will return 540. More...
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String | defaultResolutionName () |
| returns the default resolution name. The resolution name is a global parameter saved with the project. It may be empty when the project is used as a custom resolution, which is not one of the pre-defined resolutions. More...
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int | defaultResolutionX () |
| returns the default resolution. This resolution is a global parameter saved with the project, not the current preview resolution. For example, when the default scene resolution is 720x540 pixels this function will return 720. More...
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int | defaultResolutionY () |
| returns the default resolution. This resolution is a global parameter saved with the project, not the current preview resolution. For example, when the default scene resolution is 720x540 pixels this function will return 540. More...
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double | defaultResolutionFOV () |
| returns the default resolution field of view (FOV). The default FOV is a global scene parameter. More...
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StringList | namedResolutions () |
| returns the list of known resolution More...
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int | namedResolutionX (String name) |
| returns the named resolution. For example, when the named resolution is 720x540 pixels this function will return 720. More...
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int | namedResolutionY (String name) |
| returns the named resolution. For example, when the named resolution is 720x540 pixels this function will return 540. More...
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int | getFrameRate () |
| returns the frame rate, as frame per seconds. More...
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bool | saveAll () |
| performs the " save all " command. Effectively, this saves the entire project and all modified files. More...
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bool | saveAsNewVersion (String name, bool markAsDefault) |
| saves the project as a new version. More...
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bool | setUnitsAspectRatio (double x, double y) |
| sets the aspect ratio of the scene. The scene's final aspect ratio will be: X * numberOfUnitsX()/Y * numberOfUnitsY() More...
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bool | setNumberOfUnits (int x, int y, int z) |
| sets the number of X, Y, and Z units in the scene grid. More...
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bool | setCoordAtCenter (int x, int y) |
| sets the value of the centre (X, Y) coordinates. More...
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bool | setDefaultResolution (int x, int y, double fov) |
| allows the default scene resolution and field of view to be changed. More...
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bool | setDefaultResolutionName (String name) |
| This function allows the default scene resolution name to be changed. More...
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bool | setFrameRate (int frameRate) |
| This function allows the default frame rate of the project to be changed. The frame rate is expressed as frame per second. Typical value is 12, 24 or 30. More...
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QObject * | getCameraMatrix (int frame) |
| returns the model matrix for the default camera. More...
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QObject * | toOGL (QObject *pointOrVector) |
| converts a field coordinate into an OGL coordinate More...
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QObject * | fromOGL (QObject *pointOrVector) |
| converts an OGL coordinate into a field coordinate. More...
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String | getDefaultDisplay () |
| retrieves default display set in current scene. More...
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void | closeScene () |
| closes the current scene. More...
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void | closeSceneAndExit () |
| closes the current scene and exits. More...
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bool | closeSceneAndOpen (String &envName, String &jobName, String &sceneName, String &versionName) |
| closes the current scene and open the scene specified by env, job, scene and version More...
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StringList | getMissingPalettes (bool unrecovered, bool recoveredNotYetSaved) |
| returns all palettes that were either unrecovered or recovered but not yet saved, depending on the arguments of the function. More...
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QScriptValue | getMetadataList () |
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With the Scene functions, you can retrieve and set global scene attributes, like the aspect ratio of the cells in the scene grid.
You can use it in Script Editor only.