VectorData defines the parameters for a job sent to the vectorize queue The VectorData object can be instantiated in the scripting environment. Use this in ControlCentre.vectorizeElement( vectorizeData)
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#include <scriptrendervector.h>
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String | toString (bool verbose) const |
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VectorData defines the parameters for a job sent to the vectorize queue The VectorData object can be instantiated in the scripting environment. Use this in ControlCentre.vectorizeElement( vectorizeData)
var vectorData = new VectrorData( job.name, scene.name, element.name, element.id, drawing.name);
Note that a call to ControlCentre.getVectorJobs( environment ) will list all vectorize jobs in that environment currently in the vectorize queue.
VectorData::VectorData |
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const String & |
jobName, |
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const String & |
sceneName, |
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const String & |
elemName, |
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int |
elemId, |
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const String & |
drawingName, |
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QObject * |
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VectorData::~VectorData |
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String VectorData::date |
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String VectorData::drawingName |
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int VectorData::elemId |
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String VectorData::elemName |
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int VectorData::id |
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String VectorData::jobName |
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String VectorData::machine |
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int VectorData::priority |
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String VectorData::processStage |
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String VectorData::sceneName |
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void VectorData::setdate |
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const String & |
name | ) |
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void VectorData::setid |
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int |
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void VectorData::setmachine |
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const String & |
name | ) |
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void VectorData::setpriority |
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int |
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void VectorData::setprocessStage |
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const String & |
name | ) |
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void VectorData::setstate |
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const String & |
name | ) |
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void VectorData::setSuffix |
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const String & |
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void VectorData::settime |
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const String & |
name | ) |
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void VectorData::setuser |
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const String & |
name | ) |
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String VectorData::state |
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String VectorData::suffix |
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String VectorData::time |
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String VectorData::toString |
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bool |
verbose | ) |
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Prints out details of a vectorize job.
- Parameters
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verbose | if true, prints out everything |
String VectorData::user |
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String VectorData::_drawingName |
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String VectorData::_elemName |
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String VectorData::_jobName |
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String VectorData::_machine |
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int VectorData::_priority |
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String VectorData::_processStage |
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String VectorData::_sceneName |
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String VectorData::_state |
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String VectorData::_suffix |
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String VectorData::drawingName |
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String VectorData::elementId |
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readprivate |
String VectorData::elementName |
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String VectorData::jobName |
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String VectorData::machine |
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String VectorData::sceneName |
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state in queue ( Pending, Processing, Completed or Error
String VectorData::suffix |
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readwriteprivate |
The documentation for this class was generated from the following file: