Camera View

Like the Stage view, the Camera view allows you to see and position elements in your scene. However, contrary to the Stage view, the Camera view always displays elements from the point of view of the camera lens.

The difference is only visible when working on a 3D scene. If your scene contains 3D models or elements that are positioned at different depths in the stage, panning, zooming and rotating the Stage view will make elements appear in different positions relative to each other, whereas the Camera view will always display elements in the position and proportions they are meant to appear from the camera's point of view, and hence, the way they're mean to appear in the storyboard. This remains true even if you pan, zoom or rotate the Camera view. Furthermore, while the Stage view can be rotated on all axes, allowing you see your stage in perspective, the Camera view can only be rotated in 2D.

Hence, if you work in 2D, the Camera view is not useful. However, if you work in 3D, it is important to become familiar with the difference between both views and to use the Stage view when you want to position elements or the camera relative to each other in the 3D space, and the Camera view when you need to see elements in your stage as they will appear in the exported storyboard, or to position elements relative to the camera's point of view.

NOTE: A status bar is located at the bottom of the Stage and Camera views, which contain toggle buttons to hide and display different kind of indicators as well as to adjust the zoom level of the view.

Tool Name Icon Description


Displays a grid in the Stage and Camera views. The default size is the standard 12-field animation grid, but you can choose another.

You can also select View > Grid > Show Grid or press Ctrl + G (Windows) or ⌘ + G (macOS)—see About Drawing .

Safe Area

Shows or hides the TV safety zone and the centre of the camera frame. The safe area adapts to the scene resolution, as well as the safety zone and frame’s centre.

You can also access this feature from the top menu by selecting View > Extras > Show Safe Area.

You can define your own safety limits in the Preferences dialog box—see Camera Preferences.

Safe Area Mask

Option of Camera and Stage views to turn on a gray layer showing TV safe area while viewing boards.

NOTE: You can create a keyboard shortcut for showing the Action and Title Safe Areas masks. For more information, see Shortcuts Preferences.

4:3 Safety

Shows or hides the TV safety zone and the centre of the camera frame for a regular 4:3 resolution. If you are working on a widescreen project, for example, you can easily plan in advance the conversion of your project to a TV format. This way, you can create your project to fit both resolutions.

You can also select View > Extras > Show 4:3 Safe Area.

4:3 Area

Shows or hides the 4:3 resolution zone without the centre of the camera frame and TV safety zone.

You can also select View > Extras > Show 4:3 Area.

Camera Mask

Shows or hides a black mask around the scene’s frame to avoid seeing anything outside the Camera frame. This is handy when you are setting up the scene as it allows you to see the scene’s composition better.

You can also select View > Extras > Camera Mask.


Displays the timecode of the current frame in the top-left corner of the view.

The timecode is displayed in the HH:MM:SS:FF format, where HH means hours, MM means minutes, SS means seconds and FF means frames.

Reset View

Resets any panning, zooming or rotation done in the Stage view and returns the display to its initial settings.

You can also select View > Reset View or press Shift + M.

NOTE: This option works with the Camera View.

Reset Rotation

Resets any rotation done in the Stage or Camera view and returns the display to its initial rotation settings.

You can also select View > Reset Rotation or press Shift + X.

Zoom Factor


Lets you enlarge or reduce the Stage or Camera view display. If you want the camera frame size to always match the size of your Stage view, select the Fit to View option.

Layer Name


Displays the name of the selected layer of the current panel.

Tool Name


Displays the name of the selected tool. If you override a tool using an overriding keyboard shortcut, the tool’s name turns red—see About Drawing.

Colour Picker

Displays the currently selected colour in the Colour View . You can click the colour swatch to open the Colour Picker and select a new colour.

Layers List -

The Layers list is where a scene’s layers are superposed to form the final image.

When you import an image or draw in a panel, you are actually adding artwork to one of its layers. By default, each panel has two layers; a background layer (BG) and a foreground layer (A). As you add layers, they are automatically assigned subsequent letters in alphabetical order, but you can rename them. They are also placed on top of the selected layer or at the very top of other layers if there is no layer selected in the panel.

Add Vector Layer

Adds a vector layer to the Layers list.

Add Bitmap Layer

Adds a bitmap layer to the Layers list.

Duplicate Selected Layers

Duplicates selected layers so you can quickly copy and paste in one operation. Unlike copying a layer, you cannot paste multiple copies of a layer on other panels. Duplicating layers is only available within one panel. Duplicated layers retain their names and are appended with a number.

Group Selected Layers

Groups selected layers. The grouped layer is named Group and appended with an underscore and a number. For example, Group_1. Each time you creat a group, the number is incremented.

Delete Selected Layers

Deletes the selected layers.