View Menu
The View menu lets you manipulate the view by zooming, panning, or rotating. You can also display the grid and change its size, use the onion skin feature to help with drawing, and set the preview resolution.
- At the top of the interface, select View.
Command | Description |
Toggle Full Screen |
Cycles through the following display modes:
|
Zoom In |
Zooms in the view. |
Zoom Out |
Zooms out the view. |
Reset Zoom |
Resets the view’s zoom to its default position. |
Rotate View CW |
Rotates the Camera view 30 degrees clockwise, like an animation table. |
Rotate View CCW |
Rotates the Camera view 30 degrees counter-clockwise, like an animation table. |
Reset Rotation |
Resets the view’s rotation to its default position. |
Look at Selected |
Makes the Stage view perpendicular to a selected drawing layer, allowing you to draw on it. This is useful when rotating 2D layers in 3D space and the Stage view is no longer perpendicular to a Drawing layer, making it impossible to draw on it. |
Reset Pan |
Resets the view’s pan to its default position. |
Reset View |
Resets the view to its default position. |
Reset Stage View To |
|
Default Drawing Area |
Resets the Stage view to show the default drawing area, which is the space situated inside the default camera frame (before the camera is modified). |
Current Panel Overview |
Resets the Stage view to show the current panel in its entirety |
Camera Overview |
Resets the Stage view to show an overview of the Camera frames. If a Camera movement was created in the selected panel, it will show the entire space within the camera movement. |
Start Camera Frame |
Resets the Stage view to focus on the starting camera position of the camera movement on the current panel. |
End Camera Frame |
Resets the Stage view to focus on the ending camera position of the camera movement on the current panel. |
Point of View Mode |
Lets you determine at which level the current position of the Stage view (zoom, pan and rotation) is remembered when you are flipping through panels. |
Project Level |
One global point of view for the entire project. |
Scene Level |
One point of view per scene. |
Panel Level |
One point of view per panel. |
Grid |
|
Show Grid |
Displays the grid. |
Grid Outline Only |
Displays the outline of the grid only. |
Underlay |
Displays the grid under the drawing elements. |
Overlay |
Displays the grid over the drawing elements. |
Square Grid |
Displays a standard square grid. |
12 Field Grid |
Displays a 12-field size grid. |
16 Field Grid |
Displays a 16-field size grid. |
World Grid |
Displays a reference grid that remains the same size when you scale objects. This is useful when creating elements in your drawing and you need a reference point. |
Extras |
|
Camera Mask |
Shows or hides a black mask around the scene’s frame to avoid seeing anything outside the Camera frame. This is handy when you are setting up the scene as it allows you to see the scene’s composition better. |
Show Title Safe Area |
Displays the Title Safe Area frame inside the camera frame. By default, this area is 20% smaller than the camera frame. It is used as a guideline of the area that CRT displays might crop out of the picture. Visual elements such as text and logos should be placed within this area. NOTE The size of this area can be changed in the Camera tab of the Preferences dialog
|
Show Title Safe Area Mask |
Displays a semi-transparent black mask covering the area between the camera frame and the Title Safe Area frame. |
Show Action Safe Area |
Displays the Action Safe Area frame inside the camera frame. By default, this area is 10% smaller than the camera frame. It is used as a guideline of the area that CRT displays might crop out of the picture. Characters and action should be placed within this area. NOTE The size of this area can be changed in the Camera tab of the Preferences dialog
|
Show Action Safe Area Mask |
Displays a semi-transparent black mask covering the area between the camera frame and the Action Safe Area. |
Show 4:3 Safe Area |
Shows or hides the TV safety zone and the centre of the camera frame for a regular 4:3 resolution. If you are working on a widescreen project, for example, you can easily plan in advance the conversion of your project to a TV format. This way, you can create your project to fit both resolutions. |
Show 4:3 Area |
Shows or hides the 4:3 resolution zone without the centre of the camera frame and TV safety zone. |
Show Strokes |
Displays the strokes in your drawings so that the invisible lines stand out. |
Show Complete Camera Path |
Displays all the related camera keyframes and paths in a scene. When this button is deactivated, the Stage view only displays keyframes that are contained in a panel. |
Show Layer Path |
If the current layer is animated, this displays the animation path of the layer in yellow in the Stage and Camera views, with notches along the path indicating the position of the layer on each frame of the animation. |
Onion Skin |
|
No Previous Drawing |
Removes the previous drawing's onion skin and displays only the next drawing. |
Previous Drawing |
Displays the previous drawing. |
Previous Two Drawings |
Displays the previous two drawings. |
Previous Three Drawings |
Displays the previous three drawings. |
No Next Drawing |
Do not show the onion skin for all of the next drawings. |
Next Drawing |
Show the onion skin for the next drawing. |
Next Two Drawings |
Show the onion skin for the next two drawings. |
Next Three Drawings |
Show the onion skin for the next three drawings. |
Show Only the Selected Layers |
Only displays the onion skin for layers in neighbouring panels that have the same name as the currently selected layer. |
Light Table |
Turns on the light table so you can see Turns on the light table so you can see the previous and subsequent active layers in washed-out colours. It is useful for seeing the other layers when designing, animating or cleaning up your animation. |
Realistic Preview |
Gives you a live preview of shapes in Draw Behind mode, which is for painting behind existing art. When using this mode, strokes appear instantly under your work while drawing with the Draw Behind mode. |