Creating a Matte

The Shape-Aware Deformation has a secondary input, as indicated in blue. This input allows for the deformer to use a Matte as a reference for the Deformation Mesh. By turning a drawing into a Matte, the Shape-Aware Deformation creates a Deformation Mesh around the supplied matte drawing rather than the drawing below.

This allows the Shape-Aware Deformation to apply a global mesh to numerous drawings linked below the Shape-Aware Deformation node. This effect is convenient for deforming multiple drawings with the same Deformation Mesh, or for supplying deformed bitmaps with a more specific Deformation Mesh.

Deformation using a Matte

A Matte can be used to create a Deformation Mesh that will affect all drawings linked to the Shape-Aware Deformation. It will act similarly to a Multi-Drawing Deformation; however, there won’t be a hierarchy to respect. All drawings will respect the Deformation Mesh made in the Matte.