Setting the Display Colour Space

You can set the colour space in which to display the preview image in the Camera view.

The generation of the preview image works exactly the same as when you’re rendering your scene. You can select the colour space in which to display the preview image using the drop-down menu at the bottom of the Camera view. Furthermore, if you have several monitors and want to preview your scene in the respective colour space of each monitor, you can do so by adding several Camera views to your workspace, moving each Camera view to its own monitor and setting the colour space of each Camera view to its monitor’s colour space. The different Camera views will display in their own colour space.

If “Read Toon Boom Drawings Using sRGB Colour Space” option is disabled—see Setting the Working Colour Space for a Scene.

In OpenGL View mode, colour management is much more limited, in the following ways:

  • The colour space used for the preview image cannot be selected individually for each Camera view. Hence, instead of using the drop-down at the bottom of the Camera view, it is selected in the Display Colour Space preference in the Camera tab of the Preferences dialog.
  • The colours in the bitmap images in your scene are converted directly from their own colour space to the preview colour space, without getting converted to your scene’s working colour space first, and the colours in the drawing layers in your scene are not processed at all. Hence, in OpenGL View mode, the colours in the preview image are not faithful to those of the final rendered image.