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The SceneChangeNotifier JavaScript class. Execute client code upon scene change events. More...
Public Slots | |
| void | disconnectAll () |
| Disconnect all signals, to stop callback invocation. More... | |
Signals | |
| void | currentFrameChanged () |
| Signal emitted upon change of the current frame in the scene. More... | |
| void | networkChanged (StringList list) |
| Signal emitted upon change of the node network links. More... | |
| void | deformerReset (StringList list) |
| Signal emitted when a deformation is reset. More... | |
| void | deformerResetCurrentFrame (StringList list) |
| Signal emitted when a deformation current frame is reset. More... | |
| void | nodeChanged (StringList list) |
| Signal emitted upon change of the node property or attribute value. More... | |
| void | sceneChanged () |
| Signal emitted upon change of the scene. More... | |
| void | selectionChanged () |
| Signal emitted upon change of the current selection. More... | |
| void | columnValuesChanged (StringList columnNames) |
| Signal emitted upon change of the column / timed Values. More... | |
| void | controlChanged () |
| Signal emitted upon changes related to node, plugin or interface control. More... | |
Public Member Functions | |
| SceneChangeNotifier (QObject parent) | |
| Create a new SceneChangeNotifier. More... | |
The SceneChangeNotifier JavaScript class. Execute client code upon scene change events.
User can connect a function to any available signal from this class. Once a function is connected to a signal, the client code will be executed when the specific event is triggered in the scene, until the parent object is destroyed.
Example with a MasterController:
Example with a Dialog:
| SceneChangeNotifier::SceneChangeNotifier | ( | QObject | parent | ) |
Create a new SceneChangeNotifier.
| parent | The parent object, controlling the the newly created object life duration. |
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signal |
Signal emitted upon change of the column / timed Values.
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signal |
Signal emitted upon changes related to node, plugin or interface control.
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signal |
Signal emitted upon change of the current frame in the scene.
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signal |
Signal emitted when a deformation is reset.
| list | The list of reset deformation groups |
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signal |
Signal emitted when a deformation current frame is reset.
| list | The list of reset deformation groups |
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slot |
Disconnect all signals, to stop callback invocation.
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signal |
Signal emitted upon change of the node network links.
| list | The list of nodes which are concerned by the current network changes. |
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signal |
Signal emitted upon change of the node property or attribute value.
| list | The list of nodes which are concerned by the current network changes. |
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signal |
Signal emitted upon change of the scene.
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signal |
Signal emitted upon change of the current selection.