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ImportData defines the parameters for a database import command. More...
Public Member Functions | |
| ImportData (const String &envName, const String &jobName, const String &path, const String &fileSystem) | |
| Defines an Import job object. More... | |
Properties | |
| String | envName |
| String | jobName |
| String | path |
| String | fileSystem |
| String | importJobName |
| job from which scenes will be imported More... | |
| String | scenesToImport |
| scenes which will be imported More... | |
| String | impVersions |
| versions which will be imported More... | |
| bool | audio |
| import the audio folder More... | |
| bool | database |
| import the database folder More... | |
| bool | final |
| import the final frame folder More... | |
| bool | envGroup |
| import the groups at the environment level More... | |
| bool | jobGroup |
| import the groups at the job level More... | |
| bool | sceneGroup |
| import the groups at the scene level More... | |
| bool | envLibrary |
| import the libraries at the environment level More... | |
| bool | jobLibrary |
| import the libraries at the job level More... | |
| bool | sceneLibrary |
| import the libraries at the scene level More... | |
| bool | envPalette |
| import the palettes at the environment level More... | |
| bool | jobPalette |
| import the palettes at the job level More... | |
| bool | scenePalette |
| import the palettes at the scene level More... | |
| bool | other |
| import other ( non-standard ) folders that are at scene level More... | |
| bool | element |
| import elements More... | |
| bool | timing |
| import timings More... | |
| bool | annotation |
| import annotation More... | |
| bool | stage |
| import stage folder More... | |
| bool | hard |
| bool | hardLn |
| bool | sym |
| bool | copy |
| bool | keepValidSym |
| bool | ignoreValidSym |
| bool | resolveSym |
| bool | keepBrokenSym |
| bool | ignoreBrokenSym |
ImportData defines the parameters for a database import command.
The ImportData is an object which is instantiated in the scripting environment. In order to execute an import action, call ControlCentre.importScene( importData).
| ImportData::ImportData | ( | const String & | envName, |
| const String & | jobName, | ||
| const String & | path, | ||
| const String & | fileSystem | ||
| ) |
Defines an Import job object.
| envName | name of env |
| jobName | name of job |
| path | path to archive |
| fileSystem | filesystem on which import scene will reside |
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import annotation
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import the audio folder
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import the database folder
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import elements
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import the groups at the environment level
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import the libraries at the environment level
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import the palettes at the environment level
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import the final frame folder
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job from which scenes will be imported
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readwrite |
versions which will be imported
|
readwrite |
import the groups at the job level
|
readwrite |
import the libraries at the job level
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read |
|
readwrite |
import the palettes at the job level
|
readwrite |
|
readwrite |
|
readwrite |
import other ( non-standard ) folders that are at scene level
|
read |
|
readwrite |
|
readwrite |
import the groups at the scene level
|
readwrite |
import the libraries at the scene level
|
readwrite |
import the palettes at the scene level
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readwrite |
scenes which will be imported
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import stage folder
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import timings