Rigging a Drawing to a Deformation Point with the Kinematic Output Node

In order to assemble the rigged parts of your character to a specific deformation point, you need to add a Kinematic Output between the deformation node and the drawing node. The Kinematic Output node will act as a peg that follows the position of the deformation point it is rigged under, without applying any deformation to the drawing connected to it.

You can add a Kinematic Output node in the Node View or the Timeline view.

NOTE The Kinematic Output Node can only be used to rig a drawing to a deformation point. If you need to rig a drawing to a specific area in a deformation chain, see About Rigging Drawings to Deformations with the Point Kinematic Output Node.