copyPaste Class Reference

The copyPaste JavaScript global object. Copy paste to/from templates. More...

Public Slots

String createTemplateFromSelection (String name, String &path)
 Creates template from the current selection in the scene, using only the current drawing versions. More...
 
void useCreateTemplateSpecial (bool flag, bool addModellingDir=true, bool addScanFiles=true, bool includeDefaultCameraName=true)
 Allows 2 extra options in the template creation. More...
 
bool pasteTemplateIntoScene (String &templateSrcPath, String &insertColumnName, int insertFrame)
 Pastes the template into the scene. More...
 
bool pasteTemplateIntoGroup (String &srcPath, String &groupName, int insertFrame)
 Pastes the template into a group of the scene. More...
 
bool pasteActionTemplateIntoNode (String &srcPath, String &nodeName, int insertFrame)
 Pastes the action template into the scene and excludes nodes that are in the list. More...
 
void usePasteSpecial (bool flag)
 Enables PasteSpecial. More...
 
void setExtendScene (bool flag)
 PasteSpecial Structure value. Default value is false. More...
 
Node Section
void setPasteSpecialCreateNewColumn (bool flag)
 PasteSpecial Structure value. Default value is false. More...
 
void setPasteSpecialElementTimingColumnMode (String mode)
 PasteSpecial Structure value. Default value is ELEMENT_AS_ELEMENT_AND_TIMING_AS_TIMING. More...
 
Pegs and Functions Section
void setPasteSpecialAddRemoveMotionKeyFrame (bool flag)
 PasteSpecial Structure value. Default value is true. More...
 
void setPasteSpecialAddRemoveVelocityKeyFrame (bool flag)
 PasteSpecial Structure value. Default value is true. More...
 
void setPasteSpecialAddRemoveAngleKeyFrame (bool flag)
 PasteSpecial Structure value. Default value is true. More...
 
void setPasteSpecialAddRemoveSkewKeyFrame (bool flag)
 PasteSpecial Structure value. Default value is true. More...
 
void setPasteSpecialAddRemoveScalingKeyFrame (bool flag)
 PasteSpecial Structure value. Default value is true. More...
 
void setPasteSpecialForcesKeyFrameAtBegAndEnd (bool flag)
 PasteSpecial Structure value. Default value is true. More...
 
void setPasteSpecialOffsetKeyFrames (bool flag)
 PasteSpecial Structure value. Default value is false. More...
 
void setPasteSpecialReplaceExpressionColumns (bool flag)
 PasteSpecial Structure value. Default value is true. More...
 
Drawings Section
void setPasteSpecialDrawingAction (String &mode)
 PasteSpecial Structure value. Default value is ADD_OR_REMOVE_EXPOSURE. More...
 
void setPasteSpecialDrawingFileMode (String &mode)
 PasteSpecial Structure value. Default value is ALWAYS_CREATE if LIBRARY_PASTE_CREATE_NEW_DRAWING is set, otherwise it is ONLY_CREATE_IF_DOES_NOT_EXIST. More...
 
void setPasteSpecialDrawingAutomaticExtendExposure (bool extendExposure, bool keyFrameMode)
 PasteSpecial Structure value. Default values are extendExposure : false, keyFrameMode: true. More...
 
void setPasteSpecialColorPaletteOption (String &mode)
 PasteSpecial Structure value. Default value is REUSE_PALETTES. More...
 

Static Public Member Functions

static void registerObjects (QScriptEngine &engine)
 

Misc section

void setPasteSpecialCopyScanFiles (bool copy)
 Set to true to copy the scan files associated to the selected drawings. More...
 
void setPasteSpecialCopyModelDir (bool copy)
 Set to true to copy the model directory. More...
 
void setPasteSpecialTVPreserveName (bool preserve)
 Set to true to keep timed values names intact, even if cloned i.e. Drawing(3). More...
 
void setPasteSpecialDefaultCameraName (bool flag)
 Use this when you want the camera in a template to be set as default camera in the target scene. More...
 
void setPasteSpecialMatchNodeName (bool flag)
 Use this when you want to paste a template and use the actual node names for matching nodes instead of basic algorithm of composition order. More...
 
void setPasteSpecialFullTransfer (bool flag)
 Use this when you want to control the paste of all non animate attributes and all local values of a node. More...
 
void setStartFrameSrc (int startFrame)
 When pasting an external template or local content, this functions controls the start frame of the content that will be pasted. More...
 
void setNumFramesSrc (int nFrames)
 When pasting an external template or local content, this functions controls the number of frames of the content that will be pasted. More...
 
CopyOptionsgetCurrentCreateOptions ()
 Returns a copy of the current copy options. More...
 
PasteOptionsgetCurrentPasteOptions ()
 Returns a copy of the current paste options. More...
 
DragObjectcopy (StringList &selectionOfNodes, int startFrame, int numFrames, CopyOptions *createOption)
 Create an object that represent a 'copy' of a selection of nodes and a range of frames. More...
 
bool paste (DragObject *dragObject, StringList &selectionOfNodes, int startFrame, int numFrames, PasteOptions *pasteOptions)
 Pastes the drag object as an action template. Must paste over a selection of nodes. No new nodes are created by this action. More...
 
bool pasteNewNodes (DragObject *dragObject, String &groupWhereToDrop, PasteOptions *pasteOptions)
 
DragObjectcopyFromTemplate (String &filename, int startFrame, int numFrames, CopyOptions *createOption)
 Load a template from the file system onto a drag object, which can then be pasted onto the scene. More...
 

Detailed Description

The copyPaste JavaScript global object. Copy paste to/from templates.

Member Function Documentation

◆ copy

DragObject* copyPaste::copy ( StringList &  selectionOfNodes,
int  startFrame,
int  numFrames,
CopyOptions createOption 
)
slot

Create an object that represent a 'copy' of a selection of nodes and a range of frames.

Create an object that represent a 'copy' of a selection of nodes and a range of frames. This object can be pasted or saved in the template library. It is practically identical to what the user would copy from a selection of layers and frames in the timeline.

Parameters
selectionOfNodes: The list of nodes to be copied.
startFrame: The start frame for the selection. First frame is 1.
numFrames: The number of frames to copy.
createOption: Options that should be used when doing the creating the copy. See CopyOptions for more information about these options.
Returns
Returns a newly created 'drag object' that represent a copy of the selection. The drag object can be saved or pasted back to the scene (using the paste() function)
NULL if unable to create a dragobject.

◆ copyFromTemplate

DragObject* copyPaste::copyFromTemplate ( String &  filename,
int  startFrame,
int  numFrames,
CopyOptions createOption 
)
slot

Load a template from the file system onto a drag object, which can then be pasted onto the scene.

Parameters
filename- the exact filename of the .tpl folder. Need to be the folder, not the .xstage file.
startFramestart frames for the data pasted. Starting at 1. However, if 0 is provided, the whole template is copied.
numFrames- number of frames to paste, up to the maximum number of frames. If 'startFrame' is 0, this parameter is disregarded.
createOption- options that should be used when doing the code. See CopyOptions for more information about these options.
Returns
Returns a new created copy.

◆ createTemplateFromSelection

String copyPaste::createTemplateFromSelection ( String  name,
String &  path 
)
slot

Creates template from the current selection in the scene, using only the current drawing versions.

No template is created when there is nothing selected, when the path is not valid or when there is an IO error.

Parameters
name: The name of the new template.
path: The location of the new template.
Returns
Returns the full path of the new template. Will return an empty string if no template file was created.

◆ getCurrentCreateOptions

CopyOptions* copyPaste::getCurrentCreateOptions ( )
slot

Returns a copy of the current copy options.

To be used with copy(). There used to be an API to set these parameters globally, for the next drag&drop

Returns
Returns a copy of the current copy options.

◆ getCurrentPasteOptions

PasteOptions* copyPaste::getCurrentPasteOptions ( )
slot

Returns a copy of the current paste options.

To be used with paste()

Returns
Returns a copy of the current paste options.

◆ paste

bool copyPaste::paste ( DragObject dragObject,
StringList &  selectionOfNodes,
int  startFrame,
int  numFrames,
PasteOptions pasteOptions 
)
slot

Pastes the drag object as an action template. Must paste over a selection of nodes. No new nodes are created by this action.

Parameters
dragObject: The dragObject to be pasted.
selectionOfNodes: The list of nodes to be pasted over.
startFrame: The start frame for the selection. First frame is 1.
numFrames: The number of frames to paste across.
pasteOptions: Options that should be used when pasting. See PasteOptions for more information about these options.
Returns
Returns true if successful.

◆ pasteActionTemplateIntoNode

bool copyPaste::pasteActionTemplateIntoNode ( String &  srcPath,
String &  nodeName,
int  insertFrame 
)
slot

Pastes the action template into the scene and excludes nodes that are in the list.

Parameters
srcPath: The path of the template.
nodeName: The name of the existing node in which we will insert template.
insertFrame: The frame at which insert commences.
Returns
Returns true if successful.

◆ pasteNewNodes

bool copyPaste::pasteNewNodes ( DragObject dragObject,
String &  groupWhereToDrop,
PasteOptions pasteOptions 
)
slot

Paste an external drag object as new nodes. This is similar to pasting on the node view where new nodes are created (from an external selection).

Parameters
dragObject- the actual drag object - see copy() or copyFromTemplate() to create this drag object.
groupWhereToDrop- root group where the new nodes will be created. If empty string is provided, it will paste at the root.
pasteOptions- paste special options (ie. create keyframes, drawings, new columns, or relink columns,.... - see paste special dialog and PasteOptions).
Returns
Returns true if successful.

◆ pasteTemplateIntoGroup

bool copyPaste::pasteTemplateIntoGroup ( String &  srcPath,
String &  groupName,
int  insertFrame 
)
slot

Pastes the template into a group of the scene.

Parameters
srcPath: The path of the template.
groupName: The name of the existing column in which we will insert template.
insertFrame: The frame at which insert commences.
Returns
Returns true if successful.

◆ pasteTemplateIntoScene

bool copyPaste::pasteTemplateIntoScene ( String &  templateSrcPath,
String &  insertColumnName,
int  insertFrame 
)
slot

Pastes the template into the scene.

Parameters
templateSrcPath: The path of the template.
insertColumnName: The name of the existing column in which we will insert template.
insertFrame: The frame at which insert commences.
Returns
Returns true if successful.

◆ registerObjects()

static void copyPaste::registerObjects ( QScriptEngine &  engine)
static

◆ setExtendScene

void copyPaste::setExtendScene ( bool  flag)
slot

PasteSpecial Structure value. Default value is false.

Parameters
flag: The new value.

◆ setNumFramesSrc

void copyPaste::setNumFramesSrc ( int  nFrames)
slot

When pasting an external template or local content, this functions controls the number of frames of the content that will be pasted.

The default number of frames is 0, which effectively turn off this override feature and make it paste the entire copied content length. Set this length to anything >0 to override the number of frames pasted.

Must be using the paste special mode.

Parameters
nFrames: The number of frames that the content will be pasted.

◆ setPasteSpecialAddRemoveAngleKeyFrame

void copyPaste::setPasteSpecialAddRemoveAngleKeyFrame ( bool  flag)
slot

PasteSpecial Structure value. Default value is true.

Parameters
flag: The new value.

◆ setPasteSpecialAddRemoveMotionKeyFrame

void copyPaste::setPasteSpecialAddRemoveMotionKeyFrame ( bool  flag)
slot

PasteSpecial Structure value. Default value is true.

Parameters
flag: The new value.

◆ setPasteSpecialAddRemoveScalingKeyFrame

void copyPaste::setPasteSpecialAddRemoveScalingKeyFrame ( bool  flag)
slot

PasteSpecial Structure value. Default value is true.

Parameters
flag: The new value.

◆ setPasteSpecialAddRemoveSkewKeyFrame

void copyPaste::setPasteSpecialAddRemoveSkewKeyFrame ( bool  flag)
slot

PasteSpecial Structure value. Default value is true.

Parameters
flag: The new value.

◆ setPasteSpecialAddRemoveVelocityKeyFrame

void copyPaste::setPasteSpecialAddRemoveVelocityKeyFrame ( bool  flag)
slot

PasteSpecial Structure value. Default value is true.

Parameters
flag: The new value.

◆ setPasteSpecialColorPaletteOption

void copyPaste::setPasteSpecialColorPaletteOption ( String &  mode)
slot

PasteSpecial Structure value. Default value is REUSE_PALETTES.

Acceptable Strings are: DO_NOTHING REUSE_PALETTES COPY_AND_OVERWRITE_EXISTING_PALETTES COPY_AND_CREATE_NEW_PALETTES COPY_AND_CREATE_NEW_PALETTES_IN_ELEMENT_FOLDER COPY_PALETTE_AND_MERGE_COLOURS COPY_PALETTE_AND_UPDATE_COLOURS LINK_TO_ORIGINAL COPY_SCENE_PALETTE_AND_MERGE_COLOURS COPY_SCENE_PALETTE_AND_UPDATE_COLOURS

Parameters
mode: The Color Palette Option mode.

◆ setPasteSpecialCopyModelDir

void copyPaste::setPasteSpecialCopyModelDir ( bool  copy)
slot

Set to true to copy the model directory.

Parameters
copy: Whether or not to copy the model directory.

◆ setPasteSpecialCopyScanFiles

void copyPaste::setPasteSpecialCopyScanFiles ( bool  copy)
slot

Set to true to copy the scan files associated to the selected drawings.

Parameters
copy: Whether or not to copy the scan files associated to the selected drawings.

◆ setPasteSpecialCreateNewColumn

void copyPaste::setPasteSpecialCreateNewColumn ( bool  flag)
slot

PasteSpecial Structure value. Default value is false.

Parameters
flag: The new value.

◆ setPasteSpecialDefaultCameraName

void copyPaste::setPasteSpecialDefaultCameraName ( bool  flag)
slot

Use this when you want the camera in a template to be set as default camera in the target scene.

Note
This is not necessary if there is no camera assigned in the target scene, as the incoming camera will automatically be set as default camera.
Parameters
flag: Whether or not to set the camera in the template to be set as the default camera in the target scene.

◆ setPasteSpecialDrawingAction

void copyPaste::setPasteSpecialDrawingAction ( String &  mode)
slot

PasteSpecial Structure value. Default value is ADD_OR_REMOVE_EXPOSURE.

Drawings action Acceptable Strings are: DO_NOTHING ADD_OR_REMOVE_EXPOSURE UPDATE_PIVOT

Parameters
mode: The Drawing Action mode.

◆ setPasteSpecialDrawingAutomaticExtendExposure

void copyPaste::setPasteSpecialDrawingAutomaticExtendExposure ( bool  extendExposure,
bool  keyFrameMode 
)
slot

PasteSpecial Structure value. Default values are extendExposure : false, keyFrameMode: true.

Parameters
extendExposure: Whether or not to automatically extend the exposure.
keyFrameMode: Whether or not to enable key frame mode.

◆ setPasteSpecialDrawingFileMode

void copyPaste::setPasteSpecialDrawingFileMode ( String &  mode)
slot

PasteSpecial Structure value. Default value is ALWAYS_CREATE if LIBRARY_PASTE_CREATE_NEW_DRAWING is set, otherwise it is ONLY_CREATE_IF_DOES_NOT_EXIST.

Sets the drawing file mode - only used if the DrawingAction is set to ADD_OR_REMOVE_EXPOSURE Acceptable Strings are: NEVER_CREATE ONLY_CREATE_IF_DOES_NOT_EXIST ALWAYS_CREATE ALWAYS_CREATE_AND_VERSION_IF_NECESSARY REPLACE_EXISTING

Parameters
mode: The Drawing File mode.

◆ setPasteSpecialElementTimingColumnMode

void copyPaste::setPasteSpecialElementTimingColumnMode ( String  mode)
slot

PasteSpecial Structure value. Default value is ELEMENT_AS_ELEMENT_AND_TIMING_AS_TIMING.

Sets the paste special elementtiming mode for calls to pasteTemplateIntoScene Acceptable strings are:

ELEMENT_AS_ELEMENT_AND_TIMING_AS_TIMING ALL_DRWGS_AS_ELEMENTS ALL_DRWGS_LINKED_THRU_TIMING_COLS

◆ setPasteSpecialForcesKeyFrameAtBegAndEnd

void copyPaste::setPasteSpecialForcesKeyFrameAtBegAndEnd ( bool  flag)
slot

PasteSpecial Structure value. Default value is true.

Parameters
flag: The new value.

◆ setPasteSpecialFullTransfer

void copyPaste::setPasteSpecialFullTransfer ( bool  flag)
slot

Use this when you want to control the paste of all non animate attributes and all local values of a node.

The default is true.

Parameters
flag: Whether or not to control the paste of all non animate attributes and all local values of a node.

◆ setPasteSpecialMatchNodeName

void copyPaste::setPasteSpecialMatchNodeName ( bool  flag)
slot

Use this when you want to paste a template and use the actual node names for matching nodes instead of basic algorithm of composition order.

In this mode, it is important to make sure that all nodes of the template are found in the destination's group.

Parameters
flag: Whether or not to use the actual node names for matching nodes when pasting a template.

◆ setPasteSpecialOffsetKeyFrames

void copyPaste::setPasteSpecialOffsetKeyFrames ( bool  flag)
slot

PasteSpecial Structure value. Default value is false.

Parameters
flag: The new value.

◆ setPasteSpecialReplaceExpressionColumns

void copyPaste::setPasteSpecialReplaceExpressionColumns ( bool  flag)
slot

PasteSpecial Structure value. Default value is true.

Parameters
flag: The new value.

◆ setPasteSpecialTVPreserveName

void copyPaste::setPasteSpecialTVPreserveName ( bool  preserve)
slot

Set to true to keep timed values names intact, even if cloned i.e. Drawing(3).

Parameters
preserve: Whether or not to keep timed values names intact.

◆ setStartFrameSrc

void copyPaste::setStartFrameSrc ( int  startFrame)
slot

When pasting an external template or local content, this functions controls the start frame of the content that will be pasted.

The default start frame is 1, which means that it will be pasting starting from the first frame of the copied content. Set this to a value >= 1 to specific the frame to use as a starting frame. Must be using the paste special mode.

Parameters
startFrame: The frame to start at when pasting an external template or local content.

◆ useCreateTemplateSpecial

void copyPaste::useCreateTemplateSpecial ( bool  flag,
bool  addModellingDir = true,
bool  addScanFiles = true,
bool  includeDefaultCameraName = true 
)
slot

Allows 2 extra options in the template creation.

Parameters
flag: Set that the copy paste manager is in use.
addModellingDir: Copies the modeling directory into the template.
addScanFiles: Copies the *.scans that match the drawings.
includeDefaultCameraName: Deprecated in 7.8. As long as the camera node is in the selection, it will be copied into the template automatically.

◆ usePasteSpecial

void copyPaste::usePasteSpecial ( bool  flag)
slot

Enables PasteSpecial.

This is a STATIC structure - once initialized it may be re-used for the duration of the session. By default, it is NOT used until usePasteSpecial(true) is called.

The structure defaults are:

  • extendScene = false

NODE

  • createNewColumn = false
  • elementTimingColumnMode = ELEMENT_AS_ELEMENT_AND_TIMING_AS_TIMING

PEG

  • Add/remove motion KF = true
  • Add/remove velocity KF = true
  • Add/remove angle KF = true
  • Add/remove skew KF = true
  • Add/remove scaling KF = true
  • Force keyframes at functions beginning and end = true
  • Offset keyframes = false
  • Replace expression columns = true

DRAWING

  • Drawing action = ADD_OR_REMOVE_EXPOSURE

PALETTE

SRC FRAMES

  • Start frame source = 1 : Using start frame of the copied sequenced).
  • Num frame source = 0 : Using 0 indicate to use the original length of the source.

If Drawing add/remove exposure is set, the following modes are available:

  • Drawing file mode = ALWAYS_CREATE if the preference LIBRARY_PASTE_CREATE_NEW_DRAWING is set, otherwise it is ONLY_CREATE_IF_DOES_NOT_EXIST
  • Automatically extend exposure = false
  • Drawing as key frame = true ( note, only used if automatic extend exposure = true )
Parameters
flag: True to enable PasteSpecial.