The sound JavaScript global object. Access the scene soundtrack in part or in whole. The scripting environment can receive notifications when scene frame is ready. See the TB_ExportFLV.js script for an example.
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void | setFrameRate (int rate) |
| Sets the number of frames per second. By default the scene frame rate is used. More...
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void | setSampleRate (double rate) |
| Sets the audio sample rate in Hz (i.e. 22050, 44100, ...). More...
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void | setChannelSize (int size) |
| Sets the audio channel size (i.e. 8 or 16 bit). More...
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void | setChannelCount (int count) |
| Sets the number of audio channels (i.e 1 for mono and 2 for stereo). More...
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QObject | getSoundtrack (int fromFrame, int toFrame) |
| Return a part of the scene's soundtrack in a temporary file in the WAV format. More...
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QObject | getSoundtrackAll () |
| Return the scene's soundtrack in a temporary file in the WAV format. More...
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bool | isUnicode (String exportFilePath) |
| Check if the export file path is in unicode. More...
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bool | copy (String &srcFileName, String &dstFileName) |
| Copy the content of the source file to the destination file and say if the copy is done completely. More...
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void | soundReady () |
| Event that notifies the script when the sound file is available. More...
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The sound JavaScript global object. Access the scene soundtrack in part or in whole. The scripting environment can receive notifications when scene frame is ready. See the TB_ExportFLV.js script for an example.
◆ copy
bool sound::copy |
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String & |
srcFileName, |
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String & |
dstFileName |
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) |
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slot |
Copy the content of the source file to the destination file and say if the copy is done completely.
- Parameters
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srcFileName | : The source file to be copied from. |
dstFileName | : The destination file to be copied to. |
- Returns
- Returns true if successful.
◆ getSoundtrack
QObject sound::getSoundtrack |
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int |
fromFrame, |
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int |
toFrame |
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) |
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slot |
Return a part of the scene's soundtrack in a temporary file in the WAV format.
- Parameters
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fromFrame | : The soundtrack start frame. |
toFrame | : The soundtrack end frame. |
- Returns
- Returns the soundtrack WAV file.
◆ getSoundtrackAll
QObject sound::getSoundtrackAll |
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slot |
Return the scene's soundtrack in a temporary file in the WAV format.
- Returns
- Returns the soundtrack WAV file.
◆ isUnicode
bool sound::isUnicode |
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String |
exportFilePath | ) |
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slot |
Check if the export file path is in unicode.
- Parameters
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exportFilePath | : The export file path to check. |
- Returns
- Returns true if the export file path is in unicode.
◆ setChannelCount
void sound::setChannelCount |
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int |
count | ) |
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slot |
Sets the number of audio channels (i.e 1 for mono and 2 for stereo).
- Parameters
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count | : The audio channel count. |
◆ setChannelSize
void sound::setChannelSize |
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int |
size | ) |
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slot |
Sets the audio channel size (i.e. 8 or 16 bit).
- Parameters
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size | : The audio channel size. |
◆ setFrameRate
void sound::setFrameRate |
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int |
rate | ) |
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slot |
Sets the number of frames per second. By default the scene frame rate is used.
- Parameters
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rate | : The desired frame rate. |
◆ setSampleRate
void sound::setSampleRate |
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double |
rate | ) |
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slot |
Sets the audio sample rate in Hz (i.e. 22050, 44100, ...).
- Parameters
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rate | : The desired audio sample rate. |
◆ soundReady
void sound::soundReady |
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signal |
Event that notifies the script when the sound file is available.
◆ SCR_SoundController
friend class SCR_SoundController |
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friend |