3D Graph View Menu

The 3D Graph View menu lets you access commands related to the 3D Graph view, such as selecting different subnodes, disabling and enabling subnodes and inserting the 3D Kinematic Output node.

Command Description

Edit

Copy Subnode Name

Copies the name of the currently selected subnode. This can be useful if you need to enter the name of a subnode in the properties of a 3D Kinematic Output node.

TIP: You can also automatically create a 3D Kinematic Output node with the selected subnode's name in its properties by selecting the subnode in the 3D Graph view, then clicking on Add 3D Kinematic Output in the 3D Graph toolbar.

Select All

Selects all the listed subnodes.

Deselect All

Deselects all the subnodes.

Select Child Subnodes

Changes the selection to the first subnode that is a child of the currently selected subnode.

Select Parent Subnode

Changes the selection to the parent of the currently selected subnode.

Select Next Sibling Subnode

Changes the selection to the subnode just below the currently selected subnode in the list, provided that they have the same parent.

Select Previous Sibling Subnode

Changes the selection to the subnode just above the currently selected subnode in the list, provided that they have the same parent.

Subnodes

Enable

Enables the selected subnode, making it and all its enabled children visible. You can also enable a selection of multiple subnodes.

Disable

Disables the selected subnode, making it and all its children invisible. You can also disable a selection of multiple subnodes.

Insert

Make Properties Available

When the 3D model is connected to a Subnode Animation node, this will add the properties (ie: position, angle, scale) of the selected subnode to the Subnode Animation node's list of properties in the Timeline view. This is useful if you want to add keyframes to a subnode before animating it or if you want to outline which subnodes should be animated and which ones should not.

3D Kinematic Output

Creates a 3D Kinematic Output node and connects it under the 3D Model's Subnode Animation node. This 3D Kinematic Output node will be configured to use the currently selected subnode's animation. You can then connect this 3D Kinematic Output node to an element in your scene to apply the selected subnode's animation to that element—see Applying the Animation of a 3D Subnode to an Element.

Extended Mode Displays non-key subnodes in the subnode list. By default, those nodes are hidden because they are not useful for animation and they can significantly bloat up the subnode list. However, it may be useful to have access to these nodes in order to debug issues with the visbility of parts of your 3D model.