User Guide > 3D Integration > Manipulating Subnodes > Applying Subnode Animation to Elements

Applying the Animation of a 3D Subnode to an Element

It is possible to apply the animation on a 3D model's subnode onto other elements such as 2D layers, pegs or other 3D models in the scene, making the subnode act like parent peg to these elements. This can be especially useful of a decal or an effect is meant to follow a specific part of a 3D model.