Creating Bone Deformation Chains

You can easily create bone deformation chains on parts of your rig using the Rigging tool.

NOTEIt is possible to reuse a deformation group on another drawing, for example on a symmetrical body part, such as with the right and left arms. To do this, you need to rig the way you would for a multi-pose character, using a Transformation Switch—see Creating Main Deformation Chains for Multi-pose Rigs, as well as the Associate Parent Transformation Switch for Selected Elements button—see Reusing Deformation Groups for Multi-pose Rigs.