Reusing Deformation Groups for Multi-pose Rigs

When creating a deformation rig, you may want to copy and paste the deformation group created for a drawing and connect it to another drawing. For example, after creating a bone or curve chain for the arm of a character, you may want to copy and paste the deformation group to use it on the other arm.

The problem with copying and pasting deformation groups is that the Transformation switch in the group will still point to the first drawing it was connected to. You can easily correct this problem by using the Associate Parent Transformation Switch with Selected Element button.