The many options and animation techniques available for building a puppet make it impossible to determine only one method to break down a character. Here are some advanced tips on breaking down puppets. As you become more familiar with the software, you will find more ways to improve the construction of your puppet.

This section is divided as follows:

Break Down: Cutting the Character in Pieces
Break Down: Distribute to Layers
Break Down: Creating Ghost Drawings
Converting the Layers into Symbols
Patch Articulation
Setting Different Pivots for a Puppet Using Symbols
Setting Pivots on a Frame Range
Adding New Drawings to an Existing Template