ImportData defines the parameters for a database import command. More...
Public Member Functions | |
ImportData (const String &envName, const String &jobName, const String &path, const String &fileSystem) | |
Defines an Import job object. More... | |
Properties | |
String | envName |
String | jobName |
String | path |
String | fileSystem |
String | importJobName |
job from which scenes will be imported More... | |
String | scenesToImport |
scenes which will be imported More... | |
String | impVersions |
versions which will be imported More... | |
String | impDescription |
Description will be saved. More... | |
bool | audio |
import the audio folder More... | |
bool | database |
import the database folder More... | |
bool | final |
import the final frame folder More... | |
bool | envGroup |
import the groups at the environment level More... | |
bool | jobGroup |
import the groups at the job level More... | |
bool | sceneGroup |
import the groups at the scene level More... | |
bool | envLibrary |
import the libraries at the environment level More... | |
bool | jobLibrary |
import the libraries at the job level More... | |
bool | sceneLibrary |
import the libraries at the scene level More... | |
bool | envPalette |
import the palettes at the environment level More... | |
bool | jobPalette |
import the palettes at the job level More... | |
bool | scenePalette |
import the palettes at the scene level More... | |
bool | other |
import other ( non-standard ) folders that are at scene level More... | |
bool | element |
import elements More... | |
bool | timing |
import timings More... | |
bool | annotation |
import annotation More... | |
bool | stage |
import stage folder More... | |
bool | hard |
bool | hardLn |
bool | sym |
bool | copy |
bool | keepValidSym |
bool | ignoreValidSym |
bool | resolveSym |
bool | keepBrokenSym |
bool | ignoreBrokenSym |
ImportData defines the parameters for a database import command.
The ImportData is an object which is instantiated in the scripting environment. In order to execute an import action, call ControlCentre.importScene( importData).
ImportData::ImportData | ( | const String & | envName, |
const String & | jobName, | ||
const String & | path, | ||
const String & | fileSystem | ||
) |
Defines an Import job object.
envName | name of env |
jobName | name of job |
path | path to archive |
fileSystem | filesystem on which import scene will reside |
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import annotation
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import the audio folder
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import the database folder
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import elements
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import the groups at the environment level
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import the libraries at the environment level
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read |
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import the palettes at the environment level
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import the final frame folder
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readwrite |
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Description will be saved.
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readwrite |
job from which scenes will be imported
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readwrite |
versions which will be imported
|
readwrite |
import the groups at the job level
|
readwrite |
import the libraries at the job level
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read |
|
readwrite |
import the palettes at the job level
|
readwrite |
|
readwrite |
|
readwrite |
import other ( non-standard ) folders that are at scene level
|
read |
|
readwrite |
|
readwrite |
import the groups at the scene level
|
readwrite |
import the libraries at the scene level
|
readwrite |
import the palettes at the scene level
|
readwrite |
scenes which will be imported
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readwrite |
import stage folder
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readwrite |
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readwrite |
import timings