RenderData defines the parameters for a job sent to the rendering queue. More...
Public Slots | |
String | toString (bool verbose) const |
Print out details of a render job. More... | |
String | toString () const |
Print out details of a render job. More... | |
Public Member Functions | |
RenderData (const String &jobName, const String &sceneName) | |
Defines a render job. More... | |
Properties | |
String | jobName |
String | sceneName |
int | fromFrame |
int | toFrame |
bool | debug |
bool | chunk |
int | chunkSize |
String | version |
which scene version More... | |
String | camera |
which camera in the scene More... | |
String | resolution |
which resolution to render at More... | |
bool | fieldComposite |
bool | addPullDown |
bool | autoCombine |
bool | secondFieldFirst |
bool | dependent |
int | id |
job id in queue More... | |
String | state |
state in queue ( Pending, Processing, Completed or Error ) More... | |
int | priority |
priority in queue More... | |
String | date |
String | machine |
String | user |
String | time |
String | preRenderScriptFilename |
String | preRenderInlineScript |
String | postRenderScriptFilename |
String | postRenderInlineScript |
bool | quicktimeAfterChunk |
RenderData defines the parameters for a job sent to the rendering queue.
The RenderData object can be instantiated in the scripting environment. Use this in ControlCentre.renderScene( renderData)
RenderData::RenderData | ( | const String & | jobName, |
const String & | sceneName | ||
) |
Defines a render job.
jobName | name of job |
sceneName | name of scene |
|
slot |
Print out details of a render job.
verbose | if false, prints out id, jobname, scene name, version, from and to frames, resolution and state only |
|
slot |
Print out details of a render job.
print out all data related to render job
|
readwrite |
|
readwrite |
|
readwrite |
which camera in the scene
|
readwrite |
|
readwrite |
|
read |
|
readwrite |
|
readwrite |
|
readwrite |
|
readwrite |
|
read |
job id in queue
|
read |
|
read |
|
readwrite |
|
readwrite |
|
readwrite |
|
readwrite |
|
read |
priority in queue
|
readwrite |
|
readwrite |
which resolution to render at
|
read |
|
readwrite |
|
read |
state in queue ( Pending, Processing, Completed or Error )
|
read |
|
readwrite |
|
read |
|
readwrite |
which scene version