RenderData defines the parameters for a job sent to the rendering queue The RenderData object can be instantiated in the scripting environment. Use this in ControlCentre.renderScene( renderData) More...
Public Slots | |
String | toString (bool verbose) const |
Print out details of a render job. More... | |
String | toString () const |
Print out details of a render job. More... | |
Public Member Functions | |
RenderData (const String &jobName, const String &sceneName, QObject *) | |
~RenderData () | |
String | jobName () const |
String | sceneName () const |
int | fromFrame () const |
void | setfromFrame (int) |
int | toFrame () const |
void | settoFrame (int) |
bool | debug () const |
void | setdebug (bool p) |
bool | chunk () const |
void | setchunk (bool p) |
int | chunkSize () const |
void | setchunkSize (int p) |
String | version () const |
void | setversion (const String &name) |
String | camera () const |
void | setcamera (const String &name) |
String | resolution () const |
void | setresolution (const String &name) |
bool | fieldComposite () const |
void | setfieldComposite (bool p) |
bool | addPullDown () const |
void | setaddPullDown (bool p) |
bool | autoCombine () const |
void | setautoCombine (bool p) |
bool | secondFieldFirst () const |
void | setsecondFieldFirst (bool p) |
int | id () const |
int | priority () const |
String | state () const |
String | machine () const |
String | time () const |
String | user () const |
String | date () const |
bool | quicktimeAfterChunk () const |
void | setQuicktimeAfterChunk (bool b) |
Properties | |
String | jobName |
String | sceneName |
int | fromFrame |
int | toFrame |
bool | debug |
bool | chunk |
int | chunkSize |
String | version |
which scene version More... | |
String | camera |
which camera in the scene More... | |
String | resolution |
which resolution to render at More... | |
bool | fieldComposite |
bool | addPullDown |
bool | autoCombine |
bool | secondFieldFirst |
int | id |
job id in queue More... | |
String | state |
state in queue ( Pending, Processing, Completed or Error ) More... | |
int | priority |
priority in queue More... | |
String | date |
String | machine |
String | user |
String | time |
bool | quicktimeAfterChunk |
Friends | |
class | ControlCentre |
RenderData defines the parameters for a job sent to the rendering queue The RenderData object can be instantiated in the scripting environment. Use this in ControlCentre.renderScene( renderData)
Note that a call to ControlCentre.getRenderJobs( environment ) will list all render jobs in that environment currently in the render queue.
RenderData::RenderData | ( | const String & | jobName, |
const String & | sceneName, | ||
QObject * | |||
) |
RenderData::~RenderData | ( | ) |
bool RenderData::addPullDown | ( | ) | const |
bool RenderData::autoCombine | ( | ) | const |
String RenderData::camera | ( | ) | const |
bool RenderData::chunk | ( | ) | const |
int RenderData::chunkSize | ( | ) | const |
String RenderData::date | ( | ) | const |
bool RenderData::debug | ( | ) | const |
bool RenderData::fieldComposite | ( | ) | const |
int RenderData::fromFrame | ( | ) | const |
int RenderData::id | ( | ) | const |
String RenderData::jobName | ( | ) | const |
String RenderData::machine | ( | ) | const |
int RenderData::priority | ( | ) | const |
bool RenderData::quicktimeAfterChunk | ( | ) | const |
String RenderData::resolution | ( | ) | const |
String RenderData::sceneName | ( | ) | const |
bool RenderData::secondFieldFirst | ( | ) | const |
void RenderData::setaddPullDown | ( | bool | p | ) |
void RenderData::setautoCombine | ( | bool | p | ) |
void RenderData::setcamera | ( | const String & | name | ) |
void RenderData::setchunk | ( | bool | p | ) |
void RenderData::setchunkSize | ( | int | p | ) |
void RenderData::setdebug | ( | bool | p | ) |
void RenderData::setfieldComposite | ( | bool | p | ) |
void RenderData::setfromFrame | ( | int | ) |
void RenderData::setQuicktimeAfterChunk | ( | bool | b | ) |
void RenderData::setresolution | ( | const String & | name | ) |
void RenderData::setsecondFieldFirst | ( | bool | p | ) |
void RenderData::settoFrame | ( | int | ) |
void RenderData::setversion | ( | const String & | name | ) |
String RenderData::state | ( | ) | const |
String RenderData::time | ( | ) | const |
int RenderData::toFrame | ( | ) | const |
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slot |
Print out details of a render job.
verbose | if false, prints out id, jobname, scene name, version, from and to frames, resolution and state only |
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slot |
Print out details of a render job.
print out all data related to render job
String RenderData::user | ( | ) | const |
String RenderData::version | ( | ) | const |
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friend |
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readwrite |
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readwrite |
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readwrite |
which camera in the scene
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readwrite |
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readwrite |
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read |
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readwrite |
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readwrite |
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readwrite |
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read |
job id in queue
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read |
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read |
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priority in queue
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readwrite |
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readwrite |
which resolution to render at
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read |
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readwrite |
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read |
state in queue ( Pending, Processing, Completed or Error )
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read |
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readwrite |
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read |
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readwrite |
which scene version