RenderData defines the parameters for a job sent to the rendering queue The RenderData object can be instantiated in the scripting environment. Use this in ControlCentre.renderScene( renderData)
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#include <scriptrendervector.h>
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String | toString (bool verbose) const |
| Print out details of a render job. More...
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RenderData defines the parameters for a job sent to the rendering queue The RenderData object can be instantiated in the scripting environment. Use this in ControlCentre.renderScene( renderData)
var renderData =
new RenderData( job.name, scene.name);
renderData.fomFrame = 5;
renderData.toFrame = 5;
renderData.version = "1";
renderData.resolution = "HDTV";
Note that a call to ControlCentre.getRenderJobs( environment ) will list all render jobs in that environment currently in the render queue.
RenderData::RenderData |
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const String & |
jobName, |
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const String & |
sceneName, |
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QObject * |
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RenderData::~RenderData |
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bool RenderData::addPullDown |
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const |
bool RenderData::autoCombine |
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const |
String RenderData::camera |
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const |
bool RenderData::chunk |
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const |
int RenderData::chunkSize |
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const |
String RenderData::date |
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const |
bool RenderData::debug |
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const |
bool RenderData::fieldComposite |
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const |
int RenderData::fromFrame |
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const |
int RenderData::id |
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const |
String RenderData::jobName |
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const |
String RenderData::machine |
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const |
int RenderData::priority |
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const |
bool RenderData::quicktimeAfterChunk |
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const |
String RenderData::resolution |
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const |
String RenderData::sceneName |
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const |
bool RenderData::secondFieldFirst |
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const |
void RenderData::setaddPullDown |
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bool |
p | ) |
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void RenderData::setautoCombine |
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bool |
p | ) |
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void RenderData::setcamera |
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const String & |
name | ) |
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void RenderData::setchunk |
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bool |
p | ) |
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void RenderData::setchunkSize |
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int |
p | ) |
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void RenderData::setdate |
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const String & |
name | ) |
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private |
void RenderData::setdebug |
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bool |
p | ) |
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void RenderData::setfieldComposite |
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bool |
p | ) |
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void RenderData::setfromFrame |
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int |
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void RenderData::setid |
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int |
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void RenderData::setmachine |
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const String & |
name | ) |
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void RenderData::setpriority |
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int |
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void RenderData::setQuicktimeAfterChunk |
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bool |
b | ) |
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void RenderData::setresolution |
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const String & |
name | ) |
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void RenderData::setsecondFieldFirst |
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bool |
p | ) |
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void RenderData::setstate |
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const String & |
name | ) |
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private |
void RenderData::settime |
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const String & |
name | ) |
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void RenderData::settoFrame |
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int |
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void RenderData::setuser |
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const String & |
name | ) |
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void RenderData::setversion |
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const String & |
name | ) |
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String RenderData::state |
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const |
String RenderData::time |
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const |
int RenderData::toFrame |
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const |
String RenderData::toString |
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bool |
verbose | ) |
const |
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slot |
Print out details of a render job.
- Parameters
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verbose | if false, prints out id, jobname, scene name, version, from and to frames, resolution and state only |
String RenderData::user |
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const |
String RenderData::version |
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const |
bool RenderData::_addPullDown |
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private |
bool RenderData::_autoCombine |
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private |
String RenderData::_camera |
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int RenderData::_chunkSize |
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bool RenderData::_fieldComposite |
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int RenderData::_fromFrame |
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String RenderData::_jobName |
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String RenderData::_machine |
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int RenderData::_priority |
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bool RenderData::_quicktime |
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String RenderData::_resolution |
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String RenderData::_sceneName |
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bool RenderData::_secondFieldFirst |
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String RenderData::_state |
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String RenderData::_version |
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bool RenderData::addPullDown |
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readwriteprivate |
bool RenderData::autoCombine |
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readwriteprivate |
String RenderData::camera |
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readwriteprivate |
which camera in the scene
int RenderData::chunkSize |
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readwriteprivate |
bool RenderData::fieldComposite |
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readwriteprivate |
int RenderData::fromFrame |
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readwriteprivate |
String RenderData::jobName |
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readprivate |
String RenderData::machine |
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readprivate |
bool RenderData::quicktimeAfterChunk |
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readwriteprivate |
String RenderData::resolution |
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readwriteprivate |
which resolution to render at
String RenderData::sceneName |
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readprivate |
bool RenderData::secondFieldFirst |
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readwriteprivate |
state in queue ( Pending, Processing, Completed or Error )
String RenderData::version |
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readwriteprivate |
The documentation for this class was generated from the following file: