ImportData defines the parameters for a database import command. The ImportData is an object which is instantiated in the scripting environment. In order to execute an import action, call ControlCentre.importScene( importData).
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#include <scriptimportexport.h>
ImportData defines the parameters for a database import command. The ImportData is an object which is instantiated in the scripting environment. In order to execute an import action, call ControlCentre.importScene( importData).
var job =
new Job(
"envName",
"jobName");
"/home/user/importDir",
"/USADATA");
data.impVersions = ("1,2");
ImportData::ImportData |
( |
const String & |
envName, |
|
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const String & |
jobName, |
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const String & |
path, |
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const String & |
fileSystem, |
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QObject * |
|
|
) |
| |
ImportData::~ImportData |
( |
| ) |
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bool ImportData::annotation |
( |
| ) |
const |
bool ImportData::audio |
( |
| ) |
const |
bool ImportData::copy |
( |
| ) |
const |
bool ImportData::database |
( |
| ) |
const |
bool ImportData::element |
( |
| ) |
const |
bool ImportData::envGroup |
( |
| ) |
const |
bool ImportData::envLibrary |
( |
| ) |
const |
String ImportData::envName |
( |
| ) |
const |
bool ImportData::envPalette |
( |
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const |
String ImportData::fileSystem |
( |
| ) |
const |
bool ImportData::final |
( |
| ) |
const |
bool ImportData::hard |
( |
| ) |
const |
bool ImportData::hardLn |
( |
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const |
bool ImportData::ignoreBrokenSym |
( |
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const |
bool ImportData::ignoreValidSym |
( |
| ) |
const |
String ImportData::importJobName |
( |
| ) |
const |
String ImportData::impVersions |
( |
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const |
StringList ImportData::impVersionsList |
( |
| ) |
const |
bool ImportData::jobGroup |
( |
| ) |
const |
bool ImportData::jobLibrary |
( |
| ) |
const |
String ImportData::jobName |
( |
| ) |
const |
bool ImportData::jobPalette |
( |
| ) |
const |
bool ImportData::keepBrokenSym |
( |
| ) |
const |
bool ImportData::keepValidSym |
( |
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const |
bool ImportData::other |
( |
| ) |
const |
String ImportData::path |
( |
| ) |
const |
bool ImportData::resolveSym |
( |
| ) |
const |
bool ImportData::sceneGroup |
( |
| ) |
const |
bool ImportData::sceneLibrary |
( |
| ) |
const |
bool ImportData::scenePalette |
( |
| ) |
const |
String ImportData::scenesToImport |
( |
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const |
StringList ImportData::scenesToImportList |
( |
| ) |
const |
void ImportData::setannotation |
( |
bool |
priority | ) |
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void ImportData::setaudio |
( |
bool |
priority | ) |
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void ImportData::setCopy |
( |
bool |
priority | ) |
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void ImportData::setdatabase |
( |
bool |
priority | ) |
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void ImportData::setelement |
( |
bool |
priority | ) |
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void ImportData::setenvGroup |
( |
bool |
priority | ) |
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void ImportData::setenvLibrary |
( |
bool |
priority | ) |
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void ImportData::setenvPalette |
( |
bool |
priority | ) |
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void ImportData::setFileSystem |
( |
const String & |
fileSystem | ) |
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void ImportData::setfinal |
( |
bool |
priority | ) |
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void ImportData::setHard |
( |
bool |
priority | ) |
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void ImportData::setHardLn |
( |
bool |
priority | ) |
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void ImportData::setIgnoreBrokenSym |
( |
bool |
priority | ) |
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void ImportData::setIgnoreValidSym |
( |
bool |
priority | ) |
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void ImportData::setImportJobName |
( |
const String & |
fileSystem | ) |
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void ImportData::setImpVersions |
( |
const String & |
vers | ) |
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void ImportData::setjobGroup |
( |
bool |
priority | ) |
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void ImportData::setjobLibrary |
( |
bool |
priority | ) |
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void ImportData::setjobPalette |
( |
bool |
priority | ) |
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void ImportData::setKeepBrokenSym |
( |
bool |
priority | ) |
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void ImportData::setKeepValidSym |
( |
bool |
priority | ) |
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void ImportData::setother |
( |
bool |
priority | ) |
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void ImportData::setResolveSym |
( |
bool |
priority | ) |
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void ImportData::setsceneGroup |
( |
bool |
priority | ) |
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void ImportData::setsceneLibrary |
( |
bool |
priority | ) |
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void ImportData::setscenePalette |
( |
bool |
priority | ) |
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void ImportData::setScenesToImport |
( |
const String & |
scenes | ) |
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void ImportData::setstage |
( |
bool |
priority | ) |
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void ImportData::setSym |
( |
bool |
priority | ) |
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void ImportData::settiming |
( |
bool |
priority | ) |
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bool ImportData::stage |
( |
| ) |
const |
bool ImportData::sym |
( |
| ) |
const |
bool ImportData::timing |
( |
| ) |
const |
bool ImportData::_annotation |
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private |
bool ImportData::_database |
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private |
bool ImportData::_element |
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private |
bool ImportData::_envGroup |
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private |
bool ImportData::_envLibrary |
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private |
String ImportData::_envName |
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private |
bool ImportData::_envPalette |
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private |
String ImportData::_fileSystem |
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private |
bool ImportData::_ignoreBrokenSym |
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private |
bool ImportData::_ignoreValidSym |
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private |
String ImportData::_importJobName |
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private |
StringList ImportData::_impVersions |
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private |
bool ImportData::_jobGroup |
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private |
bool ImportData::_jobLibrary |
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private |
String ImportData::_jobName |
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private |
bool ImportData::_jobPalette |
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private |
bool ImportData::_keepBrokenSym |
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private |
bool ImportData::_keepValidSym |
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private |
bool ImportData::_resolveSym |
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private |
bool ImportData::_sceneGroup |
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private |
bool ImportData::_sceneLibrary |
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private |
bool ImportData::_scenePalette |
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private |
StringList ImportData::_scenesToImport |
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private |
bool ImportData::annotation |
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readwriteprivate |
bool ImportData::database |
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readwriteprivate |
import the database folder
bool ImportData::envGroup |
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readwriteprivate |
import the groups at the environment level
bool ImportData::envLibrary |
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readwriteprivate |
import the libraries at the environment level
String ImportData::envName |
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readprivate |
bool ImportData::envPalette |
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readwriteprivate |
import the palettes at the environment level
String ImportData::fileSystem |
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readwriteprivate |
import the final frame folder
bool ImportData::ignoreBrokenSym |
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readwriteprivate |
bool ImportData::ignoreValidSym |
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readwriteprivate |
String ImportData::importJobName |
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readwriteprivate |
job from which scenes will be imported
String ImportData::impVersions |
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readwriteprivate |
versions which will be imported
bool ImportData::jobGroup |
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readwriteprivate |
import the groups at the job level
bool ImportData::jobLibrary |
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readwriteprivate |
import the libraries at the job level
String ImportData::jobName |
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readprivate |
bool ImportData::jobPalette |
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readwriteprivate |
import the palettes at the job level
bool ImportData::keepBrokenSym |
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readwriteprivate |
bool ImportData::keepValidSym |
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readwriteprivate |
import other ( non-standard ) folders that are at scene level
bool ImportData::resolveSym |
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readwriteprivate |
bool ImportData::sceneGroup |
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readwriteprivate |
import the groups at the scene level
bool ImportData::sceneLibrary |
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readwriteprivate |
import the libraries at the scene level
bool ImportData::scenePalette |
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readwriteprivate |
import the palettes at the scene level
String ImportData::scenesToImport |
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readwriteprivate |
scenes which will be imported
The documentation for this class was generated from the following file: