ExportData defines the parameters for a database Export command. The ExportData is an object which is instantiated in the scripting environment. In order to execute an Export action, call ControlCentre.exportScene( exportData).
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#include <scriptimportexport.h>
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void | setExportDefaults () |
| Set the export defaults, which are database, element, timing and stage. More...
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void | setExportAll () |
| Set all export options to true ( audio, database, final, envGroup, jobGroup, sceneGroup, envLibrary,jobLibrary, sceneLibrary, envPalette, jobPalette, scenePalette, other, element, timing, stage and outsideDrawings. More...
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ExportData defines the parameters for a database Export command. The ExportData is an object which is instantiated in the scripting environment. In order to execute an Export action, call ControlCentre.exportScene( exportData).
var scenes = [];
scenes.push("scene1");
scenes.push("scene2");
var job =
new Job(
"myEnvName",
"myJobName");
var exportData =
new ExportData( job.envName, job.name, scenes,
"/home/user/testExport");
exportData.setExportDefaults();
ExportData::ExportData |
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const String & |
envName, |
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const String & |
jobName, |
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const StringList & |
sceneNames, |
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const String & |
path, |
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QObject * |
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ExportData::~ExportData |
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bool ExportData::annotation |
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const |
bool ExportData::audio |
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const |
bool ExportData::copy |
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const |
bool ExportData::database |
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const |
bool ExportData::element |
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const |
bool ExportData::envGroup |
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const |
bool ExportData::envLibrary |
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const |
String ExportData::envName |
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const |
bool ExportData::envPalette |
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const |
bool ExportData::final |
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const |
bool ExportData::hard |
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const |
bool ExportData::hardLn |
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const |
bool ExportData::ignoreBrokenSym |
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const |
bool ExportData::ignoreValidSym |
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const |
bool ExportData::jobGroup |
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const |
bool ExportData::jobLibrary |
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const |
String ExportData::jobName |
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const |
bool ExportData::jobPalette |
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const |
bool ExportData::keepBrokenSym |
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const |
bool ExportData::keepValidSym |
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const |
bool ExportData::other |
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const |
bool ExportData::outsideDrawings |
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const |
String ExportData::path |
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const |
bool ExportData::resolveSym |
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const |
bool ExportData::sceneGroup |
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const |
bool ExportData::sceneLibrary |
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const |
StringList ExportData::sceneNames |
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const |
bool ExportData::scenePalette |
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const |
void ExportData::setannotation |
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bool |
annotation | ) |
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void ExportData::setaudio |
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bool |
priority | ) |
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void ExportData::setCopy |
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bool |
priority | ) |
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void ExportData::setdatabase |
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bool |
priority | ) |
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void ExportData::setelement |
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bool |
priority | ) |
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void ExportData::setenvGroup |
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bool |
priority | ) |
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void ExportData::setenvLibrary |
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bool |
priority | ) |
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void ExportData::setenvPalette |
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bool |
priority | ) |
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void ExportData::setExportAll |
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slot |
Set all export options to true ( audio, database, final, envGroup, jobGroup, sceneGroup, envLibrary,jobLibrary, sceneLibrary, envPalette, jobPalette, scenePalette, other, element, timing, stage and outsideDrawings.
void ExportData::setExportDefaults |
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slot |
Set the export defaults, which are database, element, timing and stage.
void ExportData::setfinal |
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bool |
priority | ) |
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void ExportData::setHard |
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bool |
priority | ) |
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void ExportData::setHardLn |
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bool |
priority | ) |
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void ExportData::setIgnoreBrokenSym |
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bool |
priority | ) |
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void ExportData::setIgnoreValidSym |
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bool |
priority | ) |
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void ExportData::setjobGroup |
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bool |
priority | ) |
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void ExportData::setjobLibrary |
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bool |
priority | ) |
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void ExportData::setjobPalette |
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bool |
priority | ) |
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void ExportData::setKeepBrokenSym |
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bool |
priority | ) |
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void ExportData::setKeepValidSym |
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bool |
priority | ) |
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void ExportData::setother |
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bool |
priority | ) |
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void ExportData::setoutsideDrawings |
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bool |
priority | ) |
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void ExportData::setResolveSym |
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bool |
priority | ) |
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void ExportData::setsceneGroup |
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bool |
priority | ) |
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void ExportData::setsceneLibrary |
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bool |
priority | ) |
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void ExportData::setscenePalette |
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bool |
priority | ) |
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void ExportData::setsolo |
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bool |
priority | ) |
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void ExportData::setstage |
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bool |
priority | ) |
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void ExportData::setSym |
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bool |
priority | ) |
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void ExportData::settiming |
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bool |
priority | ) |
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bool ExportData::solo |
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const |
bool ExportData::stage |
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const |
bool ExportData::sym |
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const |
bool ExportData::timing |
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const |
bool ExportData::_annotation |
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private |
bool ExportData::_database |
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private |
bool ExportData::_element |
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private |
bool ExportData::_envGroup |
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private |
bool ExportData::_envLibrary |
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private |
String ExportData::_envName |
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private |
bool ExportData::_envPalette |
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private |
bool ExportData::_ignoreBrokenSym |
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private |
bool ExportData::_ignoreValidSym |
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private |
bool ExportData::_jobGroup |
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private |
bool ExportData::_jobLibrary |
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private |
String ExportData::_jobName |
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private |
bool ExportData::_jobPalette |
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private |
bool ExportData::_keepBrokenSym |
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private |
bool ExportData::_keepValidSym |
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private |
bool ExportData::_outsideDrawings |
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private |
bool ExportData::_resolveSym |
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bool ExportData::_sceneGroup |
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bool ExportData::_sceneLibrary |
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private |
StringList ExportData::_sceneNames |
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private |
bool ExportData::_scenePalette |
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private |
bool ExportData::annotation |
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readwriteprivate |
"Advanced Options" not available for animate which sets copy to true
bool ExportData::database |
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readwriteprivate |
export the database folder
bool ExportData::envGroup |
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readwriteprivate |
export the groups at the environment level
bool ExportData::envLibrary |
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readwriteprivate |
export the libraries at the environment level
String ExportData::envName |
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readprivate |
bool ExportData::envPalette |
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readwriteprivate |
export the palettes at the environment level
export the final frame folder
"Advanced Options" not available for animate which sets copy to true
"Advanced Options" not available for animate which sets copy to true
bool ExportData::ignoreBrokenSym |
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readwriteprivate |
"Advanced Options" not available for animate which sets copy
bool ExportData::ignoreValidSym |
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readwriteprivate |
"Advanced Options" not available for animate which sets copy
bool ExportData::jobGroup |
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readwriteprivate |
export the groups at the job level
bool ExportData::jobLibrary |
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readwriteprivate |
export the libraries at the job level
String ExportData::jobName |
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readprivate |
bool ExportData::jobPalette |
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readwriteprivate |
export the palettes at the job level
bool ExportData::keepBrokenSym |
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readwriteprivate |
"Advanced Options" not available for animate which sets copy
bool ExportData::keepValidSym |
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readwriteprivate |
"Advanced Options" not available for animate which sets copy
export other ( non-standard ) folders that are at scene level
bool ExportData::outsideDrawings |
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readwriteprivate |
bool ExportData::resolveSym |
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readwriteprivate |
"Advanced Options" not available for animate which sets copy
bool ExportData::sceneGroup |
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readwriteprivate |
export the groups at the scene level
bool ExportData::sceneLibrary |
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readwriteprivate |
export the libraries at the scene level
StringList ExportData::sceneNames |
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readprivate |
bool ExportData::scenePalette |
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readwriteprivate |
export the palettes at the scene level
export in Animate format, if true, ignores other settings
"Advanced Options" not available for animate which sets copy to true
The documentation for this class was generated from the following file: