Deformation Nodes
The deformation rigs are composed of several different types of nodes. Additional ones such as the Kinematic Output node can be used to enhance the results.
From the Insert menu, you can insert the following nodes.
The Bone node is one of the main nodes used to build a deformation rig. Each Bone node consists of a bone and an articulation. You can chain Bone nodes to create a skeleton chain for your character. The Rigging tool can be used to create and connect those nodes automatically—see Adding Basic Deformation Chains.
Parameter | Descriptions |
Resting Parameters Rest Offset | |
(x) Axis | This is the bone x-axis (horizontal) coordinates for the resting position. |
(y) Axis | This is the bone y-axis (vertical) coordinates for the resting position. |
Rest Radius | This is the articulation's radius value (articulation size) for the resting position. |
Rest Orientation | This is the bone's orientation angle for the resting position. |
Rest Bias | This is the articulation's bias (roundness and smoothness) for the resting position. |
Rest Length | This is the bone's length for the resting position. |
Deform Parameters Offset | |
2D Path | When this option is enabled, the X and Y-axis parameters are controlled by the same 2D path function. |
Separate | When this option is enabled, the X and Y-axis parameters are individual one from another. |
Path | When using a 2D Path, this field displays the name of the function. |
(x) Axis | This is the bone X-axis (horizontal) coordinates for the animation position. This parameter can be linked to a function to be animated over time. |
(y) Axis | This is the bone y-axis (vertical) coordinates for the animation position. This parameter can be linked to a function to be animated over time. |
Radius | This is the articulation's radius value (articulation size) for the animation position. This parameter can be linked to a function to be animated over time. |
Orientation | This is the bone's orientation angle for the animation position. This parameter can be linked to a function to be animated over time. |
Bias | This is the articulation's bias (roundness and smoothness) for the animation position. This parameter can be linked to a function to be animated over time. |
Length | This is the bone's length for the animation position. This parameter can be linked to a function to be animated over time. |
The Bone node is one of the main node used to build a deformation rig. Each Bone node consists of a bone and an articulation. Chaining Bone nodes will create a skeleton chain for your character. The Rigging tool can be used to create and connect those nodes automatically
Parameter | Descriptions |
Resting Parameters Rest Offset | |
(x) Axis | This is the bone X-axis (horizontal) coordinates for the resting position. |
(y) Axis | This is the bone Y-axis (vertical) coordinates for the resting position. |
Rest Radius | This is the articulation's radius value (articulation size) for the resting position. |
Rest Orientation | This is the bone's orientation angle for the resting position. |
Rest Length | This is the bone's length for the resting position. |
Deform Parameters Offset | |
2D Path | When this option is enabled, the X and Y axis parameters are controlled by the same 2D path function. |
Separate | When this option is enabled, the X and Y axis parameters are individual from each other. |
Path | When using a 2D Path, this field displays the name of the function curve. |
(x) Axis | This is the bone X-axis (horizontal) coordinates for the animation position. This parameter can be linked to a function curve to be animated over time. |
(y) Axis | This is the bone Y-axis (vertical) coordinates for the animation position. This parameter can be linked to a function curve to be animated over time. |
Radius | This is the articulation's radius value (articulation size) for the animation position. This parameter can be linked to a function curve to be animated over time. |
Orientation | This is the bone's orientation angle for the animation position. This parameter can be linked to a function curve to be animated over time. |
Length | This is the bone's length for the animation position. This parameter can be linked to a function curve to be animated over time. |
The Kinematic Output node lets you hook a separate element that you want to be linked to the deformation chain but not be part of the deformation, such as a hand to an arm or an arm to the body. These elements will follow the movement of the chain just like a regular cut-out character hierarchy piece without being influenced by the deformation of the arm. If you don't use the Kinematic Output, the piece's pivot will not follow the deformation.
Connect a Kinematic Output node below the deformation node you want your drawing to follow.