Stage Guide > Toon Boom Harmony 10 Stage User Guide > Chapter 17: Cut-out Animation > Ordering Layers Over Time
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Ordering Layers Over Time

The layer ordering system in Harmony saves time and simplifies your work. There is no need to create a new layer or copy and paste artwork into other layers to change the order. The Z-axis (forward/backward) allows you to create a multiplane and move elements closer or farther from the camera. This allows the puppet’s pieces to be moved in front of or behind the other ones without physically changing the layer position.

Harmony provides you with a shortcut to move the piece with a micro nudge on the Z-axis. A keyframe is created where different Z values can be entered. This allows for the piece to move forward and backwards in space without you having to change the drawing’s original position or break the layer hierarchy.

This also means that the layer ordering is maintained throughout the scene. You can combine animation assets so the system can interpolate them.

To nudge elements on the Z-axis:

1. In the Tools toolbar, select the Transform tool or press [Shift] + [T].
2. In the Tools toolbar, click the Animate button.
3. In the Camera View, click on the part to be repositioned and hold down the [Alt] key. Using the [Up] or [Down] arrow keys, nudge the part until it moves to the desired position.

Related Topics 

Keyframes and Drawing Blocks
Creating a Simple Cut-out Animation
Animating in Stop-motion
Animating Using Computer-generated Interpolation
Flipping through Poses
Using the Onion Skin in Cut-out Animation
Flipping Parts
Swapping Images
Adding a New Drawing
Resetting a Transformation
Offsetting Part of an Animation