This object is used to import a QuickTime movie in the scene. First the user needs to set up the importing parameters using the functions: setMovieFilename, setImageFolder, setImagePrefix and setAudioFile. Then call doImport and after that, the user can iterate over the number of images, the current image filename and whether an audio file was created or not.
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#include <movieinterface.h>
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void | setMovieFilename (QString filename) |
| defines the input movie filename.
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void | setImageFolder (QString folder) |
| defines where to store the extracted images.
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void | setImagePrefix (QString prefix) |
| defines which prefix to use to save the images.
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void | setAudioFile (QString audioFilename) |
| set the expected audio filename. must be wav format (as this is currently the only one supported ) sound filename can be left empty. if so, there will not be any file created.
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bool | doImport () |
| perform the import - no progress bar.
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int | numberOfImages () |
| return the number of imported images from the last import.
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QString | image (int index) |
| return the complete filename for the imported image 'index' from the last import.
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bool | isAudioFileCreated () |
| return true if a sound file was created at the given filename.
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This object is used to import a QuickTime movie in the scene. First the user needs to set up the importing parameters using the functions: setMovieFilename, setImageFolder, setImagePrefix and setAudioFile. Then call doImport and after that, the user can iterate over the number of images, the current image filename and whether an audio file was created or not.
bool MovieImport::doImport |
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perform the import - no progress bar.
QString MovieImport::image |
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int |
index | ) |
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return the complete filename for the imported image 'index' from the last import.
bool MovieImport::isAudioFileCreated |
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return true if a sound file was created at the given filename.
int MovieImport::numberOfImages |
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return the number of imported images from the last import.
void MovieImport::setAudioFile |
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QString |
audioFilename | ) |
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set the expected audio filename. must be wav format (as this is currently the only one supported ) sound filename can be left empty. if so, there will not be any file created.
void MovieImport::setImageFolder |
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QString |
folder | ) |
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defines where to store the extracted images.
void MovieImport::setImagePrefix |
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QString |
prefix | ) |
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defines which prefix to use to save the images.
void MovieImport::setMovieFilename |
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QString |
filename | ) |
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defines the input movie filename.
The documentation for this class was generated from the following file: