This set of functions provides access to the project's export directory.
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#include <exportinterface.h>
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void | cleanExportDir () |
| removes all files from the project export directory.
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QString | getExportDir () const |
| returns the path of the project export directory.
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bool | exportToQuicktime (const QString &displayName, int startFrame, int lastFrame, bool withSound, int resX, int resY, const QString &dstPath, const QString &displayModule, bool generateThumbnail, int thumbnailFrame) |
| returns true if a scene was exported to a quicktime in the specified directory
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This set of functions provides access to the project's export directory.
var exportFile = exportDir + "paletteList.txt";
var logFile =
new File(exportFile);
logFile.writeLine("");
for (i = 0; i < numPalettes; ++i)
{
logFile.writeLine(paletteName);
}
void exporter::cleanExportDir |
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removes all files from the project export directory.
bool exporter::exportToQuicktime |
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const QString & |
displayName, |
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int |
startFrame, |
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int |
lastFrame, |
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bool |
withSound, |
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int |
resX, |
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int |
resY, |
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const QString & |
dstPath, |
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const QString & |
displayModule, |
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bool |
generateThumbnail, |
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int |
thumbnailFrame |
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returns true if a scene was exported to a quicktime in the specified directory
QString exporter::getExportDir |
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const |
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returns the path of the project export directory.
The documentation for this class was generated from the following file: