Interface Components

Toon Boom Studio's user interface has three main components that you will use all the time while creating your animation:



Studio has two kinds of menus:

Top Menu
Quick Access Menu

Top Menu

The top menu is always located at the top-left corner of the interface. On Windows, it is part of the user interface and on Mac OS X, it is located at the very top of the screen.

In the top menu, you find most of the commands that are used throughout your project.

Quick Access Menu

The Quick Access menu is a contextual menu containing only the commands relative to the view and area in which you are working. Instead of going all the way to the top menu, just right-click in the view in which you are working to display it.

There are a series of Quick Access menus throughout the interface. Here is a list of the main ones:

Camera View
Drawing View
Timeline Layers (Timeline's left side)
Timeline Frame (Timeline's right side)
Xsheet Column Header
Xsheet Column Cells
Colour Palette View
Library Folders (Library's left side)
Library Templates (Library's right side)


Instead of selecting a command in a menu, you can click on the buttons in the toolbars. Toolbars are found at the top and left side of the interface, and also within certain views, such as the Timeline view.

It may be more visual and easier to find a feature if you browse through the different toolbars.

The main toolbars are:

Main Toolbar (Windows)
Drawing Tools Toolbar
Animation Tools Toolbar
Bone Tools Toolbar
Effects Toolbar
Interactive Playback Toolbar (Windows)
Grid Control Toolbar (Windows)
Onion Skin Toolbar (Windows)
Peg Toolbar (Windows)
Scene View Toolbar (Windows)
Sound Toolbar (Windows)
Workspace Toolbar
Exposure Sheet Toolbar
Timeline View Toolbar
To customize the top toolbar for Mac OS X, refer to Customizing Toolbars on Mac OS X.


Toon Boom Studio's interface is composed of several different views used to perform different actions. The main views you use for your project are the Camera and Timeline views.

Each view specializes in one or two aspects of the production. For example, the Camera view is used for motion path animation and scene setup. The Drawing view is used for drawing and the Timeline view for setting timing and creating simple effects.

Here are the different views available in the software:

Camera View
Cell View
Colour Palette View
Drawing View
Exposure Sheet View
Function View
Library View
Pen View
Properties View
Storyline View
Side View
Text View
Timeline View
Top View