Render 3D Model Dialog Box

The Render 3D Model dialog box allows you to set up how a 3D model should be positioned before rasterizing into a 2D layer, so it can be imported into a 2D scene.

Parameter Description
Preview Area

The preview area displays the 3D model as it will be rendered in the stage. Black bars display around the area to mark parts of the areas that are outside of the camera frame.

In this area, you can:

  • Either click and drag on the vertical slider to the right or scroll the mouse wheel up or down to adjust the distance between the camera and the model.
  • Hold Ctrl + Shift (Windows) or Shift + ⌘ (Mac OS X), then click and drag on the preview area to rotate the camera.

  • Hold Spacebar, then click and drag on the preview area to pan the camera laterally.

Camera

Focal Length

The angle of the camera cone used to render the 3D model. A wide angle will render the model with less perspective, and a narrow angler will render it with exaggerated perspective.

NOTE Increasing this setting will also decrease the perceived size of the 3D model, and decreasing it will increase its perceived size. You must then adjust the camera's distance from the model or the model's scaling to compensate.
Transformation

Translation

The position of the 3D model relative to the center of the stage:

  • X: The horizontal position of the 3D model, from west to east.
  • Y: The vertical position of the 3D model, from south to north.
  • Z: The position of the 3D model relative to the camera, from near to far.

Rotation

The angle of the 3D model relative to its default angle:

  • X: The rotation angle of the model around the horizontal axis.
  • Y: The rotation angle of the model around the vertical axis.
  • Z: The rotation angle of the model around the z-axis.

Scaling

The size of the 3D model relative to its default size:

  • Lock Scaling Axis: When enabled, you can use the X scaling field to set the scaling of the 3D model on all axes, preserving its proportions.
  • X: The horizontal scaling of the model.
  • Y: The vertical scaling of the model.
  • Z: The scaling of the model on the z-axis.
Fit Model to View Click on this button to automatically adjust the model's Truck, Translation X and Translation Y parameters so that the model fits inside the camera field and is positioned in its centre.
Render to Scene Rasterize the 3D model into a bitmap layer and add it to the current panel.
Cancel Dismiss this dialog and do not import the 3D model.