Preferences > Global UI

Global UI Preferences

Parameter Description

Time Display Units

Time Display Units in Timeline Ruler

Allows you to select the way the time is displayed in the ruler at the top of the Timeline view:

  • Timecode: Displays the time in the HH:MM:SS:FF format, where HH means hours, MM means minutes, SS means seconds and FF means frames.
  • Frames: Displays the time in frames only.
  • Feet + Frames: Displays the time in feet and frames. A foot corresponds to one vertical foot of animation exposure sheet, which amounts to 16 frames.

Time Display Units in Thumbnail Panels

Allows you to select the way the length of each panel is displays above the thumbnails in the Thumbnail view:

  • Timecode: Displays the time in the HH:MM:SS:FF format, where HH means hours, MM means minutes, SS means seconds and FF means frames.
  • Frames: Displays the time in frames only.
  • Feet + Frames: Displays the time in feet and frames. A foot corresponds to one vertical foot of animation exposure sheet, which amounts to 16 frames.

Time Display Units in Exported PDF Documents

Allows you to select the way the duration of panels and scenes is displayed in exported PDF documents:

  • Timecode: Displays the time in the HH:MM:SS:FF format, where HH means hours, MM means minutes, SS means seconds and FF means frames.
  • Frames: Displays the time in frames only.
  • Feet + Frames: Displays the time in feet and frames. A foot corresponds to one vertical foot of animation exposure sheet, which amounts to 16 frames.

Time Display Units in Timeline View Overlays

When adjusting the in and out point of a panel, sound clip or video clip, or when moving a clip, the amount of time by which you're offsetting the selection is displayed temporarily until you release the mouse button. This option allows you to select the way the time offset is displayed:

  • Timecode: Displays the time in the HH:MM:SS:FF format, where HH means hours, MM means minutes, SS means seconds and FF means frames.
  • Frames: Displays the time in frames only.
  • Feet + Frames: Displays the time in feet and frames. A foot corresponds to one vertical foot of animation exposure sheet, which amounts to 16 frames.

Default Time Code Start Time

Defines the default starting time of new Storyboard Pro projects.

NOTE: You can change the starting time of the current project in the Project Properties dialog—see Project Properties Dialog Box.

Thumbnail View

Keep Current Panel Centered

Keeps the current panel centered in the Thumbnail view.

Display Next and Previous Buttons

Displays the Previous and Next buttons in the Thumbnail view.

UI Style

Flat Tools Toolbar

When enabled, the Tools toolbar will display each tool in its own button, instead of grouping certain tools together in pop-up menus. Storyboard Pro must be relaunched to apply a change to this preference.

IMPORTANT: Because not all tools can be displayed simultaneously in a single column, some tools will be hidden from the Tools toolbar by default. You can customize which tools appear in the Tools toolbar by right-clicking on it and selecting Customize.

Focus on Mouse Enter

In Storyboard Pro, some keyboard shortcuts, menus or toolbar buttons are intended for specific views in your workspace. To use keyboard shortcuts or other functionalities on a specific view, this view must be focused on. For example, the Centre on Selection shortcut will find the selected element in the Timeline or Camera view, depending on which one is focused on. Storyboard Pro draws a red rectangle around the currently focused on view.

By default, to set the focus on a view, you must click on its tab or on anything inside the view itself. The Focus on Mouse Enter preference will make Harmony automatically focus on the view the mouse cursor is over, making it switch the focus on a view and use keyboard shortcuts on it.

NOTE: Some items in the top menu also have functionalities that are specific to the focused on view, but moving the mouse cursor to the top menu might leave the wrong view focused on. To circumvent this problem, it might be necessary to become familiar with keyboard shortcuts, contextual (right-click) menus and the view menus available via the menu button at the top-left corner of some views.

Compact Information Style

Shortens the information in the Panel, Thumbnail and Storyboard views.

Use Dark Stylesheet (Requires relaunch)

Application loads a dark skin for the User Interface.

Touch Interface

Support Gestures

Enables manipulating views such as the Camera and Drawing views using the following gestures:

  • To pan the view, drag your two fingers in any direction, keeping both fingers at the same distance from each other.

  • To zoom in, drag your two fingers away from each other.

  • To zoom out, drag your two fingers closer to each other.

  • To rotate, drag your two fingers in a curve so that they revolve in the same direction.

Invert Scroll Direction

When panning a view by dragging it with your fingers in one direction, this makes the view pan in the opposite direction.

Touch Sensitivity

Control touch sensitivity. On macOS, higher numbers give a slower response to pans. On Windows, higher numbers favour scale/rotates over pans.

Tablet Support

Use Qt Wintab Tablet Support (Requires relaunch)

If you are using a tablet other than Wacom, deselect this option (and relaunch) if you are having issues with offset or pressure sensitivity.