Getting Started > Working in 3D

How to Work in 3D

Storyboard Pro allows you to manipulate drawing layers in the 3D space as well as to integrate 3D models into your storyboard. If your project uses 3D models, you can import them into your project, then insert them into your panels instead of having to draw them.

Converting a Scene to 3D

When you create a scene, it is in 2D mode by default. This means layers are locked at the same position on the z-axis and can only be rotated on the z-axis. This is to avoid incumbering your workflow with 3D functionalities that are not needed.

You can easily convert a 2D scene to 3D, and back and forth. In a 3D scene, you can move layers on the z-axis and rotate them in any direction. You can also rotate the camera in any direction and make it move across the depth of the stage. Likewise, you can rotate the Stage view in any angle and navigate the stage in its depth, allowing you to look at it from various points of view.

NOTE: You can convert a scene to 3D, but not a single panel. When switching to 3D mode, the mode is only applied to the current scene, not the entire project.

Resetting a Scene to 2D

You can reset a 3D scene back to 2D. When you do this, the following changes are made to your scene:

  • Imported 3D models are removed.
  • 3D camera movements are converted to 2D camera movements. Camera movements on the z-axis will be converted to 2D camera zoom-ins and zoom-outs, but 3D rotations will be ignored.
  • 3D transformations on layers are converted to 2D transformations. Layers that have been moved on the z-axis will be scaled up or down to preserve their apparent proportions, but 3D rotations will be ignored.

Viewing Objects from the Top and Side

When working in 3D, you can use the Stage view to look at your stage from any point of view and any angle, allowing you to see how objects are positioned in space, and you can use the Camera view to look at your stage from the point of view of the camera. However, you may often need to have precise control over how objects and layers are positioned on the z-axis.

The Top and Side views allow you to view the stage from its top and from its side, respectively. Because these views do not apply perspective to the stage, they can be used to position elements with more precision. Using the Side view, you can view and position layers and objects on the front-back (z) axis , as well as on the north-south (y) axis. Using the Top view, you can view and position layers and objects on the front-back (z) as well as the east-west (x) axis. Hence, both views combined can help you position objects on the z-axis without losing sight of their position on the other axes.

The Top and Side views display 2D layers as thin segments, as if you were looking at sheets of paper from the side. You can manually select and manipulate 2D layers right from these views.

Positioning 2D Elements in 3D Space

In a 3D scene, drawing layers can be manipulated like 3D objects. You can position them closer to or further away from the camera, allowing you to create a multiplane effect. You can also rotate them in any direction, allowing you to make pseudo-3D constructions such as open-faced rooms.

Importing 3D Models

You can integrate 3D models to your project by importing them to your library, then dragging and dropping them into your panels where needed. Each Storyboard Pro project has its own 3D Models library. Since each instance of the model is sourced from your project's library, Storyboard Pro does not have to store a copy of your model for each panel that uses it.

Storyboard Pro supports the following types of 3D models:

  • Filmbox (.fbx)
  • 3DS Max (.3ds)
  • Wavefront OBJ (.obj)
  • Allembic (.abc)
  • Collada (.dae)
NOTE: It is recommended to use the Filmbox (.fbx) format, as it can be packaged with textures embedded in the model.

Manipulating 3D Objects

If you select a 3D model with the Layer Transform tool, a 3D transformation manipulator will appear over it in the Stage, Camera, Top and Side views. The transformation manipulator for 3D models is a cube with controls within it to move, rotate and scale the model on any of the three axes.

A 3D model that has just been imported into a panel will be facing the camera. Consequently, the cube of its 3D manipulator will also be facing the camera, making it look like a square. At this angle, it will not allow you to move or scale the model on the z-axis. To work around this, you must either rotate the Stage view, use the Top or Side views, or rotate the model itself.

Previewing 3D Scenes

In Storyboard Pro, the Stage view is the default view in which to draw and manipulate objects . However, when working in 3D, it has one pitfall: When you pan, rotate, zoom into or zoom out of the stage view, you are changing the point of view from which you are looking at the stage. This means that the apparent position and size of elements may not be representative of what will appear in your storyboard or animatic.

If you want to see a 3D scene exactly as it will look in your storyboard, you must use the Camera view. The Camera view always displays the stage from the point of view of the camera, even if you pan, rotate or zoom it. Therefore, you should always preview your scene from the Camera view if you make changes to the position of the Camera or of 3D objects, to make sure the composition of the scene is as expected.