Storyboard Pro can automatically export each scene in your project into a scene that can be opened in Harmony, where you can use the animatic to create and time your animation. The resulting Harmony scenes will be the same length as the scenes in your Storyboard Pro project, they will contain each of their panels so that you may animate over them, and they will contain their respective part of the animatic's soundtrack.
You can choose to export your animatic in rendered frames, which will not be editable in Harmony and can only be used as reference, or to export the drawings, 3D objects and camera movements of each scene in your project directly into the Harmony scenes, allowing you to reuse its elements in Harmony. If you are rendering your animatic, you can choose whether you want to export one scene for the whole project, for each sequence or for each act, whereas if you want to export original scenes, you can only export one Harmony scene for each scene in your animatic.
- Transitions in your project are not exported to Harmony.
- If you choose to export original scenes instead of the rendered animatic, the content of video tracks will not be included in the exported Harmony scenes.
- In the top menu, select File > Export > Export to Harmony.
The Export to Harmony dialog box opens.
- In the Destination Path section, click the Browse button and choose a folder in which to save the exported files.
- In the File Pattern field, type in a prefix
or a file naming patternfor the exported files —see About File Naming Patterns.
- In the Format drop-down, select one of the following options:
- Harmony Offline: This will create scenes that can be opened in Harmony Stand Alone.
- Harmony Database: This will create a package of scenes that can be imported into a Harmony Server database.
- Select one of the following export types, depending on what you prefer to work with
, then select the desired settings for that export type.
- Rendered Animatic: Renders the animatic into a sequence of bitmap images that are assembled into the exported Harmony scenes. This ensures that the content of your animatic is accurately rendered in Harmony, especially if you intend to use an older version.
- Resolution: Allows you to select the resolution of rendered frames relative to the project resolution between the following options: Full Size, Half Size or Quarter Size.
- Generate One Scene: Allows you to select how to separate the project into Harmony scenes:
- Per Scene: Generates one scene for each scene in your project.
- Per Sequence: Generates one scene for each sequence in your project.
- Per Act: Generates one scene for each act in your project.
- Optimize Still Images: When there is no animation or camera movement for a certain time span, a single drawing is rendered and its exposure is rendered until there is movement. If this option is disabled, one frame is rendered for every frame in your animatic, regardless of if there is movement or not.
- Animatic on Top: If you generate scenes based on sequences or acts, this option becomes available. When enabled, the animatic is rendered and placed as the top layer and column in Harmony or Animate.
- Original Scene: Exports the animatic directly into Harmony scenes without rendering it. This preserves the layers, drawings and camera movements so that they can be used in Harmony.
One scene will be generated for each scene in the project.
- Nest Panels in Symbols: Upon export to Harmony or Animate, the panel's content will be nested inside symbols. Instead of having several layers in your root timeline, you will have a single one. You will need to enter the symbol to edit its content.
- Add a Camera Reference Layer: Adds a layer containing the different camera frames on top of the other layers to use as a reference in Harmony and Animate.
- Apply Transformation on Drawings: Applies transformation on the first and last position of each panel. The in-between animation will be lost.
- In the Export Range section, select whether you want to export the entire project, or only specific parts of it:
- All: Exports the entire storyboard.
- Selected Scenes: Select this option to export a specific selection of scenes. Then, click on the Select button to open the Scenes Picker dialog box, in which you can:
- Type the number of a sequence or of a scene in the Sequence or Scene fields in the Filter section, to only show matching sequences or matching scenes in the list.
- Click and drag to select a range of scenes.
- Hold the Ctrl key and click on each scene you want to add to your selection.
- Hold the Shift key, then click on the first scene and the last scene you want to add to your selection, to select every scene between those two scenes inclusively.
- If your project has sequences, click on a sequence to select every scene in that sequence.
- Current Scene: Exports only the currently selected scene.
- In the Sounds tab, decide how you want the audio in the storyboard project to be exported into the scenes.
- Keep Original Files: Copies the sound clips from your project into the exported scenes, without mixing them.
- Process Audio Tracks Individually: Creates a mixed sound file for each audio track and stores each sound file into its own sound layer in the exported scene.
- Merge All Audio Tracks: Creates a single sound file with all the audio tracks merged and stores it into a single sound layer in the exported scene.
- Process Audio Tracks Individually and Merged: Creates a single sound file for each audio track and stores each sound file into its own sound layer, then adds an extra sound layer with all the audio tracks merged together. .
- File Pattern: Allows you to type a prefix or a pattern for the names of the exported audio files
—see About File Naming Patterns.
- Sample Rate: Sets the frequency rate of the exported audio files. It is recommended to export sound files at the rate at which they were originally created. For reference, the standard sample rate is 48.0 kHz for broadcasting and DVD.
- Bit Depth: Sets the precision level of each wavelength in the sound file. The standard bit depth is 16 bit. Setting this to 8 bit will cut the size of audio files in half, but will significantly impact sound quality.
- Channels: Allows you to select whether to export sound in Mono or Stereo. Stereo sound uses a separate track for the left and right speakers, which allows to simulate a realistic sound environment. Mono uses a single track for both speakers, which saves disk space.
- In the Burn-In tab, when exporting rendered animatics, you can choose to print information about the panels and their position in the Timeline, into the exported scenes.
- Print Time Code: Prints the global timecode on each rendered image.
- Print Scene Names and Panel Numbers: Prints the scene names and panel numbers as an overlay on your video.
- Print Additional Duration: Prints another time code counting the time for the current panel, scene or sequence, depending on what is selected in the Repeat drop-down.
- Units: Whether to print the additional duration in time units (seconds, minutes, etc.) or in frames.
- Repeat: Decide what to count the time of for the additional duration. For example, if set to per Panel, the time elapsed since the beginning of the current panel will be printed.
- In the Camera Grids tab, using these options, you can add boundaries to the picture that indicates what the Camera includes or excludes.
Title Safe Area: Prints the Title Safe Area over the picture. By default, this area is 20% smaller than the camera frame. It is used as a guideline of the area that CRT displays might crop out of the picture. Visual elements such as text and logos should be placed within this area.
Action Safe Area:Prints the Action Safe Area over the picture. By default, this area is 10% smaller than the camera frame. It is used as a guideline of the area that CRT displays might crop out of the picture. Characters and action should be placed within this area.
- 4:3 Safety: Prints the title safe area and the action safe area for the 4:3 camera frame over the exported image. They can be used to position elements in projects that are meant to be displayed in both widescreen and 4:3 proportions.
- 4:3 Reference: Prints the 4:3 camera frame over the exported image. This frame corresponds to the camera frame if the aspect ratio of the picture was 4:3. It can be used to position elements in projects that are meant to be displayed in both widescreen and 4:3 proportions.
- In the Scene Options tab, you can configure some of the settings for all of the exported Harmony scenes, so that you do not have to change these settings in each scene individually later:
- Custom Write Node Parameters: Enable this option to be able to customize the parameters for the Write nodes of the exported Harmony scenes. By doing this, you can ensure that the scenes will render their frames in the preferred location and format, and with the preferred file name, without having to configure the Write node for each exported scene in Harmony.
Image Render Path: The path to the folder in which to save the rendered frames. This path can be absolute or relative to the scene's folder. For example, the default path for rendered frames is frames, which means the images are saved in the frames subfolder of the scene folder. If you want to select an absolute path, you can click on the
Browsebutton at the right of the text field and select the folder in which your scenes should export their frames.NOTE: You can also use variables to make the image render path follow a pattern that can include the scene, sequence and act numbers, so that the image render path is different for each scene—see About File Naming Patterns.
Image Filename: The prefix for the file name of each exported frame. Frames will be named with this value, followed by the frame number and their image type extension. It is recommended to leave the hyphen (-) at the end of the prefix to separate the prefix from the frame number.NOTE: You can also use variables to make the image prefix follow a pattern that can include the scene, sequence and act numbers, so that the image prefix is different for each scene—see About File Naming Patterns.
- Image Format: The image format in which the rendered frames will be saved
. —see Write Node Image Formats for Harmony
- If you want to view the exported files once the export is done, check the Open document/folder after export checkbox.
- Click on Export.