Positioning, Rotating and Scaling 3D Sub-Objects


You can select sub-objects in a 3D model and change their position, angle and size.

Transformations done on a 3D model's sub-object are relative to the 3D model itself. This means that the sub-object will follow the 3D model if it moves and will be subjected to the same rotations and size transformations as the 3D model.

Transforming a 3D sub-object works the same way as transforming a 3D object. The key difference is in selecting the sub-object. If you merely click on a 3D Model in the Stage or Camera view, you will select the whole 3D model. Using the 3D Graph view, you can see all the sub-objects in the selected 3D model and select the sub-objects you want to manipulate.

You can also select sub-objects in the Stage or Camera view by holding (Undefined variable: SBP_Keyboard_Shortcuts.Ctrl (Windows/Mac)), but it may be difficult to select the right sub-object when they are placed in a hierarchy.

NOTE: While a 3D model can be animated, transformations on 3D sub-objects are static. If you need to animate a 3D sub-object, you must separate it from its model to make it into its own 3D model—Separating 3D Sub-Objects for Animation.