In a 3D scene, drawing layers can be manipulated like 3D objects. You can position them closer to or further away from the camera, allowing you to create a multiplane effect. You can also rotate them in any direction, allowing you to make pseudo-3D constructions such as open-faced rooms..
- In the Stage or Camera view, select a layer with a 2D object.
- From the Tools toolbar, click the Layer Transform button.
Manipulators appear over the object layer’s pivot point.
- Use the manipulators to manipulate your image in the following ways:
|‣||To squash and stretch your image vertically: Pull the green, square points located at the top and bottom of the manipulator circle.|
|‣||To squash and stretch the image horizontally: Pull the red, square points located on the right and left sides of the manipulator circle.|
|‣||To scale the image proportionally: Hover anywhere over the box outside the manipulator circle until the cursor turns into a white, double-headed arrow. Pull in any direction to scale the image up or down.|
|‣||To move the image vertically: Click the green, vertical arrow and pull it up or down.|
|‣||To move the image horizontally: Click the red, horizontal arrow and pull it left or right.|
|‣||To move the image backwards or forwards along the Z-axis: Go to either the Top or Side views and use the blue arrow to pull the layer closer or farther from the static camera cone.|
|‣||To rotate the image on the X-axis: Hover over the vertical line (actually a ring) bisecting the manipulator circle. The rotate X-axis cursor appears. Pull up or down to rotate your object along this axis.|
|‣||To rotate the image on the Y-axis: Hover over the horizontal line (actually a ring) bisecting the manipulator circle. The rotate Y-axis cursor appears. Pull towards the left or right to rotate your object along this axis.|
|‣||To rotate the image on the Z-axis: hover anywhere over the manipulator ring. The rotate Z-axis cursor appears. Pull clockwise or counter clockwise to rotate the object.|
You can perform any of these manipulations in combination. For example, after have rotated your 2D object 45 degrees around the Y-axis, you can reposition it along the Z-axis.