Sometimes a character's rig is not straightforward to do. Rigs, which are usually saved as templates, can contain symbols, such as a leg that was made with a patch. However, a symbol does not work in the same way as an Action template. When dropped on the right side of the Timeline layer and into a symbol of the exact same structure, instead of adding itself to the previous symbol, the new symbol becomes a copy.
To take more control of how the Action template will behave when brought into the Timeline, bring it in using a Paste Special.
To import a template with symbols:
|1.||Select the Action template containing symbols from the right side of the Library.|
|2.||As you drag it from the Library to the right side of the Timeline to drop it next to a template with the exact same rig, hold down [Alt] (Windows/Linux) or [⌘] (Mac OS X).|
The Paste Special window appears.
|3.||Select one of the following options from the symbols drop-down menu:|
|‣||Copy symbols if they do not exist: This is the default setting for this operation and will prevent symbols in a action template from being copied.|
|‣||Duplicate symbols: Select this option if you wish to make copies of the symbols in your template.|
|‣||Overwrite symbols: If for some reason, a modification was made to a symbol in the Action template that does not exist in the basic rig template for a character, select this option to overwrite the previous symbol.|
|•||Creating a Blink Symbol|
|•||Duplicating a Symbol|
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