Perspective View Menu
The Perspective View menu lets you select and edit elements, manipulate the view during scene setup, set parameters for animation and access animation tools.
- In the upper-left corner of the Perspective view, click the menu button.
Command | Description |
Edit |
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Cut |
Removes selected objects. You can then paste the object or its properties to another object. |
Copy |
Copies selected objects and properties. |
Paste |
Places an object you cut or copied into the location you select in a view. |
Paste in Place |
Pastes the copied object in the same place as the original. |
Delete |
Removes selected objects. |
Select All |
Selects all drawing objects in the current drawing window in the Drawing |
Deselect All |
Deselects all selected objects in the Drawing and Camera views. |
Invert Selection |
Deselects the currently selected items and selects all other items that were not selected. For example, if some lines are selected in a drawing, this command will deselect them and select any other lines in the drawing that were not selected. |
Select Child Skipping Effects |
Lets you select the first element parented to the selected peg element in the Timeline view skipping effects in the hierarchy. |
Select Child |
Lets you select the first element parented to the selected peg element in the Timeline view. |
Select Children |
Lets you select all elements parented to the selected peg element in the Timeline view. |
Select Parent Skipping Effects |
Lets you select the parent of the selected element in the Timeline view skipping effects in the hierarchy. |
Select Parent |
Lets you select the parent of the selected element in the Timeline view. |
Select Previous Sibling |
Lets you select the previous element (above current element) in the Timeline view. |
Select Next Sibling |
Lets you select the next element (below current element) in the Timeline view. |
View |
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Zoom In |
Zooms into the view, towards the view's pivot point, up to 80,000%. |
Zoom Out |
Zooms out of the view, away from the view's pivot point, up to 1%. |
Move Forward |
Moves infinitely forward into the view, using the direction set by the current position and angle of rotation. |
Move Backward |
Moves infinitely backwards out of the view, using the direction set by the current position and angle of rotation. |
Reset Zoom |
Resets the view’s zoom to its default position. |
Reset Pan |
Resets the view’s pan to its default position. |
Reset View |
Resets the view to its default position. |
Face Selected to Draw |
Resets any rotations made and brings the selected object to the center of the view. Displaying the drawing object at this perspective is intended to facilitate drawing on the object. |
Look at Selected |
Resets view to have the selected object at the center, without resetting the rotation angles or zoom. |
Layer Properties |
Shows or hides the Layer Properties view. |
Light Table |
Turns on the light table so you can see Turns on the light table so you can see the previous and subsequent active layers in washed-out colours. It is useful for seeing the other layers when designing, animating or cleaning up your animation. |
Camera Cone |
Displays the camera cone. |
Clipping Planes |
Allows you to change the near and far clipping distances. The far clipping distance value specifies how far the camera can see. The near clipping distance value specifies how close the camera can see. By default, the near clipping distance is 1 and the far clipping distance is set to 1000. NOTE The maximum value for far clipping distance is 100,000.
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Control |
Displays the controls of the selected element. |
Hide All Controls |
Hides the controls of the selected element. |
Enable Playback |
Plays back your animation in the Perspective view. |
Animation |
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Animate Animate |
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Animate Current Frame |
When this option is selected, every time you use |
Animate Onion Skin Range |
When this option is selected, if you use the Transform or Advanced Animation tools to make transformations to an element in your scene, the transformations will be stored as keyframes at the beginning and at the end of the current Onion Skin range, as well as on every existing keyframe in-between. This can be useful if you want to reposition an element that you have already animated, but only during a specific range of frames, which you can define by enabling Onion Skin and setting the Onion Skin range to cover that range of frames. |
Animate Off |
When this option is selected, if you use the Transform or Advanced Animation tools to make transformation to an element in your scene, the transformations will affect the element throughout the whole scene. This can be useful if you want to reposition an element after you have already animated it. |
Insert Keyframe |
Adds a keyframe to the currently selected frame in the Timeline view. |
Insert Control Point |
Adds a control point to the motion path at the currently selected frame |
Set Stop-Motion Keyframe |
Converts the selected keyframes to stop-motion keyframes. Between a stop-motion keyframe and the next keyframe, |
Set Motion Keyframe |
Converts the selected keyframes to motion keyframes. With motion keyframes, |
Flip |
Flip Horizontal: Flips the current selection horizontally. |
Flip Vertical: Flips the current selection vertically. |
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Flip Scale X: Once your drawing layer is rotated, the original horizontal and vertical axes change. The Flip Scale X and Flip Scale Y will perform a flip on your drawing layer following its original axis.Remembers the original X-axis of the layer and flips the element following it. |
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Flip Scale Y: Remembers the original Y-axis of the layer and flips the element following it. |
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Set Ease for Multiple Parameters |
Opens the Set Ease for Multiple Parameters dialog box where you can change the velocity of selection functions. |
Linear Motion |
Straightens out the motion path on either sides of the selected control point |
Lock in Time |
Indicates whether the point is locked to a specific frame (keyframe) or only locked to a specific position and the curve can flow through it freely as other points are being added, moved, or adjusted (control point). |
No Z Dragging |
Locks the Z value when you're animating in 3D space. This means you can only reposition your object along the x and y axes. |
Substitute Drawing Previous |
Replaces the drawing or cell's symbol on the current frame by the next drawing. |
Substitute Drawing Next |
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Select Previous Keyframe /Point |
Select the previous keyframe/point. |
Select Next Keyframe /Point |
Select Next Keyframe /Point |
Lock |
Lock: Locks Locks one or a multiple selection of layers. |
Unlock: Unlocks Unlocks one or a multiple selection of locked layers. |
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Lock All: Locks Locks all the layers in the Timeline view. |
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Unlock All: Unlocks Unlocks all the layers in the Timeline view. |
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Lock All Others: Locks Locks every layer except the selected ones. |
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Reset |
Returns Returns the value of the selected element to the initial value of the active tool. For example, if the Rotate tool is active, the transformation angle will be reset to 0 and if the Transform tool is active, all the transformation values will be reset. |
Reset All |
Resets Resets all transformations on the current frame in a selected layer. Your keyframe will remain, but all the values will return to the starting value. All transformations are reset regardless of the tool you're using. |
Reset All Except Z |
Resets Resets all transformations on the current frame except the Z position. This is useful when doing cut-out animation. Cut-out puppets often have a particular Z ordering for the different views of a character. You might want to reset the transformation, but not necessarily the Z position. |
Animation Tools |
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Transform |
Allows you to select drawing layers and position, rotate, scale and skew them. |
Translate |
Lets you move the selected element along the X and Y axes. |
Rotate |
Turns a selected element around its pivot point. |
Scale |
Increases or decreases the size of a selected element. You can scale an object up to make it larger or down to make it smaller. Press Shift to scale the element while maintaining its proportions. |
Maintain Size |
Keeps elements the same size aspect ratio in the Camera view as you move them towards or away from the camera. |
Skew |
Slants the selected element. |
Reposition Drawing |
Lets you reposition, scale, rotate or skew all drawing strokes on every drawing included in a layer. |
Spline Offset |
Lets you Lets you reposition the visual trajectory without offsetting or modifying your animation. By default, the trajectory is located at 0,0,0 fields. If your elements were drawn in a different location than the centre of the drawing area, it will look like the trajectory is not aligned with your drawing. Also, if you have several elements attached to one trajectory, you might want your trajectory to be at a different location to represent the group's motion better. |