View Menu
The View menu lets you manipulate the view by zooming, panning, or rotating. You can also display the grid and change its size, use the onion skin feature to help with drawing, and set the preview resolution.
- At the top of the interface, select View.
Command | Description |
Toggle Full Screen |
Cycles through the following display modes:
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Zoom In |
Zooms in the view. |
Zoom Out |
Zooms out the view. |
Rotate View CW |
Rotates the Camera view 30 degrees clockwise, like an animation table. |
Rotate View CCW |
Rotates the Camera view 30 degrees counter-clockwise, like an animation table. |
Mirror View |
Temporarily flips the Camera or Drawing view horizontally, allowing you to view and edit your artwork as if it was being mirrored. |
Reset Zoom |
Resets the view’s zoom to its default position. |
Reset Rotation |
Resets the view’s rotation to its default position. |
Reset Pan |
Resets the view’s pan to its default position. |
Reset View |
Resets the view to its default position. |
Next Colour |
Goes to the next colour in the Colour view. |
Previous Colour |
Goes to the previous colour in the Colour view. |
Grid |
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Show Grid |
Displays the grid. |
Grid Outline Only |
Displays the outline of the grid only. |
Underlay |
Displays the grid under the drawing elements. |
Overlay |
Displays the grid over the drawing elements. |
Square Grid |
Displays a standard square grid. |
12 Field Grid |
Displays a 12-field size grid. |
16 Field Grid |
Displays a 16-field size grid. |
Onion Skin |
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Show Onion Skin |
Lets you preview the previous and next drawings. By default, the previous drawings appear in a shade of red and the next drawings are displayed with a shade of green. You can change these colours in the Preferences dialog box. |
Add to Onion Skin |
Adds a series of selected elements to the onion skin preview. |
Remove from Onion Skin |
Removes a series of selected elements from the onion skin preview. |
Remove Unselected from Onion Skin |
Removes all elements except the ones selected from the onion skin preview. |
Add All to Onion Skin |
Adds all of the scene's elements to the onion skin preview. |
Remove All from Onion Skin |
Removes all of the scene's elements from the onion skin preview. |
Onion Skinning by Frames |
Selects the drawings to display in the Onion Skin by their frame number relative to the current frame. For example, if the Onion Skin is set to include 2 drawings before and after the current frame, it will include the drawings up to two frames before and up to two frames after the current frame, even if those drawings are the same as the one in the current frame. This is more useful for cut-out animation as it allows you to position a drawing relative to its position in adjacent frames. NOTE This option only works in the Camera view.
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Onion Skinning by Drawings |
Selects the drawings to display in the Onion Skin by the amount of different drawings before and after the current frame. For example, if the Onion Skin is set to include 2 drawings before and after the current frame, this will display the nearest two different drawings before and after the drawing in the current frame in the Onion Skin, even if those drawings are further than 2 frames away from the current frame. This is more useful for frame-by-frame animation. NOTE When this option is enabled, the handles allowing you to adjust the extent of the Onion Skin in the Timeline view are not available.
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No Previous Drawing |
Removes the previous drawing's onion skin and displays only the next drawing. |
Previous Drawing |
Displays the previous drawing. |
Previous Two Drawings |
Displays the previous two drawings. |
Previous Three Drawings |
Displays the previous three drawings. |
No Next Drawing |
Do not show the onion skin for all of the next drawings. |
Next Drawing |
Show the onion skin for the next drawing. |
Next Two Drawings |
Show the onion skin for the next two drawings. |
Next Three Drawings |
Show the onion skin for the next three drawings. |
Reduce One Previous Drawing |
Reduces the number of previous visible drawings by one. |
Add One Previous Drawing |
Adds one drawing to the number of previous visible drawings. |
Reduce One Next Drawing |
Reduces the number of next visible drawings by one. |
Add One Next Drawing |
Adds one drawing to the number of next visible drawings. |
Light Table |
Turns on the light table so you can see the previous and subsequent active layers in washed-out colours. It is useful for seeing the other layers when designing, animating or cleaning up your animation. |
Backlight |
Produces a silhouette effect by changing the drawing’s coloured areas into a single dark, solid colour. Use this to verify the completeness of the ink and paint process. Any unpainted zones can be seen as the light shows through the unpainted areas of the silhouetted drawing. |
Show |
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Symbol Pivot |
Displays a symbol's pivot. The Symbol pivot is similar to the Drawing pivot. Each symbol cell can have its own pivot and act the same as the Drawing pivot. The Symbol pivot can also be referred to as embedded pivot. Inside a symbol, each drawing can have its own pivot. |
Safe Area |
Displays the TV safety zone and the centre of the camera frame. The safe area adapts to the scene resolution, as well as the safety zone and frame’s centre. |
Camera Mask |
Displays a black mask around the scene’s frame to avoid seeing the unnecessary artwork. This option is handy when you're animating and setting up the scene. It allows you to see your scene’s composition better. |
Control |
Displays the controls of the selected element. |
Current Drawing on Top |
Displays the selected drawing on top of everything while you draw. By enabling this option, each time you select a drawing tool, the selected drawing is displayed in front of everything in the Camera view. The Timeline |
Outline Locked Drawings |
Displays drawing that are locked in the Timeline view (cannot be selected in the Camera view) as wireframes. |
Show Strokes |
Displays the strokes in your drawings so that the invisible lines stand out. |
Show Strokes with Colour Wash |
Displays strokes with washed-out colours. |
Hide All Controls |
Hides the controls of the selected element. |
Deformation |
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Show Current Deformers and Hide All Others |
Shows all current deformers and hides all other manipulators displayed in the Camera view. |
Alignment Guides | Alignment Guides |
Show Alignment Guides |
When enabled, alignment guides will be visible in the Camera and Drawing views. This is enabled by default. Disabling this option will hide and disable alignment guides, meaning that animation and drawing tools will not snap to them, even if the Snap to Alignment Guides option is enabled in the Tool Properties view. |
Lock Alignment Guides |
It is possible to reposition alignment guides in the current panel by dragging them using the |
Clear Alignment Guides |
Removes all the alignment guides from your scene. |
New Horizontal Alignment Guide |
Adds a horizontal alignment guide to the middle of the stage. TIP You can move the alignment guide from its default position using the
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New Vertical Alignment Guide |
Adds a vertical alignment guide to the middle of the stage. TIP You can move the alignment guide from its default position using the
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Particle | |
Show Particles as Dots in OpenGL |
Displays the particles as dots in the OpenGL preview mode. This makes the playback speed faster for a heavy scene. |
Preview Manager | Opens the Preview Manager where you can set options for the quality of previews, and clearing and updating the cache. |
Preview Resolution |
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Same as Scene Resolution |
Lets you choose a resolution for previewing a scene. |
3/4 of Scene Resolution |
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1/2 of Scene Resolution |
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1/3 of Scene Resolution |
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1/4 of Scene Resolution |
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Custom |
Lets you select a resolution from a list of presets or enter X and Y values for a custom preview resolution. |
Bitmap File Quality |
Let's you increase or decrease the preview quality of raw bitmap images. By default, bitmap files imported in Harmony will display in a low resolution in the Camera view to avoid hindering performance. TIP You can change the default resolution in which bitmap files are displayed in the Camera view by changing the Small Bitmap Resolution preference located in the Camera tab of the Preferences dialog.
NOTE This only affects the way bitmap images display in the OpenGL preview of the scene in the Camera view. The preview quality of bitmap images does not affect the final render.
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