Insert Menu
The Insert menu lets you create empty symbols in the Library view, different types of layers in the Timeline view, keyframes and control points.

- At the top of the interface, select Insert.
Command | Description |
Create Empty Symbol in Library |
Creates an empty symbol in the Library view to which you can edit (add content). |
Bone |
Adds a new Bone layer to the Timeline view. |
Camera |
Adds a new Camera layer to the Timeline view. |
Colour-Card |
Adds a new Colour-Card layer to the Timeline view. |
Drawing |
Adds a new Drawing layer to the Timeline view |
Game Bone |
Adds a new Game Bone layer to the Timeline |
Group |
Adds a new Group layer to the Timeline and Node views. |
Kinematic Output |
Adds dd a new Kinematic Output layer to the Timeline |
Peg |
Adds a new Peg layer to the Timeline |
Quadmap |
Adds a new Quadmap layer to the Timeline |
Particle |
|
Basic Particle System |
Adds a new layer with a basic particle system in the Timeline |
Basic Gravity-based System |
Adds a new layer with a basic gravity-based particle system in the Timeline view. |
Keyframe |
Adds a keyframe to the selected cell in the Timeline view. |
Keyframe and Duplicate Drawing |
Adds a keyframe to the selected drawing layer cell in the Timeline view and creates a duplicate of the drawing, which sits on top of the original drawing. |
Position Keyframe |
Adds a position keyframe whereby keyframes will only be added on the X, Y and Z parameters of the selected layer. Keyframes are not added on the Angle, Scale and Skew parameters. |
Control Point |
Adds a control point to the trajectory of the selected element or peg in the Camera view when the element or peg is in a 3D path. Note that you must have a 3D path in the peg portion in order to add a control point. |