Selecting a Rendering Engine

By default, when rendering a 3D object through Autodesk Maya or Blender, the object will be rendered using the rendering engine its project file is configured to use. You may change the rendering engine used by selecting it in the layer properties of the Render Maya Batch Node or the Render Blender Batch Node. It is important to always use the rendering engine the model was intended to be rendered with.

Harmony supports the following rendering engines:

  • Maya:

    • Mental Ray.

    • Renderman Reyes.

    • Renderman RIS.

    • Arnold.

  • Blender:

    • Cycles.

    • workbench.

    • Eevee.

IMPORTANT The selected rendering engine must be installed on the workstation on which Harmony is rendering the scene, or the model will not be rendered and will be invisible in the rendered image.