OpenGL Preferences
Parameter | Description |
Settings |
Conservative Texture Management: Turns on and off conservative memory management for bitmap texture files. Performance will improve when this is enabled. If disabled, you will have a better on-screen rendering of bitmap files at the expense of slower performance. Smooth Textures: Smooths out the pixels of bitmap images when zooming in; this improves bitmap image quality. Alternate Gradient and Cutter: This is an alternative way to disable write in the OpenGL Backbuffer, required for some video cards (i.e. GeForce FX5200). Do not enable this option unless you are experiencing problems with gradients and cutters in OpenGL. Support Triple Buffer: Enable this option for a better compatibility with Windows Vista if your video card driver does not allow to disable the triple buffering option. Not enabling this option may result in a dashing line when drawing a brush stroke. Support Desktop Effects: Enable this option for better compatibility with Windows 7, Windows Vista and Mac OS X desktop effects. This will prevent graphic compositing problems from happening when the full-scene anti-aliasing option is enabled. Maximum Texture Size: The size that the bitmap file will be reduced to when using the Conservative Texture Management. Texture Memory: The amount of temporary memory used to store bitmap texture files. Vector Drawing Maximum Texture Size: This is the size that the .tvg file will be reduced to for better performance when in OpenGL render mode. |
Full Scene Antialiasing |
The following options allow you to configure the way drawings are previewed in Harmony. Enable
Number of samples: The amount of times the OpenGL preview is scaled up before processing it for antialiasing. The higher this value is, the better the antialiasing quality will be but the heavier it will be on the machine's resources. NOTES
Enable AA on 2D/3D Interactions: Defines whether 3D content is specifically anti-aliased when interacting with 2D content. When enabled, 3D content will have extra anti-aliasing applied. The result will be smoother edges in the 2D and 3D content rendered in that pass. |