Skinning View

The Skinning view allows you to create skins on your assets. It allows you to change or modify your Timeline interactively based on which skin you are working on. For example, to change different costumes on a character while still keeping the animations.

To create a skin, you first need to define Skin Nodes and then change their exposure based on which Skin you expose.

You can also create groups " Group Skin and Global Skin" to gather and change specific skin nodes.

Parameter Description
Skin Nodes

This column shows you which drawing layers are defined as Skin Nodes and which group they are assigned to.

Path

This column refers to the node path in the Node View and Timeline.

Skin

This column shows which skin is applied to the group.

  • Skin Nodes Manipulators: Changes/Actions will only be applied to selected nodes.

Group Manipulators available when a Skin Node is selected in the List.

Parameter Description
Move Skin Nodes

Group/Ungroup Skin Nodes to an existing group.

Create New Group

Create a new group and group the selected Skin Nodes to the newly created group.