Weighted-Curve Node
The weighted-curve node allows you to deform a drawing by assigning weight to deformation points in a deformation system, making the curves more precise and less likely to tear and artifact than with a standard deformation point.
The weighted-curve node also allows for the customization of deformation points with options such as Quadratic Bezier Curve, Cubic Bezier Curve, and Catmull-Rom Spline.
The Weighted-Curve node connects to the Weighted-Deform node as a deformation input. This means the Weighted-Curve node should attach to the left node port of the Weighted-Deform node. When adding your pegs, be sure to attach a parent peg to each peg. The image below is an example of a network for the Weighted-Curve node.
Properties
Parameter | Description |
Enable/Disable | Defines whether the weighted-curve node is enabled or disabled in the scene. |
Name | The name of the node as it appears in the Node View and the Timeline view. Each node must have a name that is unique to its containing group. |
Curve Type |
The Weighted-Curve node has three options for Beziers: Cubic Bezier Curve- A deformation based on four points. The middle two points influence the curve. Quadric Bezier Curve- A deformation point based on three points. The middle of the three points influences the curve. Catmull-Rom Spline- Creates a deformation curve based on a spline where the first and last points influence the curve shape. This is recommended to deform movements expected to be continuous. |
Weight | This value specifies the influence of the curve on the drawing. A value of 100 will constrain the drawing to the curve. A lower value will cause the curve to have less influence on the drawing. |
Minimum Distance | .Defines the minimum distance at which the curve will have influence over the edge you are deforming. |
Maximum Distance | Defines the minimum distance at which the curve will have influence over the edge you are deforming. |