Weighted-Curve Node

The weighted-curve node allows you to deform a drawing by assigning weight to deformation points in a deformation system, making the curves more precise and less likely to tear and artifact than with a standard deformation point.

The weighted-curve node also allows for the customization of deformation points with options such as Quadratic Bezier Curve, Cubic Bezier Curve, and Catmull-Rom Spline.

The Weighted-Curve node connects to the Weighted-Deform node as a deformation input. This means the Weighted-Curve node should attach to the left node port of the Weighted-Deform node. When adding your pegs, be sure to attach a parent peg to each peg. The image below is an example of a network for the Weighted-Curve node.

Properties

Parameter Description
Enable/Disable Defines whether the weighted-curve node is enabled or disabled in the scene.
Name The name of the node as it appears in the Node View and the Timeline view. Each node must have a name that is unique to its containing group.
Curve Type

The Weighted-Curve node has three options for Beziers:

Cubic Bezier Curve- A deformation based on four points. The middle two points influence the curve.

Quadric Bezier Curve- A deformation point based on three points. The middle of the three points influences the curve.

Catmull-Rom Spline- Creates a deformation curve based on a spline where the first and last points influence the curve shape. This is recommended to deform movements expected to be continuous.

Weight This value specifies the influence of the curve on the drawing. A value of 100 will constrain the drawing to the curve. A lower value will cause the curve to have less influence on the drawing.
Minimum Distance .Defines the minimum distance at which the curve will have influence over the edge you are deforming.
Maximum Distance Defines the minimum distance at which the curve will have influence over the edge you are deforming.