About the Unity Interface

Here are the main components of the Unity interface and their equivalents in Harmony:

Unity Harmony Description
Scene view Perspective view This is where you set the scene, selecting and positioning environments, the player, the camera, enemies, and all other GameObjects.
Game view Camera view The rendered view from the camera(s) in your game. It is representative of the final, published game.
Inspector Layer Properties Displays detailed information about the selected GameObject, including all attached Components and their properties.
Hierarchy Layers in Timeline view Displays the hierarchy of elements in the scene, and lets you set up parent-child relationships for different game objects.
Animation Cells in Timeline View Shows keyframes of an animation per transform being animated.
Animator   Displays a graph of states and transitions that lets you set up how your characters will respond to game events and player actions
Project Browser --- Lets you access and manage a project's assets.

Here are some data types that Unity interacts with, and their equivalents in Harmony:

Unity Harmony Description
Sprite Drawing A single image that can be shown on a SpriteRenderer.
SpriteRenderer Layer Displays one sprite at a time. Sprites can be swapped during an animation to construe motion of a character’s body part.
Transform Peg Used to form the hierarchy of a character’s body. It can be scaled, rotated or translated to construe motion of a character’s body part. Skew has to be derived from a hierarchy of scales and rotations.
GameObject   Always paired with a Transform. GameObjects host Components that can display and simulate gameplay. The SDK provides custom Behaviors that run on GameObjects to display Harmony-specific visuals.
Asset   The core data in a Unity project that is used for visuals, physics, gameplay and sound-effects. Generally these are files, but can be hosted as sub-assets inside of larger files. Textures, AnimationClips, Sprites, AnimatorControllers, AudioClips and Prefabs are all Assets.