Harmony Unity SDK

This section will guide you how to import Harmony animations into Unity through the use of Harmony SDK.

Prerequisites

  • Install the latest Microsoft Visual C++ Redistributable for Visual Studio.
  • https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads

  • NOTE The SDK requires the latest version of the Microsoft Visual C++ Redistributable for Visual Studio. Without the above prerequisite, the native HarmonyRenderer.dll will fail to load and animations will not appear in the editor or the player.

SDK Contents

Once the .unityasset package file have been imported, find a Toon Boom Harmony Game SDK folder that consists of:

  • Harmony Game Previewer: Assets for the previewer application.
  • Harmony SDK: Assets for the SDK. This can be imported into another project.
  • Source: It contains source code for the native C++ library that processes Harmony animations.
  1. Click the Import button to start the import process and the prefab generation.

The importer will automatically generate a prefab that can easily be dragged into the scene to use as a Game Object.

NOTE
  • For large characters this can be a lengthy process.
  • If the sprite were exported separately, it will also generate sprite atlases for the asset.