Rigging Tool Properties
In the Tool Properties view, you can customize not only the behaviour of the tool but also the settings of the deformers that you will create.
Mode
Button | Name | Description |
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Automatic Mode | Sets the Rigging tool to automatically create a Bone or Curve deformer, corresponding to the movement of the cursor in the Camera view. | |
Bone Mode | Sets the Rigging tool to create Bone deformations. | |
Curve Mode | Sets the Rigging tool to create Curve deformations. | |
Envelope Mode | Sets the Rigging tool to create Envelope deformations. | |
Game Bone Mode | Sets the Rigging tool to create Game Bone deformations. | |
Free Form Mode | Sets the Rigging too to create Free Form deformations. |
Options
Button | Parameter | Description |
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Show All Manipulators | Lets you immediately see the resting position in red (Setup) and the animated position in green. | |
Show All Regions of Influence | Lets you visualize the area within which the art will be influenced by the deformation effect—see Rigging Tool Properties. | |
Automatically Create Group when Creating a New Deformation Rig | This option automatically creates a deformation group connected to the input port of the selected element. This group includes all the necessary deformation nodes you created. | |
Bone |
Sets the zone of influence for newly created Bone deformation points:
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Influence Radius | For Bone deformations with an Elliptic Influence, this sets the size of the influence zone. |
Curve |
Sets the zone of influence for newly created Curve deformation points:
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Influence Radius | For Curve deformations with an Elliptic Influence, this sets the size of the influence zone. |
Operations
Button | Name | Description |
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Convert Elliptic Zone of Influence to Shape |
After you have created a deformation chain using Elliptic as the Zone of Influence type, you can select your deformer and click on this button to convert it to a Shaped type. Control points will appear around the shape making it easy to customize.You can also convert the Elliptic zone of influence to a shape. Select Animation > Deformation > Convert Elliptic Deformation ROI to Shape. This will create a much smaller initial zone of influence than if you were to convert it directly to a shape. |
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Reset Deform (Reset Current Keyframe) | Copies the resting position of the deformation skeleton to the current frame. |