Rigging Tool Properties

In the Tool Properties view, you can customize not only the behaviour of the tool but also the settings of the deformers that you will create.

Mode

Button Name Description
Automatic Mode Sets the Rigging tool to automatically create a Bone or Curve deformer, corresponding to the movement of the cursor in the Camera view.
Bone Mode Sets the Rigging tool to create Bone deformations.
Curve Mode Sets the Rigging tool to create Curve deformations.
Envelope Mode Sets the Rigging tool to create Envelope deformations.
Game Bone Mode Sets the Rigging tool to create Game Bone deformations.
Free Form Mode Sets the Rigging too to create Free Form deformations.

Options

Button Parameter Description
Show All Manipulators Lets you immediately see the resting position in red (Setup) and the animated position in green.
Show All Regions of Influence Lets you visualize the area within which the art will be influenced by the deformation effect—see Rigging Tool Properties.
Automatically Create Group when Creating a New Deformation Rig This option automatically creates a deformation group connected to the input port of the selected element. This group includes all the necessary deformation nodes you created.
  Bone

Sets the zone of influence for newly created Bone deformation points:

  • Zero Influence: The Zone of Influence does not exist. No deformation will happen.

  • Infinite Influence: This is the default option and is the most commonly used. The Zone of Influence has no boundary and covers the whole element to which the deformer is linked and its children, excluding areas that are already part of another elliptic or shaped Zone of Influence. The Infinite Influence zone will extend from the centre of your skeleton to infinity, working perpendicularly to the skeleton.
  • Elliptic Influence: The Zone of Influence boundary is defined by an elliptical shape; its size can be customized using the Bone, Articulation or Curve node properties or by using the Transform tool. The Elliptic Influence will most likely be used on a bitmap picture you want to deform.
  • Shaped Influence: The Zone of Influence boundary is defined by a shape which you can customize using the Transform tool. The Shaped Influence will most likely be used on a bitmap picture you want to deform.

 

Influence Radius For Bone deformations with an Elliptic Influence, this sets the size of the influence zone.
  Curve

Sets the zone of influence for newly created Curve deformation points:

  • Zero Influence: The Zone of Influence does not exist. No deformation will happen.

  • Infinite Influence: This is the default option and is the most commonly used. The Zone of Influence has no boundary and covers the whole element to which the deformer is linked and its children, excluding areas that are already part of another elliptic or shaped Zone of Influence. The Infinite Influence zone will extend from the centre of your skeleton to infinity, working perpendicularly to the skeleton.
  • Elliptic Influence: The Zone of Influence boundary is defined by an elliptical shape; its size can be customized using the Bone, Articulation or Curve node properties or by using the Transform tool. The Elliptic Influence will most likely be used on a bitmap picture you want to deform.
  • Shaped Influence: The Zone of Influence boundary is defined by a shape which you can customize using the Transform tool. The Shaped Influence will most likely be used on a bitmap picture you want to deform.
  Influence Radius For Curve deformations with an Elliptic Influence, this sets the size of the influence zone.

Operations

Button Name Description
Convert Elliptic Zone of Influence to Shape

After you have created a deformation chain using Elliptic as the Zone of Influence type, you can select your deformer and click on this button to convert it to a Shaped type. Control points will appear around the shape making it easy to customize.You can also convert the Elliptic zone of influence to a shape. Select Animation > Deformation > Convert Elliptic Deformation ROI to Shape. This will create a much smaller initial zone of influence than if you were to convert it directly to a shape.

Reset Deform (Reset Current Keyframe) Copies the resting position of the deformation skeleton to the current frame.